Works matching DE "COMPUTER-generated imagery"


Results: 1483
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    Eyelid kinematics for virtual characters.

    Published in:
    Computer Animation & Virtual Worlds, 2010, v. 21, n. 3/4, p. 161, doi. 10.1002/cav.354
    By:
    • Steptoe, William;
    • Oyekoya, Oyewole;
    • Steed, Anthony
    Publication type:
    Article
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    Real-time fur simulation and rendering.

    Published in:
    Computer Animation & Virtual Worlds, 2010, v. 21, n. 3/4, p. 311, doi. 10.1002/cav.361
    By:
    • Jun Lee;
    • DongKyum Kim;
    • HyungSeok Kim;
    • Henzel, Carloa;
    • Jee-In Kim;
    • MinGyu Lim
    Publication type:
    Article
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    Animation transplantation.

    Published in:
    Computer Animation & Virtual Worlds, 2010, v. 21, n. 3/4, p. 173, doi. 10.1002/cav.364
    By:
    • Süßmuth, Jochen;
    • Zollhöfer, Michael;
    • Greiner, Günther
    Publication type:
    Article
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    Editorial.

    Published in:
    Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. i, doi. 10.1002/cav.295
    By:
    • Nijholt, Anton;
    • Egges, Arjan;
    • van Welbergen, Herwin
    Publication type:
    Article
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    Responsive listening behavior.

    Published in:
    Computer Animation & Virtual Worlds, 2008, v. 19, n. 5, p. 579, doi. 10.1002/cav.267
    By:
    • Gillies, M.;
    • Pan, X.;
    • Slater, M.;
    • Shawe-Taylor, J.
    Publication type:
    Article
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    Shape-constrained flock animation.

    Published in:
    Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 319, doi. 10.1002/cav.231
    By:
    • Jiayi Xu;
    • Xiaogang Jin;
    • Yizhou Yu;
    • Tian Shen;
    • Mingdong Zhou
    Publication type:
    Article
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    Adding variation to path planning.

    Published in:
    Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 283, doi. 10.1002/cav.242
    By:
    • Karamouzas, Ioannis;
    • Overmars, Mark H.
    Publication type:
    Article
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    Style subspaces for character animation.

    Published in:
    Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 199, doi. 10.1002/cav.254
    By:
    • Gengdai Liu;
    • Zhigeng Pan;
    • Zuoyan Lin
    Publication type:
    Article
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    Managing coherent groups.

    Published in:
    Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 295, doi. 10.1002/cav.261
    By:
    • Silveira, Renato;
    • Prestes, Edson;
    • Nedel, Luciana P.
    Publication type:
    Article
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    Editorial.

    Published in:
    Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. i, doi. 10.1002/cav.263
    By:
    • Kim, Gerard J.;
    • Qin, Hong;
    • Magnenat-Thalmann, Nadia
    Publication type:
    Article
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    Mesh pose-editing using examples.

    Published in:
    Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 235, doi. 10.1002/cav.178
    By:
    • Tong-Yee Lee;
    • Chao-Hung Lin;
    • Hung-Kuo Chu;
    • Yu-Shuen Wang;
    • Shao-Wei Yen;
    • Chang-Rung Tsai
    Publication type:
    Article
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    Animating by example.

    Published in:
    Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 247, doi. 10.1002/cav.180
    By:
    • Difei Lu;
    • Xiuzi Ye;
    • Guomin Zhou
    Publication type:
    Article
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    3D paper-cut modeling and animation.

    Published in:
    Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 395, doi. 10.1002/cav.188
    By:
    • Yan Li;
    • Jinhui Yu;
    • Kwan-liu Ma;
    • Jiaoying Shi
    Publication type:
    Article
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    Adaptive control in cartoon data reusing.

    Published in:
    Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 571, doi. 10.1002/cav.189
    By:
    • Jun Yu;
    • Yueting Zhuang;
    • Jun Xiao;
    • Cheng Chen
    Publication type:
    Article
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    Physically based animation of sandstorm.

    Published in:
    Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 259, doi. 10.1002/cav.190
    By:
    • Shiguang Liu;
    • Zhangye Wang;
    • Zheng Gong;
    • Lei Huang;
    • Qunsheng Peng
    Publication type:
    Article
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