Works matching DE "ALTERNATE reality games"
Results: 34
The Source: An Alternate Reality Game to Spark STEM Interest and Learning among Underrepresented Youth.
- Published in:
- Journal of STEM Education: Innovations & Research, 2016, v. 17, n. 2, p. 14
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- Article
Practical considerations for integrating alternate reality gaming into science education.
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- Teaching Science: The Journal of the Australian Science Teachers Association, 2012, v. 58, n. 4, p. 43
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- Article
Alternate Reality Gaming: Teaching Visual Art Skills to Multiple Subject Credential Candidates.
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- Art Education, 2014, v. 67, n. 2, p. 19, doi. 10.1080/00043125.2014.11519261
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- Article
Digital Visual Culture: Of Possibilities and Power-Ups.
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- Art Education, 2014, v. 67, n. 2, p. 4, doi. 10.1080/00043125.2014.11519258
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- Article
construção do conhecimento no Alternate Reality Game.
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- Signo y Pensamiento, 2010, v. 29, n. 57, p. 538
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- Article
Emerging Participatory Culture Practices.
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- Convergence: The Journal of Research into New Media Technologies, 2008, v. 14, n. 1, p. 41, doi. 10.1177/1354856507084418
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- Article
Linking capabilities to functionings: adapting narrative forms from role-playing games to education.
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- Higher Education (00181560), 2016, v. 71, n. 6, p. 805, doi. 10.1007/s10734-015-9957-8
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- Article
Presenting a new hybrid model of ludic authorship: reconceptualising digital play as 'three-dimensional' literacy practice.
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- Cambridge Journal of Education, 2020, v. 50, n. 2, p. 145, doi. 10.1080/0305764X.2019.1660307
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- Article
Worlding through Play.
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- American Journal of Play, 2015, v. 8, n. 1, p. 74
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- Article
Screenwriting and authorial control in narrative video games.
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- Journal of Screenwriting, 2015, v. 6, n. 3, p. 343, doi. 10.1386/josc.6.3.343_1
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- Article
Alternate Reality Gaming: Mad and Crip Potentialities in Digital Storytelling.
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- Canadian Theatre Review, 2022, v. 192, p. 46, doi. 10.3138/ctr.192.011
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- Article
‘Very much like any other Japanese RPG you’ve ever played’: Using undirected topic modelling to examine the evolution of JRPGs’ presence in anglophone web publications.
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- Journal of Gaming & Virtual Worlds, 2018, v. 10, n. 2, p. 135, doi. 10.1386/jgvw.10.2.135_1
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- Article
Mastering the puppets: Criteria for pulling the strings in an Alternate Reality Game.
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- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 1, p. 23, doi. 10.1386/jgvw.5.1.23_1
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- Article
The Malthusian Paradox: performance in an alternate reality game.
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- Personal & Ubiquitous Computing, 2014, v. 18, n. 7, p. 1567, doi. 10.1007/s00779-014-0762-7
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- Article
Code as Storytelling.
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- iSChannel, 2011, v. 6, p. 28
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- Article
Bull in a china shop: Alternate reality games and transgressive fan play in social media franchises.
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- Transformative Works & Cultures, 2014, v. 17, p. 1
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- Article
Finding resources, finding friends: using an alternate reality game for orientation and socialisation in a university enabling program.
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- Interactive Learning Environments, 2023, v. 31, n. 5, p. 2635, doi. 10.1080/10494820.2021.1894181
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- Article
Alternate reality games as learning environments for student induction.
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- Interactive Learning Environments, 2014, v. 22, n. 3, p. 243, doi. 10.1080/10494820.2011.641683
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- Article
AUGMENTING CREATIVE REALITIES: THE SECOND LIFE PERFORMANCE PROJECT.
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- Leonardo, 2009, v. 42, n. 1, p. 96, doi. 10.1162/leon.2009.42.1.96
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- Article
Interpreting in Alternate Realities.
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- Legacy (National Association for Interpretation), 2015, v. 26, n. 3, p. 30
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- Article
Using Roleplaying Simulations and Alternate Reality Gaming to Develop Professional Behaviors in Pre-Service Music Teachers: A Qualitative Case Study.
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- Contributions to Music Education, 2017, v. 42, p. 107
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- Article
Encouraging Free Play: Extramural Digital Game-Based Language Learning as a Complex Adaptive System.
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- CALICO Journal, 2017, v. 34, n. 1, p. 39, doi. 10.1558/cj.29527
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- Article
VIRTUAL REALITY TECHNOLOGIES AND VIRTUAL MANUFACTURING IN MANUFACTURING ENGINEERING.
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- Scientific Bulletin Series C: Fascicle Mechanics, Tribology, Machine Manufacturing Technology, 2009, v. 23, n. 100, p. 123
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- Article
Where There’s Smoke and the Generative Documentary.
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- 2022
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- Publication type:
- Interview
Through an Anticolonial Looking Glass: On Restitution, Indigenismo, and Zapatista Solidarity in Raiders of the Lost Crown.
- Published in:
- American Quarterly, 2018, v. 70, n. 1, p. 1, doi. 10.1353/aq.2018.0001
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- Article
Another world is possible: building games for just futures.
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- Critical Studies in Media Communication, 2022, v. 39, n. 3, p. 165, doi. 10.1080/15295036.2022.2080849
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- Article
Alternate Reality Games as an Informal Learning Tool for Generating STEM Engagement among Underrepresented Youth: a Qualitative Evaluation of the Source.
- Published in:
- Journal of Science Education & Technology, 2017, v. 26, n. 3, p. 295, doi. 10.1007/s10956-016-9679-4
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- Publication type:
- Article
Second Life 及其在中文教学中的应用 (Second Life and its application in Chinese teaching and learning).
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- Journal of Technology & Chinese Language Teaching, 2010, v. 1, n. 1, p. 71
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- Publication type:
- Article
Arquitetura de uma narrativa transmidiática: análise do jogo de realidade alternada Zona Incerta.
- Published in:
- Revista Mediação, 2013, v. 15, n. 16, p. 169
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- Article
The Portal ∣ The Sandbox.
- Published in:
- 2015
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- Publication type:
- Product Review
Introduction: Netprov.
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- Hyperrhiz, 2015, n. 11, p. 3, doi. 10.20415/hyp/011.i01
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- Publication type:
- Article
'Walk-In Documentary': New paradigms for game-based interactive storytelling and experiential conflict mediation.
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- Studies in Documentary Film, 2012, v. 6, n. 2, p. 189, doi. 10.1386/sdf.6.2.189_1
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- Article
Promoting children's inquiry performances in alternate reality games: A mobile concept mapping‐based questioning approach.
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- British Journal of Educational Technology, 2021, v. 52, n. 5, p. 2000, doi. 10.1111/bjet.13095
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- Article
PLAYING WITH THE WAR OF 1812: TEACHING HISTORY WITH GAMES AND 'PLAYFUL HISTORICAL THINKING'.
- Published in:
- Canadian Issues / Thèmes Canadiens, 2012, p. 49
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- Publication type:
- Article