Works matching DE "COMPUTERS %26 youth"
Results: 14
Home and Neighborhood Environment Predictors of Adolescents' Screen Viewing.
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- Journal of Physical Activity & Health, 2016, v. 13, n. 12, p. 1310, doi. 10.1123/jpah.2015-0508
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Are gender differences in perceived and demonstrated technology literacy significant? It depends on the model.
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- Educational Technology Research & Development, 2013, v. 61, n. 4, p. 639, doi. 10.1007/s11423-013-9304-7
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Informal Youth Cultural Practices: Blurring the Distinction Between High and Low.
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- Visual Arts Research, 2016, v. 42, n. 1, p. 56, doi. 10.5406/visuartsrese.42.1.0056
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- Article
Identity Tableaux: Multimodal Contextual Constructions of Adolescent Identity.
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- Visual Arts Research, 2016, v. 42, n. 1, p. 38, doi. 10.5406/visuartsrese.42.1.0038
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Video Game Prosumers: Case Study of a Minecraft Affinity Space.
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- Visual Arts Research, 2016, v. 42, n. 1, p. 22
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- Article
Tensions in the Third Space: Examining the Digital Visual Culture of Teenagers.
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- Visual Arts Research, 2016, v. 42, n. 1, p. 8, doi. 10.5406/visuartsrese.42.1.0008
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- Article
Common Threads: Formally Addressing Informal Spaces, Identity, and Blurring.
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- Visual Arts Research, 2016, v. 42, n. 1, p. 1, doi. 10.5406/visuartsrese.42.1.0001
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- Article
Exploring the Relationship between Sanctioned and Unsanctioned Laptop Use in a 1:1 Classroom.
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- Educational Technology & Society, 2015, v. 18, n. 1, p. 237
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Cloud Computing and Physical Health.
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- International Journal of Advanced Research in Computer Science, 2015, v. 6, n. 6, p. 153
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Building Apps the Teen Way.
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- Young Adult Library Services, 2012, v. 10, n. 4, p. 14
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Understanding access and use of technology among youth with first-episode psychosis to inform the development of technology-enabled therapeutic interventions.
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- Early Intervention in Psychiatry, 2017, v. 11, n. 1, p. 72, doi. 10.1111/eip.12250
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Confirmations and contradictions: Investigating the part that digital technologies play in students' everyday and school lives.
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- Waikato Journal of Education (2382-0373), 2014, v. 19, n. 1, p. 27, doi. 10.15663/wje.v19i1.61
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Leveraging boys' engagement with gaming for improving literacy.
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- Literacy Learning: The Middle Years, 2016, v. 24, n. 1, p. 53
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- Article
PERSONAL DENIAL OF SERVICE (PDOS) ATTACKS: A DISCUSSION AND EXPLORATION OF A NEW CATEGORY OF CYBER CRIME.
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- Journal of Digital Forensics, Security & Law, 2014, v. 9, n. 1, p. 19
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- Article