Found: 47
Select item for more details and to access through your institution.
Parallel-optimizing SPH fluid simulation for realistic VR environments.
- Published in:
- Computer Animation & Virtual Worlds, 2015, v. 26, n. 1, p. 43, doi. 10.1002/cav.1564
- By:
- Publication type:
- Article
Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation.
- Published in:
- Computer Animation & Virtual Worlds, 2014, v. 25, n. 2, p. 185, doi. 10.1002/cav.1545
- By:
- Publication type:
- Article
Relighting abstracted image via salient edge-guided luminance field optimization.
- Published in:
- Computer Animation & Virtual Worlds, 2013, v. 24, n. 3/4, p. 265, doi. 10.1002/cav.1516
- By:
- Publication type:
- Article
Live accurate and dense reconstruction from a handheld camera.
- Published in:
- Computer Animation & Virtual Worlds, 2013, v. 24, n. 3/4, p. 387, doi. 10.1002/cav.1508
- By:
- Publication type:
- Article
Interactive coupling between a tree and raindrops.
- Published in:
- Computer Animation & Virtual Worlds, 2012, v. 23, n. 3/4, p. 267, doi. 10.1002/cav.1451
- By:
- Publication type:
- Article
Physically based object withering simulation.
- Published in:
- Computer Animation & Virtual Worlds, 2012, v. 23, n. 3/4, p. 395, doi. 10.1002/cav.1459
- By:
- Publication type:
- Article
Realistic, fast, and controllable simulation of solid combustion.
- Published in:
- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 125, doi. 10.1002/cav.394
- By:
- Publication type:
- Article
Volume fraction based miscible and immiscible fluid animation.
- Published in:
- Computer Animation & Virtual Worlds, 2010, v. 21, n. 3/4, p. 401, doi. 10.1002/cav.356
- By:
- Publication type:
- Article
Furstyling on angle-split shell textures.
- Published in:
- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 205
- By:
- Publication type:
- Article
Pressure corrected SPH for fluid animation.
- Published in:
- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 311
- By:
- Publication type:
- Article
Guest Editors' Introduction: special issue on ACM VRCIA 2006.
- Published in:
- Computer Animation & Virtual Worlds, 2007, v. 18, n. 3, p. i, doi. 10.1002/cav.177
- By:
- Publication type:
- Article
Simulation of miscible binary mixtures based on lattice Boltzmann method.
- Published in:
- Computer Animation & Virtual Worlds, 2006, v. 17, n. 3/4, p. 403, doi. 10.1002/cav.143
- By:
- Publication type:
- Article
Editorial.
- Published in:
- Computer Animation & Virtual Worlds, 2006, v. 17, n. 3/4, p. 141, doi. 10.1002/cav.153
- By:
- Publication type:
- Article
An improved study of real-time fluid simulation on GPU.
- Published in:
- Computer Animation & Virtual Worlds, 2004, v. 15, n. 3/4, p. 139, doi. 10.1002/cav.16
- By:
- Publication type:
- Article
GhostNets on Heterogeneous Devices via Cheap Operations.
- Published in:
- International Journal of Computer Vision, 2022, v. 130, n. 4, p. 1050, doi. 10.1007/s11263-022-01575-y
- By:
- Publication type:
- Article
A Skinning Method in Real-time Skeletal Character Animation.
- Published in:
- International Journal of Virtual Reality, 2011, v. 10, n. 3, p. 25, doi. 10.20870/ijvr.2011.10.3.2818
- By:
- Publication type:
- Article
A Single-Pass Approach to Adaptive Simplification of Out-of-Core Models.
- Published in:
- International Journal of Image & Graphics, 2003, v. 3, n. 2, p. 291, doi. 10.1142/S0219467803001019
- By:
- Publication type:
- Article
Video object segmentation through semantic visual words matching.
- Published in:
- Multimedia Tools & Applications, 2023, v. 82, n. 13, p. 19591, doi. 10.1007/s11042-023-14361-w
- By:
- Publication type:
- Article
Efficient frame-sequential label propagation for video object segmentation.
- Published in:
- Multimedia Tools & Applications, 2018, v. 77, n. 5, p. 6117, doi. 10.1007/s11042-017-4520-5
- By:
- Publication type:
- Article
AFF‐Dehazing: Attention‐based feature fusion network for low‐light image Dehazing.
- Published in:
- Computer Animation & Virtual Worlds, 2021, v. 32, n. 3/4, p. 1, doi. 10.1002/cav.2011
- By:
- Publication type:
- Article
Compensating the vorticity loss during advection with an adaptive vorticity confinement force.
- Published in:
- Computer Animation & Virtual Worlds, 2021, v. 32, n. 1, p. 1, doi. 10.1002/cav.1973
- By:
- Publication type:
- Article
Embedding 3D models in offline physical environments.
- Published in:
- Computer Animation & Virtual Worlds, 2020, v. 31, n. 4/5, p. 1, doi. 10.1002/cav.1959
- By:
- Publication type:
- Article
Animating turbulent fluid with a robust and efficient high‐order advection method.
- Published in:
- Computer Animation & Virtual Worlds, 2020, v. 31, n. 4/5, p. 1, doi. 10.1002/cav.1951
- By:
- Publication type:
- Article
Brushwork master: Chinese ink painting synthesis for animating brushwork process.
- Published in:
- Computer Animation & Virtual Worlds, 2020, v. 31, n. 4/5, p. 1, doi. 10.1002/cav.1949
- By:
- Publication type:
- Article
An improved solution for deformation simulation of nonorthotropic geometric models.
- Published in:
- Computer Animation & Virtual Worlds, 2020, v. 31, n. 1, p. 1, doi. 10.1002/cav.1915
- By:
- Publication type:
- Article
Multiview‐coherent disocclusion synthesis using connected regions optimization.
- Published in:
- Computer Animation & Virtual Worlds, 2019, v. 30, n. 3/4, p. N.PAG, doi. 10.1002/cav.1894
- By:
- Publication type:
- Article
SRNPD: Spatial rendering network for pencil drawing stylization.
- Published in:
- Computer Animation & Virtual Worlds, 2019, v. 30, n. 3/4, p. N.PAG, doi. 10.1002/cav.1890
- By:
- Publication type:
- Article
Synthetic fluid details for the vorticity loss in advection.
- Published in:
- Computer Animation & Virtual Worlds, 2018, v. 29, n. 3/4, p. 1, doi. 10.1002/cav.1834
- By:
- Publication type:
- Article
Salient region detection via unit boundary distribution and energy optimization.
- Published in:
- Multimedia Tools & Applications, 2017, v. 76, n. 10, p. 12735, doi. 10.1007/s11042-016-3691-9
- By:
- Publication type:
- Article
Perception-motivated multiresolution rendering on sole-cube maps.
- Published in:
- Multimedia Tools & Applications, 2014, v. 72, n. 1, p. 231, doi. 10.1007/s11042-012-1335-2
- By:
- Publication type:
- Article
Sketch-based design for green geometry and image deformation.
- Published in:
- Multimedia Tools & Applications, 2013, v. 62, n. 3, p. 581, doi. 10.1007/s11042-011-0860-8
- By:
- Publication type:
- Article
GENERATION OF OPTIMAL MULTIRESOLUTION MODELS FOR DEFORMING MESH SEQUENCE.
- Published in:
- International Journal of Image & Graphics, 2009, v. 9, n. 2, p. 201, doi. 10.1142/S021946780900340X
- By:
- Publication type:
- Article
PREFACE.
- Published in:
- International Journal of Image & Graphics, 2008, v. 8, n. 2, p. vii, doi. 10.1142/S0219467808003118
- By:
- Publication type:
- Article
RELIEF TEXTURE MAPPING ON FIELD PROGRAMMABLE GATE ARRAY.
- Published in:
- International Journal of Image & Graphics, 2006, v. 6, n. 4, p. 641, doi. 10.1142/S021946780600246X
- By:
- Publication type:
- Article
PROJECTIVE VOLUME RENDERING BY EXCLUDING OCCLUDED VOXELS.
- Published in:
- International Journal of Image & Graphics, 2005, v. 5, n. 2, p. 413, doi. 10.1142/S0219467805001823
- By:
- Publication type:
- Article
Wavelet Potentials: An Efficient Potential Recovery Technique for Pointwise Incompressible Fluids.
- Published in:
- Computer Graphics Forum, 2024, v. 43, n. 2, p. 1, doi. 10.1111/cgf.15023
- By:
- Publication type:
- Article
A new two‐stage method for single image rain removal.
- Published in:
- IET Image Processing (Wiley-Blackwell), 2021, v. 15, n. 2, p. 492, doi. 10.1049/ipr2.12040
- By:
- Publication type:
- Article
Global video object segmentation with spatial constraint module.
- Published in:
- Computational Visual Media, 2023, v. 9, n. 2, p. 385, doi. 10.1007/s41095-022-0282-8
- By:
- Publication type:
- Article
Fracture Patterns Design for Anisotropic Models with the Material Point Method.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 7, p. 93, doi. 10.1111/cgf.14129
- By:
- Publication type:
- Article
Biorthogonal Wavelet Surface Reconstruction Using Partial Integrations.
- Published in:
- Computer Graphics Forum, 2018, v. 37, n. 7, p. 13, doi. 10.1111/cgf.13543
- By:
- Publication type:
- Article
Efficient Gradient-Domain Compositing Using an Approximate Curl-free Wavelet Projection.
- Published in:
- Computer Graphics Forum, 2017, v. 36, n. 7, p. 207, doi. 10.1111/cgf.13286
- By:
- Publication type:
- Article
Parallel Marching Blocks: A Practical Isosurfacing Algorithm for Large Data on Many-Core Architectures.
- Published in:
- Computer Graphics Forum, 2016, v. 35, n. 3, p. 211, doi. 10.1111/cgf.12897
- By:
- Publication type:
- Article
An Efficient Feathering System with Collision Control.
- Published in:
- Computer Graphics Forum, 2015, v. 34, n. 7, p. 279, doi. 10.1111/cgf.12766
- By:
- Publication type:
- Article
Non-Linear Beam Tracing on a GPU.
- Published in:
- Computer Graphics Forum, 2011, v. 30, n. 8, p. 2156, doi. 10.1111/j.1467-8659.2011.01905.x
- By:
- Publication type:
- Article
The Dual-microfacet Model for Capturing Thin Transparent Slabs.
- Published in:
- Computer Graphics Forum, 2009, v. 28, n. 7, p. 1917, doi. 10.1111/j.1467-8659.2009.01570.x
- By:
- Publication type:
- Article
An Adaptive Sampling Scheme for Out-of-Core Simplification.
- Published in:
- Computer Graphics Forum, 2002, v. 21, n. 2, p. 111, doi. 10.1111/1467-8659.00571
- By:
- Publication type:
- Article
Adaptable Splatting for Irregular Volume Rendering.
- Published in:
- Computer Graphics Forum, 1999, v. 18, n. 4, p. 213, doi. 10.1111/1467-8659.00375
- By:
- Publication type:
- Article