Works matching DE "COMPUTER game programming"
1
- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 295, doi. 10.1002/cav.261
- Silveira, Renato;
- Prestes, Edson;
- Nedel, Luciana P.
- Article
2
- Simulation & Gaming, 2018, v. 49, n. 1, p. 8, doi. 10.1177/1046878117747014
- Article
3
- Automation & Remote Control, 2014, v. 75, n. 8, p. 1525, doi. 10.1134/S0005117914080153
- Article
4
- Mugla Journal of Science & Technology, 2018, v. 4, n. 2, p. 198, doi. 10.22531/muglajsci.449029
- TARIMER, İlhan;
- ŞEN, Ömercan
- Article
5
- Cogent Arts & Humanities, 2016, v. 3, n. 1, p. 1, doi. 10.1080/23311983.2016.1190440
- Meda-Calvet, Ignasi;
- Wade, Alex
- Article
6
- Computer Science Education, 2013, v. 23, n. 1, p. 58, doi. 10.1080/08993408.2013.774155
- Article
7
- Computer Science Education, 2005, v. 15, n. 4, p. 245, doi. 10.1080/08993400500222066
- Chalup, Stephan K.;
- Mellor, Drew;
- Rosamond, Fran
- Article
8
- Computer Graphics Forum, 2007, v. 26, n. 3, p. xviii, doi. 10.1111/j.1467-8659.2007.01044.x
- Article
11
- Journal of Logic & Computation, 2004, v. 14, n. 2, p. 277, doi. 10.1093/logcom/14.2.277
- Bidoit, Nicole;
- De Amo, Sandra;
- Segoufin, Luc
- Article
12
- Metro, 2005, n. 144, p. 124
- Article
13
- Educational Technology & Society, 2010, v. 13, n. 4, p. 180
- Chun-Chieh Huang;
- Ting-Kuang Yeh;
- Tsai-Yen Li;
- Chun-Yen Chang
- Article
14
- Education Sciences & Psychology, 2016, v. 39, n. 2, p. 67
- Pushkareva, Tamara Alekseevna;
- Rybalko, Ol'ga Alekseevna
- Article
15
- Technical Communication Quarterly, 2016, v. 25, n. 3, p. 202, doi. 10.1080/10572252.2016.1185161
- DeAnda, Michael Anthony;
- Kocurek, Carly A.
- Article
16
- European Journal of Pure & Applied Mathematics, 2015, v. 8, n. 2, p. 153
- Seikh, Mijanur Rahaman;
- Nayak, Prasun Kumar;
- Pal, Madhumangal
- Article
17
- British Journal of Educational Technology, 2008, v. 39, n. 6, p. 996, doi. 10.1111/j.1467-8535.2008.00823_1.x
- Article
18
- CyberPsychology & Behavior, 2009, v. 12, n. 1, p. 29, doi. 10.1089/cpb.2008.0060
- Klimmt, Christoph;
- Rizzo, Albert;
- Vorderer, Peter;
- Koch, Jan;
- Fischer, Till
- Article
19
- International Journal of Intelligent Information Technology Application, 2009, v. 2, n. 4, p. 158
- Ma, Minhua;
- Zhang, Jianjun;
- Antonopoulos, Nikolaos
- Article
20
- Multimedia Tools & Applications, 2015, v. 74, n. 13, p. 4535, doi. 10.1007/s11042-013-1821-1
- Zarraonandia, Telmo;
- Diaz, Paloma;
- Aedo, Ignacio;
- Ruiz, Mario
- Article
21
- Multimedia Tools & Applications, 2009, v. 45, n. 1-3, p. 191, doi. 10.1007/s11042-009-0300-1
- Mirko Suznjevic;
- Ognjen Dobrijevic;
- Maja Matijasevic
- Article
22
- Cinematic Codes Review, 2019, v. 4, n. 1, p. 53
- Article
23
- Educational Technology Research & Development, 2011, v. 59, n. 1, p. 113, doi. 10.1007/s11423-010-9175-0
- Shelton, Brett;
- Scoresby, Jon
- Article
24
- Journal of Difference Equations & Applications, 2011, v. 17, n. 7, p. 1095, doi. 10.1080/10236190903200677
- Alonso-Meijide, J. M.;
- Ferreira, F.;
- Alvarez-Mozos, M.;
- Pinto, A. A.
- Article
25
- Performance Research, 2006, v. 11, n. 4, p. 76, doi. 10.1080/13528160701363507
- Bowcott, Peter;
- Brow Trash, Low
- Article
26
- Journal of Multimedia, 2008, v. 3, n. 1, p. 41, doi. 10.4304/jmm.3.1.41-46
- Article
27
- User Modeling & User-Adapted Interaction, 2013, v. 23, n. 5, p. 489, doi. 10.1007/s11257-012-9126-z
- Cowley, Ben;
- Charles, Darryl;
- Black, Michaela;
- Hickey, Ray
- Article
28
- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 3, p. 215, doi. 10.1386/jgvw.5.3.215_1
- Article
30
- EMedia Professional, 1997, v. 10, n. 2, p. 14
- Article
31
- Electronic Journal of e-Learning, 2014, v. 12, n. 3, p. 281
- Malliarakis, Christos;
- Satratzemi, Maya;
- Xinogalos, Stelios
- Article
32
- Electronic Journal of e-Learning, 2014, v. 12, n. 3, p. 271
- Article
33
- Informatica (03505596), 2011, v. 35, n. 2, p. 221
- SeokKyoo Kim;
- SungHyun Moon;
- SangYong Han;
- Juno Chang
- Article
34
- Computer Applications in Engineering Education, 2018, v. 26, n. 1, p. 75, doi. 10.1002/cae.21862
- Dolgopolovas, Vladimiras;
- Jevsikova, Tatjana;
- Dagiene, Valentina
- Article
35
- Journal of Educational Computing Research, 2006, v. 34, n. 3, p. 245, doi. 10.2190/7FLU-VKJL-86RM-5RQG
- Article
36
- eLearning & Software for Education, 2012, n. 2, p. 385, doi. 10.5682/2066-026X-12-153
- BĂRBIERU, Dragoş;
- BELIGAN, Daniel
- Article
37
- Informatics in Education, 2018, v. 17, n. 2, p. 341, doi. 10.15388/infedu.2018.18
- LAKANEN, Antti Jussi;
- ISOMÖTTÖNEN, Ville
- Article
38
- 2016
- Rowland, Nicholas J.;
- Lucia, Christian
- Book Review
39
- IEEE Software, 2011, v. 28, n. 5, p. 38, doi. 10.1109/MS.2011.88
- Denault, Alexandre;
- Kienzle, Jorg
- Article
40
- Virtual Reality, 2008, v. 12, n. 3, p. 181, doi. 10.1007/s10055-008-0092-z
- Trenholme, David;
- Smith, Shamus P.
- Article
42
- Journal of Information Systems Technology & Planning, 2011, v. 4, n. 7, p. 1
- Manrique, Pedro;
- Shibata, Georganne;
- Penn Wu
- Article
43
- International Journal of Computer Games Technology, 2013, p. 1, doi. 10.1155/2013/578269
- Bikker, Jacco;
- van Schijndel, Jeroen
- Article
44
- International Journal of Computer Games Technology, 2010, p. 1, doi. 10.1155/2010/979235
- Namee, Brian Mac;
- Beaney, David;
- Qingqing Dong
- Article