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A PARADIGM FOR CONTROLLING VIRTUAL HUMANS IN URBAN ENVIRONMENT SIMULATIONS.
- Published in:
- Applied Artificial Intelligence, 2000, v. 14, n. 1, p. 69, doi. 10.1080/088395100117160
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- Article
CONFERRING HUMAN ACTION RECOGNITION SKILLS TO LIFE-LIKE AGENTS.
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- Applied Artificial Intelligence, 1999, v. 13, n. 4/5, p. 539, doi. 10.1080/088395199117379
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- Article
A Case Study on Human Upper Limb Modelling for Dynamic Simulation.
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- Computer Methods in Biomechanics & Biomedical Engineering, 1999, v. 2, n. 1, p. 65, doi. 10.1080/10255849908907979
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- Article
UN LANGAGE-MACHINE POUR L'ECRITURE DE PROGRAMMES COMPLETEMENT PROTABLES EN CONTEXTE SYSTEME.
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- INFOR, 1980, v. 18, n. 4, p. 310, doi. 10.1080/03155986.1980.11731795
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- Article
A Virtual Reality System for the Training of Volunteers Involved in Health Emergency Situations.
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- CyberPsychology & Behavior, 2003, v. 6, n. 3, p. 267, doi. 10.1089/109493103322011551
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- Article
Non-verbal speech cues as objective measures for negative symptoms in patients with schizophrenia.
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- PLoS ONE, 2019, v. 14, n. 4, p. 1, doi. 10.1371/journal.pone.0214314
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- Article
Special Section: Best Papers from the 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013).
- Published in:
- PRESENCE: Teleoperators & Virtual Environments, 2014, v. 23, n. 2, p. iii, doi. 10.1162/PRES_e_00175
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- Article
Human--Robot Interaction by Understanding Upper Body Gestures.
- Published in:
- PRESENCE: Teleoperators & Virtual Environments, 2014, v. 23, n. 2, p. 133, doi. 10.1162/PRES_a_00176
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- Article
Virtual reality as a therapeutic tool in the confines of social anxiety disorder treatment.
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- International Journal on Disability & Human Development (De Gruyter), 2006, v. 5, n. 3, p. 243, doi. 10.1515/ijdhd.2006.5.3.243
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- Article
Using physiological measures for emotional assessment: A computer-aided tool for cognitive and behavioral therapy.
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- International Journal on Disability & Human Development (De Gruyter), 2005, v. 4, n. 4, p. 269, doi. 10.1515/ijdhd.2005.4.4.269
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- Article
Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation.
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- Medical & Biological Engineering & Computing, 2012, v. 50, n. 6, p. 595, doi. 10.1007/s11517-012-0873-0
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- Article
Style-Based Motion Synthesis.
- Published in:
- Computer Graphics Forum, 2004, v. 23, n. 4, p. 799, doi. 10.1111/j.1467-8659.2004.00809.x
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- Article
Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 313, doi. 10.1111/1467-8659.00678
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- Article
Integrating Behavioural Animation Techniques.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00523
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- Article
Versatile Tuning of Humanoid Agent Activity.
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- Computer Graphics Forum, 2000, v. 19, n. 4, p. 231, doi. 10.1111/1467-8659.00460
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- Article
Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting.
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- Computer Graphics Forum, 2000, v. 19, n. 3, p. 0, doi. 10.1111/1467-8659.00393
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- Article
An Efficient and Flexible Perception Pipeline for Autonomous Agents.
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- Computer Graphics Forum, 1999, v. 18, n. 3, p. 23, doi. 10.1111/1467-8659.00324
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- Article
An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context.
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- Computer Graphics Forum, 1999, v. 18, n. 3, p. 309, doi. 10.1111/1467-8659.00351
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- Article
Space Discretization for Efficient Human Navigation.
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- Computer Graphics Forum, 1998, v. 17, n. 3, p. 195, doi. 10.1111/1467-8659.00267
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- Article
8th Eurographics Workshop on Computer Animation and Simulation.
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- Computer Graphics Forum, 1998, v. 17, n. 1, p. 103, doi. 10.1111/1467-8659.00226
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- Article
A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments.
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- Computer Graphics Forum, 1997, v. 16, p. C177, doi. 10.1111/1467-8659.16.3conferenceissue.19
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- Article
A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments.
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- Computer Graphics Forum, 1997, v. 16, n. 3, p. C177, doi. 10.1111/1467-8659.00154
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- Article
Synthetic Vision and Audition for Digital Actors.
- Published in:
- Computer Graphics Forum, 1995, v. 14, n. 3, p. 325, doi. 10.1111/j.1467-8659.1995.cgf143_0325.x
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- Article
An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies.
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- Computer Graphics Forum, 1995, v. 14, n. 3, p. 259, doi. 10.1111/j.1467-8659.1995.cgf143_0259.x
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- Article
A Hand Control and Automatic Grasping System for Synthetic Actors.
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- Computer Graphics Forum, 1994, v. 13, n. 3, p. 167, doi. 10.1111/1467-8659.1330167
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- Article
An Integrated System for Modeling, Animating and Rendering Hair.
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- Computer Graphics Forum, 1993, v. 12, n. 3, p. 211, doi. 10.1111/1467-8659.1230211
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- Article
Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing.
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- Computer Graphics Forum, 1992, v. 11, n. 4, p. 189, doi. 10.1111/1467-8659.1140189
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- Article
Simulation of Facial Muscle Actions Based on Rational Free Form Deformations.
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- Computer Graphics Forum, 1992, v. 11, n. 3, p. 59, doi. 10.1111/1467-8659.1130059
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- Article
Motion Control in Animation, Simulation and Visualization.
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- Computer Graphics Forum, 1989, v. 8, n. 4, p. 347, doi. 10.1111/j.1467-8659.1989.tb00516.x
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- Article
The Problematics of Human Prototyping and Animation.
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- Computer Graphics Forum, 1989, v. 8, n. 2, p. 115, doi. 10.1111/j.1467-8659.1989.tb00464.x
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- Article
A User Study of a Humanoid Robot as a Social Mediator for Two-Person Conversations.
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- International Journal of Social Robotics, 2020, v. 12, n. 5, p. 1031, doi. 10.1007/s12369-018-0478-3
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- Article
Editorial issue 34.6.
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- Computer Animation & Virtual Worlds, 2023, v. 34, n. 6, p. 1, doi. 10.1002/cav.2227
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- Article
Editorial Issue 34.5.
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- Computer Animation & Virtual Worlds, 2023, v. 34, n. 5, p. 1, doi. 10.1002/cav.2222
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- Article
Editorial Issue 34.2.
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- Computer Animation & Virtual Worlds, 2023, v. 34, n. 2, p. 1, doi. 10.1002/cav.2152
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Editorial.
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- Computer Animation & Virtual Worlds, 2023, v. 34, n. 1, p. 1, doi. 10.1002/cav.2144
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- Article
Editorial.
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- Computer Animation & Virtual Worlds, 2022, v. 33, n. 6, p. 1, doi. 10.1002/cav.2133
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Special issue on computer graphics international 2022 part 1.
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- Computer Animation & Virtual Worlds, 2022, v. 33, n. 5, p. 1, doi. 10.1002/cav.2126
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- Article
Editorial Issue 33.2.
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- Computer Animation & Virtual Worlds, 2022, v. 33, n. 2, p. 1, doi. 10.1002/cav.2049
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Editorial Issue 33.1.
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- Computer Animation & Virtual Worlds, 2022, v. 33, n. 1, p. 1, doi. 10.1002/cav.2042
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- Article
Editorial Issue 32.6.
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- Computer Animation & Virtual Worlds, 2021, v. 32, n. 6, p. 1, doi. 10.1002/cav.2037
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- Article
Editorial issue 32.5.
- Published in:
- Computer Animation & Virtual Worlds, 2021, v. 32, n. 5, p. 1, doi. 10.1002/cav.2034
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- Article
Editorial issue 32.3.
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- Computer Animation & Virtual Worlds, 2021, v. 32, n. 3/4, p. 1, doi. 10.1002/cav.2030
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- Article
Editorial issue 32.2.
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- Computer Animation & Virtual Worlds, 2021, v. 32, n. 2, p. 1, doi. 10.1002/cav.1994
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- Article
Editorial issue 32.1.
- Published in:
- Computer Animation & Virtual Worlds, 2021, v. 32, n. 1, p. 1, doi. 10.1002/cav.1991
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- Article
Editorial Issue 31.6.
- Published in:
- Computer Animation & Virtual Worlds, 2020, v. 31, n. 6, p. 1, doi. 10.1002/cav.1982
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- Article
Editorial.
- Published in:
- Computer Animation & Virtual Worlds, 2020, v. 31, n. 4/5, p. 1, doi. 10.1002/cav.1968
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- Article
Editorial issue 31.3.
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- Computer Animation & Virtual Worlds, 2020, v. 31, n. 3, p. 1, doi. 10.1002/cav.1930
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- Article
Editorial issue 31.2.
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- Computer Animation & Virtual Worlds, 2020, v. 31, n. 2, p. 1, doi. 10.1002/cav.1925
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- Article
Editorial issue 31.1.
- Published in:
- Computer Animation & Virtual Worlds, 2020, v. 31, n. 1, p. 1, doi. 10.1002/cav.1921
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- Article
Editorial Issue 30.6.
- Published in:
- Computer Animation & Virtual Worlds, 2019, v. 30, n. 6, p. N.PAG, doi. 10.1002/cav.1918
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- Article