Works matching Board games
Results: 2008
ATENÇÃO EM JOGO: INVESTIGANDO AS CONTRIBUIÇÕES DOS BOARD GAMES PARA O DESENVOLVIMENTO DA CONCENTRAÇÃO EM CRIANÇAS.
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- Revista Foco (Interdisciplinary Studies Journal), 2024, v. 17, n. 10, p. 1, doi. 10.54751/revistafoco.v17n9-133
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Design of a Board Game With Augmented Reality.
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- FME Transactions, 2019, v. 47, n. 2, p. 253, doi. 10.5937/fmet1902253R
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보드게임 개발 모형의 상대적 중요도 분석.
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- Journal of Digital Convergence, 2022, v. 20, n. 1, p. 257, doi. 10.14400/JDC.2022.20.1.257
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Using a Board Game to Teach about Sustainable Development.
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- Sustainability (2071-1050), 2021, v. 13, n. 9, p. 4942, doi. 10.3390/su13094942
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The Intersection of Place and Game Design: The Case of Two Classic African Board Games.
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- Design Issues, 2024, v. 40, n. 4, p. 5, doi. 10.1162/desi_a_00776
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Special series on "effects of board games on health education and promotion" board games as a promising tool for health promotion: a review of recent literature.
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- BioPsychoSocial Medicine, 2019, v. 13, n. 1, p. N.PAG, doi. 10.1186/s13030-019-0146-3
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Avaliação de um jogo de tabuleiro no ensino de palavras com encontros consonantais.
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- Acta Comportamentalia, 2022, v. 30, n. 1, p. 29, doi. 10.32870/ac.v30i1.81389
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How to Censor a Board Game The Case of Przygody w dżungli [Jungle Adventures], A Polish Board Game Censored in 1954.
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- Libri & Liberi, 2023, v. 12, n. 2, p. 315, doi. 10.21066/carcl.libri.12.2.5
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Future Teachers' Perceptions towards Incorporating Board Games to Teach Mathematical Skills in History Classes.
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- International Journal of Instruction, 2024, v. 17, n. 4, p. 557, doi. 10.29333/iji.2024.17431a
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PRIMARY SCHOOL TEACHERS' ATTITUDE TO BOARD-GAMES AND THEIR BOARD-GAME PLAYING PRACTICE.
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- Acta Didactica Napocensia, 2021, v. 14, n. 1, p. 182, doi. 10.24193/adn.14.1.15
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The time spent on board games pays off: links between board game playing and competency motivation.
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- Teaching Mathematics & Computer Science, 2021, v. 19, n. 1, p. 119, doi. 10.5485/TMCS.2021.0523
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Jak czytać planszówki? Gry planszowe zorientowane na narrację a powieści hipertekstowe.
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- Wielogłos, 2020, v. 45, n. 3, p. 161, doi. 10.4467/2084395XWI.20.026.12834
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Why use board games in leisure-time centres? Prominent staff discourses and described subject positions when playing with children.
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- International Journal for Research on Extended Education, 2017, v. 5, n. 2, p. 188, doi. 10.3224/ijree.v5i2.06
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Rules of the game: board game design as a directive therapeutic intervention.
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- Psychodynamic Practice, 2024, v. 30, n. 2, p. 130, doi. 10.1080/14753634.2023.2298671
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Development of Flipped Classroom using Cloud-Based Learning and Board Games Model to Enhance Critical Thinking Skills.
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- TEM Journal, 2022, v. 11, n. 1, p. 94, doi. 10.18421/TEM111-11
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Benefits of Playing at School: Filler Board Games Improve Visuospatial Memory and Mathematical Skills.
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- Brain Sciences (2076-3425), 2024, v. 14, n. 7, p. 642, doi. 10.3390/brainsci14070642
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Using digital board games for genuine communication in EFL classrooms.
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- Educational Technology Research & Development, 2014, v. 62, n. 2, p. 209, doi. 10.1007/s11423-013-9329-y
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Wizard of Finance: A Unique Board Game Created to Learn Nuances of Dalal Street.
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- Aweshkar Research Journal, 2016, v. 21, n. 2, p. 37
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Effects of Home-based Board Games Programs on Cognition and Depression for Elderly with Mild Cognitive Impairment - Pilot Study.
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- Indian Journal of Public Health Research & Development, 2018, v. 9, n. 8, p. 546, doi. 10.5958/0976-5506.2018.00790.8
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Sequential Recommendations on Board-Game Platforms.
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- Symmetry (20738994), 2020, v. 12, n. 2, p. 210, doi. 10.3390/sym12020210
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Designing Our Own Board Games in the Playful Space: Improving High School Student's Citizenship Competencies and Creativity through Game-Based Learning.
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- Sustainability (2071-1050), 2023, v. 15, n. 4, p. 2968, doi. 10.3390/su15042968
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Development and Application of an Environmental Education Tool (Board Game) for Teaching Integrated Resource Management of the Water Cycle on Coral Reef Islands.
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- Sustainability (2071-1050), 2022, v. 14, n. 24, p. 16562, doi. 10.3390/su142416562
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Designing a Board Game about the United Nations' Sustainable Development Goals.
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- Sustainability (2071-1050), 2022, v. 14, n. 18, p. 11197, doi. 10.3390/su141811197
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Board Games in Improving Pupils' Speaking Skills: A Systematic Review.
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- Sustainability (2071-1050), 2021, v. 13, n. 16, p. 8772, doi. 10.3390/su13168772
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Effects of Incorporating Augmented Reality into a Board Game for High School Students' Learning Motivation and Acceptance in Health Education.
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- Sustainability (2071-1050), 2021, v. 13, n. 6, p. 3333, doi. 10.3390/su13063333
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Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios.
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- Sustainability (2071-1050), 2020, v. 12, n. 5, p. 2139, doi. 10.3390/su12052139
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Understanding computational thinking in the gameplay of the African Songo board game.
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- British Journal of Educational Technology, 2024, v. 55, n. 1, p. 259, doi. 10.1111/bjet.13353
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Neuropoly: An Educational Board Game to Facilitate Neurology Learning.
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- Frontiers in Systems Neuroscience, 2021, v. 15, p. 1, doi. 10.3389/fnsys.2021.688210
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The effects of board games on creative potential.
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- Journal of Creative Behavior, 2021, v. 55, n. 3, p. 875, doi. 10.1002/jocb.494
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ELABORAÇÃO DE JOGOS DE TABULEIRO COMO ESTRATÉGIA DE ENSINO PARA O DESENVOLVIMENTO DE COMPETÊNCIAS EMPREENDEDORAS.
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- Revista Fatec Zona Sul (REFAS), 2024, v. 11, n. 1, p. 40, doi. 10.26853/Refas_ISSN-2359-182X_v11n01_04
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Serious board games: modding existing games for collaborative ideation processes.
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- International Journal of Serious Games, 2021, v. 8, n. 2, p. 129, doi. 10.17083/ijsg.v8i2.405
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Training Computational Thinking through board games: The case of Crabs & Turtles.
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- International Journal of Serious Games, 2018, v. 5, n. 2, p. 25, doi. 10.17083/ijsg.v5i2.248
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Modding board games into serious games: The case of Climate Policy.
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- International Journal of Serious Games, 2015, v. 2, n. 3, p. 41, doi. 10.17083/ijsg.v%vi%i.77
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"I can't wait to play with you again!": Intergenerational board games within families.
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- Family Relations, 2025, v. 74, n. 1, p. 378, doi. 10.1111/fare.13117
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Paleocontacto GT: fusionando ejercicio físico con un juego de mesa.
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- Retos: Nuevas Perspectivas de Educación Física, Deporte y Recreación, 2024, v. 59, p. 892, doi. 10.47197/retos.v59.107734
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Roman Game Boards from Abu Sha'ar (Red Sea Coast, Egypt).
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- Antiquity, 2004, v. 78, n. 301, p. 602, doi. 10.1017/S0003598X00113250
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Development of Board Game Media on Air Theme for Children Aged 5-6 Years.
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- International Journal of Interactive Mobile Technologies, 2024, v. 18, n. 8, p. 4, doi. 10.3991/ijim.v18i08.46135
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Design, Development, and Evaluation of the Robobug Board Game: An Unplugged Approach to Computational Thinking.
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- International Journal of Interactive Mobile Technologies, 2022, v. 16, n. 6, p. 41, doi. 10.3991/ijim.v16i06.26281
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Making Sense of Abstract Board Games: Toward a Cross-Ludic Theory.
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- Games & Culture, 2021, v. 16, n. 5, p. 499, doi. 10.1177/1555412020914722
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You Sunk My Constitution: Using a Popular Off-the-Shelf Board Game to Simulate Political Concepts.
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- Journal of Political Science Education, 2014, v. 10, n. 2, p. 186, doi. 10.1080/15512169.2014.894363
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TEACHING SPEAKING BY USING SNAKE AND LADDER BOARD GAME.
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- IDEAS: Journal on English Language Teaching & Learning, Linguistics & Literature, 2019, v. 7, n. 2, p. 72, doi. 10.24256/ideas.v7i2.1021
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Digital vs. Hybrid: Comparing Two Versions of a Board Game for Teacher Training.
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- Education Sciences, 2024, v. 14, n. 3, p. 318, doi. 10.3390/educsci14030318
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A Study of Primary Students' Technology Acceptance and Flow State When Using a Technology-Enhanced Board Game in Mathematics Education.
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- Education Sciences, 2022, v. 12, n. 11, p. 764, doi. 10.3390/educsci12110764
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Element Enterprise Tycoon: Playing Board Games to Learn Chemistry in Daily Life.
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- Education Sciences, 2020, v. 10, n. 3, p. 48, doi. 10.3390/educsci10030048
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Using board games in gaming disorder.
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- Journal of Behavioral Addictions, 2023, v. 12, p. 131
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The Assyrian Empire as a Board Game in Arabic and Kurdish: Using Strategy Board Games to Connect the Iraqi People with their Heritage.
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- Altorientalische Forschungen (0232-8461), 2016, v. 43, n. 1/2, p. 208, doi. 10.1515/aofo-2016-0015
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Playing at the school table: Systematic literature review of board, tabletop, and other analog game-based learning approaches.
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- Frontiers in Psychology, 2023, p. 1, doi. 10.3389/fpsyg.2023.1160591
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Comparing the effects of olfactory-based sensory stimulation and board game training on cognition, emotion, and blood biomarkers among individuals with dementia: A pilot randomized controlled trial.
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- Frontiers in Psychology, 2022, v. 13, p. 1, doi. 10.3389/fpsyg.2022.1003325
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A review of five African board games: is there any educational potential?
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- Cambridge Journal of Education, 2018, v. 48, n. 5, p. 533, doi. 10.1080/0305764X.2017.1371671
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DEVELOPMENT OF COMPUTATIONAL THINKING USING BOARD GAMES: A SYSTEMATIC LITERATURE REVIEW BASED ON EMPIRICAL STUDIES.
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- Revista Prisma Social, 2022, n. 38, p. 5
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