Works matching DE "BLIZZARD Entertainment Inc."
Results: 19
THE BATTLE OVER "BOTS": ANTI-CIRCUMVENTION, THE DMCA, AND "CHEATING" AT WORLD OF WARCRAFT.
- Published in:
- University of Cincinnati Law Review, 2011, v. 80, n. 2, p. 653
- By:
- Publication type:
- Article
MDY INDUSTRIES, LLC V. BLIZZARD ENTERTAINMENT, INC.
- Published in:
- Berkeley Technology Law Journal, 2009, v. 24, n. 1, p. 478
- Publication type:
- Article
The Orc—Playing the "Wholly Other": Investigations of Kant's Sublime and The Technological Sublime in Blizzard Entertainment's Massive Multiplayer Online Game World of Warcraft.
- Published in:
- Games & Culture, 2023, v. 18, n. 7, p. 868, doi. 10.1177/15554120221139217
- By:
- Publication type:
- Article
NEXUS CRYSTALS: CRYSTALLIZING LIMITS ON CONTRACTUAL CONTROL OF VIRTUAL WORLDS.
- Published in:
- William Mitchell Law Review, 2011, v. 38, n. 1, p. 43
- By:
- Publication type:
- Article
INTERNATIONAL INTELLECTUAL PROPERTY RIGHTS AND THE FUTURE OF GLOBAL "E-SPORTS".
- Published in:
- Brooklyn Journal of International Law, 2012, v. 37, n. 2, p. 623
- By:
- Publication type:
- Article
THE HELPFULNESS OF COPYRIGHT MISUSE IN DMCA CIRCUMVENTION.
- Published in:
- 2014
- By:
- Publication type:
- Letter
MDY INDUSTRIES, L.L.C. V. BUZZARD ENTERTAINMENT, INC.: SOFTWARE "CONTRACTS" THAT EXPAND COPYRIGHTS HAVE GONE TOO FAR.
- Published in:
- Jurimetrics: The Journal of Law, Science & Technology, 2009, v. 49, n. 3, p. 317
- By:
- Publication type:
- Article
The Impact of Actor Engagement on the Business Models of Video Game Developers.
- Published in:
- JMM: The International Journal on Media Management, 2021, v. 23, n. 3/4, p. 204, doi. 10.1080/14241277.2022.2038604
- By:
- Publication type:
- Article
Developing a methodology for corpusbased computer game studies.
- Published in:
- Journal of Gaming & Virtual Worlds, 2009, v. 1, n. 2, p. 143, doi. 10.1386/jgvw.1.2.143/7
- By:
- Publication type:
- Article
What else can I be? A critical evaluation of World of Warcraft.
- Published in:
- 2009
- By:
- Publication type:
- Video Game Review
The Visible Female: Rape Culture and Horror in Starcraft and Warcraft.
- Published in:
- MP: A Feminist Journal Online, 2010, v. 3, n. 2, p. 81
- By:
- Publication type:
- Article
CHANGING THE RULES OF THE GAME: HOW VIDEO GAME PUBLISHERS ARE EMBRACING USER- GENERATED DERIVATIVE WORKS.
- Published in:
- Harvard Journal of Law & Technology, 2008, v. 21, n. 2, p. 567
- By:
- Publication type:
- Article
How to measure and model QoE for networked games?: A case study of World of Warcraft.
- Published in:
- Multimedia Systems, 2019, v. 25, n. 4, p. 395, doi. 10.1007/s00530-019-00615-x
- By:
- Publication type:
- Article
Strategies, Approaches and Techniques in Translating the Game Mechanics of Diablo III.
- Published in:
- Tertium Linguistic Journal / Pólrocznik Jezykoznawczy Tertium, 2021, v. 6, n. 1, p. 203, doi. 10.7592/Tertium2021.6.1.178
- By:
- Publication type:
- Article
Toward geopolitical gaming: exploring the tension between Blizzard Entertainment and political forces.
- Published in:
- Journal of Information Technology & Politics, 2022, v. 19, n. 1, p. 65, doi. 10.1080/19331681.2021.1922326
- By:
- Publication type:
- Article
Finding a Good Partner in China.
- Published in:
- China Business Review, 2015, p. 1
- Publication type:
- Article
The Creation of an "Access Right" in the Ninth Circuit's Digital Copyright Jurisprudence.
- Published in:
- Brooklyn Law Review, 2013, v. 78, n. 2, p. 697
- By:
- Publication type:
- Article
License to Kill.
- Published in:
- Brooklyn Law Review, 2010, v. 75, n. 3, p. 1015
- By:
- Publication type:
- Article
Loot Boxes--Is the Gaming Industry Involved in a Crap Shoot?
- Published in:
- Tulane Journal of Technology & Intellectual Property, 2020, v. 22, p. 91
- By:
- Publication type:
- Article