Works matching DE "COMPUTER games industry"
Results: 38
Digital Game Advertising (IGA and Advergames): Not All Fun and Games.
- Published in:
- 2019
- By:
- Publication type:
- Editorial
An Artist Friendly Material Design System.
- Published in:
- Journal of Information Science & Engineering, 2017, v. 33, n. 2, p. 273
- By:
- Publication type:
- Article
Web & Wild.
- Published in:
- 2005
- Publication type:
- Product Review
CONTROL OVER VIRTUAL WORLDS BY GAME COMPANIES: ISSUES AND RECOMMENDATIONS.
- Published in:
- MIS Quarterly, 2011, v. 35, n. 3, p. 653, doi. 10.2307/23042802
- By:
- Publication type:
- Article
Evaluating Transitive Trust among Agents in Game Environment.
- Published in:
- International Journal of Pharmaceutical Research (09752366), 2020, v. 12, n. 2, p. 830, doi. 10.31838/ijpr/2020.12.02.0128
- By:
- Publication type:
- Article
Interactive Works and Gameplay Emotions.
- Published in:
- Games & Culture, 2019, v. 14, n. 7/8, p. 856, doi. 10.1177/1555412019847907
- By:
- Publication type:
- Article
Analyzing Moral Deliberation During Gameplay: Moral Foundations Theory as an Analytic Resource.
- Published in:
- Games & Culture, 2019, v. 14, n. 7/8, p. 917, doi. 10.1177/1555412017745231
- By:
- Publication type:
- Article
Computer Game Fan Communities, Community Management, and Structures of Membership.
- Published in:
- Games & Culture, 2019, v. 14, n. 7/8, p. 896, doi. 10.1177/1555412017742308
- By:
- Publication type:
- Article
S. Cameron (ed.): A research agenda for cultural economics: Edward Elgar, Cheltenham, 2019.
- Published in:
- 2020
- By:
- Publication type:
- Book Review
A classification of business models in video game industry.
- Published in:
- International Journal of Management Cases, 2015, v. 17, n. 1, p. 35
- By:
- Publication type:
- Article
Game Studies, Middle State Publishing, and Scholarly Identity.
- Published in:
- Rhetor. Journal of the Canadian Society for the Study of Rhetoric, 2021, n. 1, p. 42
- By:
- Publication type:
- Article
Game Mechanics to Promote New Understandings of Identity and Ethnic Minority Stereotypes.
- Published in:
- Digital Culture & Education, 2013, v. 5, p. 127
- By:
- Publication type:
- Article
Museological shortcuts: Rethinking the museum.
- Published in:
- Journal Nordic Museology / Nordisk Museologi, 2018, n. 1, p. 130, doi. 10.5617/nm.6408
- By:
- Publication type:
- Article
Editorial: Special Issue Section.
- Published in:
- International Journal of Gender, Science & Technology, 2011, v. 3, n. 1, p. 117
- By:
- Publication type:
- Article
Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games.
- Published in:
- 2021
- By:
- Publication type:
- Book Review
Social Capital and Venture Creation: Identifying Entrepreneurial Opportunities in the Chinese Digital Game Industry.
- Published in:
- International Journal of Communication (19328036), 2021, v. 15, p. 2355
- By:
- Publication type:
- Article
Girls just want to have fun.
- Published in:
- ITNOW, 2008, v. 50, n. 5, p. 8, doi. 10.1093/itnow/bwn090
- Publication type:
- Article
An Embarrassment of Riches: Video Games and the Recession.
- Published in:
- Popular Communication, 2010, v. 8, n. 3, p. 198, doi. 10.1080/15405702.2010.493436
- By:
- Publication type:
- Article
“Everyone Can Make Games!”: The post-feminist context of women in digital game production.
- Published in:
- Feminist Media Studies, 2015, v. 15, n. 4, p. 576, doi. 10.1080/14680777.2014.958867
- By:
- Publication type:
- Article
...From the Editor.
- Published in:
- Global Business & Organizational Excellence, 2020, v. 39, n. 2, p. 5, doi. 10.1002/joe.21999
- By:
- Publication type:
- Article
Software as a service: Lessons from the video game industry.
- Published in:
- Global Business & Organizational Excellence, 2020, v. 39, n. 2, p. 31, doi. 10.1002/joe.21982
- By:
- Publication type:
- Article
Nowcasting Mobile Games Ranking Using Web Search Query Data.
- Published in:
- International Journal of Computer Games Technology, 2016, p. 1, doi. 10.1155/2016/9859813
- By:
- Publication type:
- Article
THE ROAD TO GAME SUCCESS.
- Published in:
- Metro, 2015, n. 184, p. 126
- By:
- Publication type:
- Article
Social capital and financial capital acquisition: creating gaming ventures in Shanghai's entrepreneurial ecosystem.
- Published in:
- Chinese Journal of Communication, 2021, v. 14, n. 1, p. 5, doi. 10.1080/17544750.2020.1762686
- By:
- Publication type:
- Article
Go for games: Managerial career networks in creative industries.
- Published in:
- Creative Industries Journal, 2013, v. 6, n. 2, p. 129, doi. 10.1386/cij.6.2.129_1
- By:
- Publication type:
- Article
Chinese eSports Industry's Boom and Recession: Evidence From Bubble Detection Framework.
- Published in:
- SAGE Open, 2024, v. 14, n. 1, p. 1, doi. 10.1177/21582440231218110
- By:
- Publication type:
- Article
A first-hand account of Quicksilva and its part in the birth of the UK games industry, 1981-1982.
- Published in:
- Cogent Arts & Humanities, 2016, v. 3, n. 1, p. 1, doi. 10.1080/23311983.2016.1190441
- By:
- Publication type:
- Article
News That You Can Use...
- Published in:
- ISSA Journal, 2017, v. 15, n. 12, p. 10
- Publication type:
- Article
It's Still About Data Integrity.
- Published in:
- ISSA Journal, 2017, v. 15, n. 12, p. 7
- By:
- Publication type:
- Article
What??? You Don't Trust Me To Sell You That Computer?
- Published in:
- ISSA Journal, 2017, v. 15, n. 12, p. 5
- By:
- Publication type:
- Article
Piracy on the simulated seas: the computer games industry's non-legal approaches to fighting illegal downloads of games.
- Published in:
- Information & Communications Technology Law, 2014, v. 23, n. 1, p. 61, doi. 10.1080/13600834.2014.899770
- By:
- Publication type:
- Article
CONSTRUCTIONS OF RACE IN ONLINE GAMES.
- Published in:
- mETAphor, 2014, n. 1, p. 9
- By:
- Publication type:
- Article
Governing Virtual Worlds: Interration 2.0.
- Published in:
- Washington University Journal of Law & Policy, 2011, v. 35, p. 547
- By:
- Publication type:
- Article
A highly optimized algorithm for continuous intersection join queries over moving objects.
- Published in:
- VLDB Journal International Journal on Very Large Data Bases, 2012, v. 21, n. 4, p. 561, doi. 10.1007/s00778-011-0259-1
- By:
- Publication type:
- Article
ZORGANIZOWANA CZĘŚĆ PRZEDSIĘBIORSTWA Z BRANŻY GIER KOMPUTEROWYCH JAKO WKŁAD DO NOWEJ SPÓŁKI Z UDZIAŁEM FUNDUSZU VC.
- Published in:
- Research Papers of the Wroclaw University of Economics / Prace Naukowe Uniwersytetu Ekonomicznego we Wroclawiu, 2015, n. 412, p. 11, doi. 10.15611/pn.2015.412.01
- By:
- Publication type:
- Article
Semi-Supervised Learning in Reconstructed Manifold Space for 3D Caricature Generation.
- Published in:
- Computer Graphics Forum, 2009, v. 28, n. 8, p. 2104, doi. 10.1111/j.1467-8659.2009.01418.x
- By:
- Publication type:
- Article
Middleware for Next-generation Network Games.
- Published in:
- International Journal of Intelligent Information Technology Application, 2009, v. 2, n. 4, p. 158
- By:
- Publication type:
- Article
OP JACHT NAAR HET ULTIEME SPEL.
- Published in:
- Sociologie, 2009, v. 5, n. 1, p. 27, doi. 10.38139/sociologie.89811
- By:
- Publication type:
- Article