Works matching DE "COMPUTER games %26 psychology"
Results: 87
Determining the Theory of Planned Behavior's Predictive Power on Adolescents' Dependence on Computer Games.
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- Iranian Journal of Health Education & Health Promotion, 2014, v. 2, n. 4, p. 303
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- Article
Toward a Framework for Learning and Digital Games Research.
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- Educational Psychologist, 2015, v. 50, n. 4, p. 253, doi. 10.1080/00461520.2015.1134330
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- Article
On the Need for Research Evidence to Guide the Design of Computer Games for Learning.
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- Educational Psychologist, 2015, v. 50, n. 4, p. 349, doi. 10.1080/00461520.2015.1133307
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- Article
Foundations of Game-Based Learning.
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- Educational Psychologist, 2015, v. 50, n. 4, p. 258, doi. 10.1080/00461520.2015.1122533
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- Article
Digital Games and Learning: Identifying Pathways of Influence.
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- Educational Psychologist, 2015, v. 50, n. 4, p. 335, doi. 10.1080/00461520.2015.1122532
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- Article
The Effects of Fifa 2015 Computer Games on Changes in Cognitive, Hormonal and Brain Waves Functions of Young Men Volunteers.
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- Basic & Clinical Neuroscience, 2015, v. 6, n. 3, p. 193
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- Publication type:
- Article
ASSESSMENT OF THE ETHICAL AND SOCIO-ORGANIZATIONAL IMPACTS WITHIN REPLAY FP-7 PROJECT.
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- Scientific Annals of the 'Alexandru Ioan Cuza' University of Iasi: Educational Sciences Series / Analele Stiintifice ale Universitatii 'Alexandru Ioan Cuza' - Sect. Stiintele Educatiei, 2011, v. 15, p. 17
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- Article
Why Do Some People Become Addicted to Digital Games More Easily? A Study of Digital Game Addiction from a Psychosocial Health Perspective.
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- International Journal of Human-Computer Interaction, 2017, v. 33, n. 3, p. 199, doi. 10.1080/10447318.2016.1232908
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- Article
Psychiatrists' Perceptions of World of Warcraft and Other MMORPGs.
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- Psychiatric Quarterly, 2016, v. 87, n. 2, p. 323, doi. 10.1007/s11126-015-9390-2
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- Article
THE ROLE OF PARENTING BEHAVIOR IN ADOLESCENTS' PROBLEMATIC MOBILE GAME USE.
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- Social Behavior & Personality: an international journal, 2016, v. 44, n. 2, p. 269, doi. 10.2224/sbp.2016.44.2.269
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- Article
Persistent Rhetoric for Persistent Worlds: The Mutability of the Self in Massively Multiplayer Online Role-Playing Games.
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- 2009
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- Essay
Looking and Acting in Computer Games: Cinematic "Play" and New Media Interactivity.
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- Quarterly Review of Film & Video, 2007, v. 24, n. 4, p. 325, doi. 10.1080/10509200500526752
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- Article
Enhancing User-Game Engagement Through Software Gaming Elements.
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- Journal of Management Information Systems, 2014, v. 30, n. 4, p. 115, doi. 10.2753/MIS0742-1222300405
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- Publication type:
- Article
DIGITAL ONTOLOGIES OF SELF: TWO AFRICAN AMERICAN ADOLESCENTS CO-CONSTRUCT AND NEGOTIATE IDENTITIES THROUGH THE SIMS 2.
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- Digital Culture & Education, 2014, v. 6, n. 4, p. 334
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- Publication type:
- Article
FACILITATING DIALOG IN THE GAME-BASED LEARNING CLASSROOM: TEACHER CHALLENGES RECONSTRUCTING PROFESSIONAL IDENTITY.
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- Digital Culture & Education, 2014, v. 6, n. 4, p. 299
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- Publication type:
- Article
Social Support Modulates Neural Responses to Unfairness in the Ultimatum Game.
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- Frontiers in Psychology, 2018, p. 1, doi. 10.3389/fpsyg.2018.00182
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- Article
Negative correlates of computer game play in adolescents.
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- British Journal of Psychology, 2000, v. 91, n. 3, p. 295, doi. 10.1348/000712600161844
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- Article
Computer games and cognitive processes: Two tasks, two modes, too much?
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- British Journal of Psychology, 1991, v. 82, n. 3, p. 343, doi. 10.1111/j.2044-8295.1991.tb02404.x
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- Publication type:
- Article
Sony Online Entertainment: EverQuest or EverCrack? Oxford Style Debate Presented at Tenth Annual International Conference Promoting Business Ethics.
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- Journal of Business Ethics, 2005, v. 58, n. 1-3, p. 17, doi. 10.1007/s10551-005-1379-6
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- Article
Applying Multiple Pedagogical Methodologies in an Ethics Awareness Week: Expectations, Events, Evaluation, and Enhancements.
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- Journal of Business Ethics, 2005, v. 58, n. 1-3, p. 7, doi. 10.1007/s10551-005-1375-x
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- Publication type:
- Article
Sony Online Entertainment: EverQuest or EverCrack?
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- Journal of Business Ethics, 2005, v. 58, n. 1-3, p. 3, doi. 10.1007/s10551-005-1376-9
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- Publication type:
- Article
A Virtual Reality Game to Assess Obsessive-Compulsive Disorder.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 11, p. 718, doi. 10.1089/cyber.2017.0107
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- Publication type:
- Article
Associations of Social Support, Friends Only Known Through the Internet, and Health-Related Quality of Life with Internet Gaming Disorder in Adolescence.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 7, p. 436, doi. 10.1089/cyber.2016.0535
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- Article
Computer Games versus Maps before Reading Stories: Priming Readers' Spatial Situation Models.
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- Educational Technology & Society, 2011, v. 14, n. 1, p. 158
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- Publication type:
- Article
Älter werden mit Computerspielen: Wie und warum Retro-Games ihre Nutzer/-innen so nachhaltig prägen.
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- Medien und Altern, 2020, n. 16, p. 65
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- Publication type:
- Article
The Relationship between Computer Games and Loneliness in Adolescents.
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- Pajouhan Scientific Journal, 2020, v. 19, n. 1, p. 9, doi. 10.52547/psj.19.1.9
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- Article
Video and computer games; Effect on children and implications for health education.
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- Journal of School Health, 1997, v. 67, n. 4, p. 133, doi. 10.1111/j.1746-1561.1997.tb03432.x
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- Publication type:
- Article
Explaining the Decline in Young Adult Sexual Activity in the United States.
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- Journal of Marriage & Family, 2021, v. 83, n. 1, p. 280, doi. 10.1111/jomf.12723
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- Publication type:
- Article
Designing and evaluating Brain Powered Games for cognitive training and rehabilitation in at-risk African children.
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- Global Mental Health, 2015, v. 2, p. N.PAG, doi. 10.1017/gmh.2015.5
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- Publication type:
- Article
GAME AND DIVING IN VIRTUAL REALITY AS A MARGINALITY MANIFESTATION.
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- Humanities Bulletin of Zaporizhzhe State Engineering Academy / Gumanìtarnij Vìsnik Zaporìzʹkoï Deržavnoï Inženernoï Akademìï, 2018, n. 75, p. 160, doi. 10.30839/2072-7941.2018.155561
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- Article
Precise estimates of gaming-related harm should guide regulation of gaming.
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- Journal of Behavioral Addictions, 2018, v. 7, n. 3, p. 522, doi. 10.1556/2006.7.2018.54
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- Article
Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective.
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- Journal of Behavioral Addictions, 2018, v. 7, n. 3, p. 556, doi. 10.1556/2006.7.2018.59
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- Publication type:
- Article
How gamers manage aggression: Situating skills in collaborative computer games.
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- International Journal of Computer-Supported Collaborative Learning, 2012, v. 7, n. 1, p. 43, doi. 10.1007/s11412-011-9136-6
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- Publication type:
- Article
Verankerung und Vertreibung in realen und virtuellen Welten.
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- BIOS: Zeitschrift für Biographieforschung, Oral History und Lebensverlaufsanalysen, 2013, v. 26, n. 1, p. 77
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- Publication type:
- Article
Virtual reality and the psyche. Some psychoanalytic approaches to media addiction.
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- Journal of Analytical Psychology, 2015, v. 60, n. 2, p. 198, doi. 10.1111/1468-5922.12144
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- Publication type:
- Article
The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial [ISRCTN87413556].
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- BMC Pediatrics, 2005, v. 5, p. 1, doi. 10.1186/1471-2431-5-1
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- Publication type:
- Article
European principles of protection: Convergent media protection in divergent media cultures - Is breastfeeding in computer games sex?
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- International Journal of Media & Cultural Politics, 2013, v. 9, n. 3, p. 315, doi. 10.1386/macp.9.3.315_3
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- Publication type:
- Article
Don’t Keep It (Too) Simple: How Textual Representations of Scientific Uncertainty Affect Laypersons’ Attitudes.
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- Journal of Language & Social Psychology, 2015, v. 34, n. 3, p. 251, doi. 10.1177/0261927X14555872
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- Publication type:
- Article
Pathological Computer Game Use.
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- 2007
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- Publication type:
- Editorial
Temporal Presence Variation in Immersive Computer Games.
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- International Journal of Human-Computer Interaction, 2012, v. 28, n. 8, p. 511, doi. 10.1080/10447318.2011.627298
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- Publication type:
- Article
Development of an Instrument to Measure Enjoyment of Computer Game Play.
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- International Journal of Human-Computer Interaction, 2010, v. 26, n. 9, p. 868, doi. 10.1080/10447318.2010.496337
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- Publication type:
- Article
Seven‐year‐olds’ aggressive choices in a computer game can be predicted in infancy.
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- Developmental Science, 2018, v. 21, n. 3, p. 1, doi. 10.1111/desc.12576
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- Publication type:
- Article
Becoming a Child's Advocate for Toys--Instead of TV, Video Games, or Computers!
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- Montessori Life, 2001, v. 13, n. 2, p. 10
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- Publication type:
- Article
Psychiatry and Psychiatric Disorders.
- Published in:
- 2008
- Publication type:
- Abstract
Prosocial behavior increases well-being and vitality even without contact with the beneficiary: Causal and behavioral evidence.
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- Motivation & Emotion, 2016, v. 40, n. 3, p. 351, doi. 10.1007/s11031-016-9552-z
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- Publication type:
- Article
Putting Ostracism into Perspective: Young Children Tell More Mentalistic Stories after Exclusion, But Not When Anxious.
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- Frontiers in Psychology, 2016, v. 7, p. 1, doi. 10.3389/fpsyg.2016.01926
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- Publication type:
- Article
When Seeing Is Better than Doing: Preschoolers' Transfer of STEM Skills Using Touchscreen Games.
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- Frontiers in Psychology, 2016, p. 1, doi. 10.3389/fpsyg.2016.01377
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- Publication type:
- Article
A QUEST FOR CRITIOQUE.
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- Overland, 2017, n. 229, p. 3
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- Publication type:
- Article
PLAYING TO LOSE: ON VIDEO GAMES, EXCESS, AND EXPENDITURE.
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- Velvet Light Trap: A Critical Journal of Film & Television, 2013, n. 72, p. 75, doi. 10.7560/VLT7207
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- Publication type:
- Article
Computer games.
- Published in:
- Youth Studies Australia, 1996, v. 15, n. 2, p. 9
- By:
- Publication type:
- Article