Found: 18
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Mastering broom‐like tools for object transportation animation using deep reinforcement learning.
- Published in:
- Computer Animation & Virtual Worlds, 2024, v. 35, n. 3, p. 1, doi. 10.1002/cav.2255
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- Article
Animation generation for object transportation with a rope using deep reinforcement learning.
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- Computer Animation & Virtual Worlds, 2023, v. 34, n. 3/4, p. 1, doi. 10.1002/cav.2168
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- Article
Generation of cart‐pulling animation in a multiagent environment using deep learning.
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- Computer Animation & Virtual Worlds, 2022, v. 33, n. 3/4, p. 1, doi. 10.1002/cav.2081
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- Article
Generation of multiagent animation for object transportation using deep reinforcement learning and blend‐trees.
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- Computer Animation & Virtual Worlds, 2021, v. 32, n. 3/4, p. 1, doi. 10.1002/cav.2017
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- Article
Generation of small groups with rich behaviors from natural language interface.
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- Computer Animation & Virtual Worlds, 2020, v. 31, n. 4/5, p. 1, doi. 10.1002/cav.1960
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- Article
A natural language interface with casual users for crowd animation.
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- Computer Animation & Virtual Worlds, 2020, v. 31, n. 4/5, p. 1, doi. 10.1002/cav.1965
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- Article
Transferring video to dynamic relief structures with water interaction.
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- Computer Animation & Virtual Worlds, 2020, v. 31, n. 4/5, p. 1, doi. 10.1002/cav.1961
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- Article
Interaction with proactive and reactive agents in box manipulation tasks in virtual environments.
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- Computer Animation & Virtual Worlds, 2019, v. 30, n. 3/4, p. N.PAG, doi. 10.1002/cav.1881
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- Article
Virtual titration laboratory experiment with differentiated instruction.
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- Computer Animation & Virtual Worlds, 2019, v. 30, n. 3/4, p. N.PAG, doi. 10.1002/cav.1882
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- Article
Transporting objects by multiagent cooperation in crowd simulation.
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- Computer Animation & Virtual Worlds, 2018, v. 29, n. 3/4, p. 1, doi. 10.1002/cav.1826
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- Article
Emotional virtual crowd on task completion in virtual markets.
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- Computer Animation & Virtual Worlds, 2018, v. 29, n. 3/4, p. 1, doi. 10.1002/cav.1818
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- Article
Interactive Sand Art Drawing Using RGB-D Sensor.
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- International Journal of Software Engineering & Knowledge Engineering, 2018, v. 28, n. 5, p. 643, doi. 10.1142/S0218194018500183
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- Article
Directing virtual crowds based on dynamic adjustment of navigation fields.
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- Computer Animation & Virtual Worlds, 2018, v. 29, n. 1, p. 1, doi. 10.1002/cav.1765
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- Article
Optimized evacuation route based on crowd simulation.
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- Computational Visual Media, 2017, v. 3, n. 3, p. 243, doi. 10.1007/s41095-017-0081-9
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- Article
A Procedural Approach to Modelling Virtual Climbing Plants With Tendrils.
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- Computer Graphics Forum, 2016, v. 35, n. 8, p. 5, doi. 10.1111/cgf.12736
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- Article
Guidance path scheduling using particle swarm optimization in crowd simulation.
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- Computer Animation & Virtual Worlds, 2015, v. 26, n. 3/4, p. 387, doi. 10.1002/cav.1636
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- Article
Hybrid-based snow simulation and snow rendering with shell textures.
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- Computer Animation & Virtual Worlds, 2015, v. 26, n. 3/4, p. 413, doi. 10.1002/cav.1644
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- Article
Continuous Self-Collision Detection for Deformable Surfaces Interacting with Solid Models.
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- Computer Graphics Forum, 2014, v. 33, n. 6, p. 143, doi. 10.1111/cgf.12284
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- Publication type:
- Article