Found: 33
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An Efficient Hybrid Incompressible SPH Solver with Interface Handling for Boundary Conditions.
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- Computer Graphics Forum, 2018, v. 37, n. 1, p. 313, doi. 10.1111/cgf.13292
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- Article
Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 373, doi. 10.1111/cgf.13034
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- Article
Implicit Formulation for SPH-based Viscous Fluids.
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- Computer Graphics Forum, 2015, v. 34, n. 2, p. 493, doi. 10.1111/cgf.12578
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- Article
Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt4, p. 727, doi. 10.1111/j.1467-8659.2012.03052.x
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- Article
Pixel Art with Refracted Light by Rearrangeable Sticks.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt3, p. 575, doi. 10.1111/j.1467-8659.2012.03036.x
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- Article
Motion Deblurring from a Single Image using Circular Sensor Motion.
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- Computer Graphics Forum, 2011, v. 30, n. 7, p. 1869, doi. 10.1111/j.1467-8659.2011.02057.x
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- Article
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media.
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- Computer Graphics Forum, 2011, v. 30, n. 7, p. 1911, doi. 10.1111/j.1467-8659.2011.02049.x
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- Article
Binary Orientation Trees for Volume and Surface Reconstruction from Unoriented Point Clouds.
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- Computer Graphics Forum, 2010, v. 29, n. 7, p. 2011, doi. 10.1111/j.1467-8659.2010.01787.x
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- Article
Motion Blur for EWA Surface Splatting.
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- Computer Graphics Forum, 2010, v. 29, n. 2, p. 733, doi. 10.1111/j.1467-8659.2009.01643.x
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- Article
Simulation of Tearing Cloth with Frayed Edges.
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- Computer Graphics Forum, 2009, v. 28, n. 7, p. 1837, doi. 10.1111/j.1467-8659.2009.01561.x
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- Article
Interactive Rendering of Interior Scenes with Dynamic Environment Illumination.
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- Computer Graphics Forum, 2009, v. 28, n. 7, p. 1935, doi. 10.1111/j.1467-8659.2009.01572.x
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- Article
Real-time Animation of Sand-Water Interaction.
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- Computer Graphics Forum, 2008, v. 27, n. 7, p. 1887, doi. 10.1111/j.1467-8659.2008.01336.x
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- Article
GPU-based Fast Ray Casting for a Large Number of Metaballs.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 351, doi. 10.1111/j.1467-8659.2008.01132.x
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- Article
A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 477, doi. 10.1111/j.1467-8659.2008.01145.x
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- Article
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 627, doi. 10.1111/j.1467-8659.2007.01086.x
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- Article
Glare Generation Based on Wave Optics.
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- Computer Graphics Forum, 2005, v. 24, n. 2, p. 185, doi. 10.1111/j.1467-8659.2005.00842.x
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- Article
An Interactive Deformation System for Granular Material.
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- Computer Graphics Forum, 2005, v. 24, n. 1, p. 51, doi. 10.1111/j.1467-8659.2005.00828.x
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- Article
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation.
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- Computer Graphics Forum, 2004, v. 23, n. 3, p. 539, doi. 10.1111/j.1467-8659.2004.00785.x
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- Article
Animating Hair with Loosely Connected Particles.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 411, doi. 10.1111/1467-8659.00688
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- Article
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 601, doi. 10.1111/1467-8659.t01-2-00708
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- Article
A Modeling and Rendering Method for Snow by Using Metaballs.
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- Computer Graphics Forum, 1997, v. 16, p. C357, doi. 10.1111/1467-8659.16.3conferenceissue.37
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- Article
A Modeling and Rendering Method for Snow by Using Metaballs.
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- Computer Graphics Forum, 1997, v. 16, n. 3, p. C357, doi. 10.1111/1467-8659.00173
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- Article
Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 109, doi. 10.1111/1467-8659.1530109
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- Article
A Quick Rendering Method Using Basis Functions for Interactive Lighting Design.
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- Computer Graphics Forum, 1995, v. 14, n. 3, p. 229, doi. 10.1111/j.1467-8659.1995.cgf143_0229.x
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- Article
Skylight for Interior Lighting Design.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 85, doi. 10.1111/1467-8659.1330085
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- Article
A Method for Displaying Metaballs by using Bézier Clipping.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 271, doi. 10.1111/1467-8659.1330271
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- Article
Modeling of Skylight and Rendering of Outdoor Scenes.
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- Computer Graphics Forum, 1993, v. 12, n. 3, p. 189, doi. 10.1111/1467-8659.1230189
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- Article
A New Radiosity Approach Using Area Sampling for Parametric Patches.
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- Computer Graphics Forum, 1993, v. 12, n. 3, p. 385, doi. 10.1111/1467-8659.1230385
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- Article
Feedback control of fire simulation based on computational fluid dynamics.
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- Computer Animation & Virtual Worlds, 2017, v. 28, n. 3/4, p. n/a, doi. 10.1002/cav.1766
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- Article
Animating strings with twisting, tearing and flicking effects.
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- Computer Animation & Virtual Worlds, 2012, v. 23, n. 2, p. 113, doi. 10.1002/cav.1431
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- Article
Deformation and fracturing using adaptive shape matching with stiffness adjustment.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 365
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- Article
Deferred shadowing for real-time rendering of dynamic scenes under environment illumination.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 475, doi. 10.1002/cav.108
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- Article
A feature-based approach to facial expression cloning.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 291, doi. 10.1002/cav.81
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- Article