Found: 5
Select item for more details and to access through your institution.
Masculine Pleasures as Normalized Practices: Character Design in the Video Game Industry.
- Published in:
- Games & Culture, 2022, v. 17, n. 3, p. 399, doi. 10.1177/15554120211034760
- By:
- Publication type:
- Article
Kawaii Killers and Femme Fatales: A Textual Analysis of Female Characters Signifying Benevolent and Hostile Sexism in Video Games.
- Published in:
- Journal of Broadcasting & Electronic Media, 2020, v. 64, n. 2, p. 236, doi. 10.1080/08838151.2020.1718960
- By:
- Publication type:
- Article
Is gender just a costume? An exploratory study of crossplay.
- Published in:
- Transformative Works & Cultures, 2019, v. 30, p. 7, doi. 10.3983/twc.2019.1459
- By:
- Publication type:
- Article
LIVING CASUALTIES OF WAR: A CLOSER LOOK AT TIM O'BRIEN'S THE THINGS THEY CARRIED.
- Published in:
- 2018
- By:
- Publication type:
- Literary Criticism
Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years.
- Published in:
- Journal of Communication, 2016, v. 66, n. 4, p. 564, doi. 10.1111/jcom.12237
- By:
- Publication type:
- Article