Works matching DE "COMPUTER adventure games"
Results: 19
Didi & Ditto Kindergarten.
- Published in:
- 2005
- By:
- Publication type:
- Book Review
A Quibble About “Computation”.
- Published in:
- Information Systems Management, 2010, v. 27, n. 3, p. 288, doi. 10.1080/10580530.2010.498274
- By:
- Publication type:
- Article
Let's Begin Again: Sierra On-Line and the Origins of the Graphical Adventure Game.
- Published in:
- American Journal of Play, 2017, v. 10, n. 1, p. 71
- By:
- Publication type:
- Article
Mobile Game Development for Multiple Devices in Education.
- Published in:
- International Journal of Emerging Technologies in Learning, 2009, n. S2, p. 19
- By:
- Publication type:
- Article
La evolución narrativa en los videojuegos de aventuras (1975-1998).
- Published in:
- Zer: Journal of Communication Studies / Revista de Estudios de Comunicacion / Komunikazio Ikasketen Aldizkaria, 2010, v. 15, n. 29, p. 115
- By:
- Publication type:
- Article
A Fable: or, how to recognize a narrative when you play one.
- Published in:
- Journal of Gaming & Virtual Worlds, 2009, v. 1, n. 2, p. 97, doi. 10.1386/jgvw.1.2.97/1
- By:
- Publication type:
- Article
Riot grrrl gaming: gender, sexuality, race, and the politics of choice in Gone Home.
- Published in:
- Continuum: Journal of Media & Cultural Studies, 2019, v. 33, n. 3, p. 337, doi. 10.1080/10304312.2019.1567685
- By:
- Publication type:
- Article
Law, culture and massively multiplayer online games.
- Published in:
- International Review of Law, Computers & Technology, 2014, v. 28, n. 1, p. 45, doi. 10.1080/13600869.2013.869919
- By:
- Publication type:
- Article
Personality Differences between Online Game Players and Nonplayers in a Student Sample.
- Published in:
- CyberPsychology & Behavior, 2008, v. 11, n. 2, p. 232, doi. 10.1089/cpb.2007.0064
- By:
- Publication type:
- Article
Developing Elite: Dangerous.
- Published in:
- 2015
- By:
- Publication type:
- Video Game Review
LARA CROFT: THE ULTIMATE YOUNG ADVENTURE GIRL.
- Published in:
- PAJ: A Journal of Performance & Art, 2004, v. 26, n. 78, p. 87, doi. 10.1162/1520281041969066
- By:
- Publication type:
- Article
Fairy-Tale Bodies and Embodying the Fairy Tale in Telltale Games' The Wolf Among Us.
- Published in:
- Marvels & Tales, 2023, v. 37, n. 2, p. 287, doi. 10.1353/mat.2023.a923686
- By:
- Publication type:
- Article
Never Alone: The Art and the People of the Story.
- Published in:
- 2018
- By:
- Publication type:
- Video Game Review
He Ao Hou (A New World).
- Published in:
- 2018
- By:
- Publication type:
- Video Game Review
Punchline Behind the Hotspot: Structures of Humor, Puzzle, and Sexuality in Adventure Games (with Leisure Suit Larry in Several Wrong Places).
- Published in:
- Journal of Popular Culture, 2021, v. 54, n. 2, p. 341, doi. 10.1111/jpcu.13011
- By:
- Publication type:
- Article
Playing Serial Imperialists: The Failed Promises of BioWare's Video Game Adventures.
- Published in:
- Journal of Popular Culture, 2018, v. 51, n. 6, p. 1476, doi. 10.1111/jpcu.12736
- By:
- Publication type:
- Article
INCLUDING VISUALLY IMPAIRED PLAYERS IN A GRAPHICAL ADVENTURE GAME: A STUDY OF IMMERSION.
- Published in:
- IADIS International Journal on Computer Science & Information Systems, 2015, v. 10, n. 2, p. 95
- By:
- Publication type:
- Article
Video Game Genre as a Predictor of Problem Use.
- Published in:
- CyberPsychology, Behavior & Social Networking, 2012, v. 15, n. 3, p. 155, doi. 10.1089/cyber.2011.0387
- By:
- Publication type:
- Article
THE SECRET OF THE POINT AND CLICK ADVENTURES: PSYCHOANALYTIC POINT OF POINTING IN A BYGONE GENRE.
- Published in:
- Teorija in Praksa, 2014, v. 51, n. 1, p. 22
- By:
- Publication type:
- Article