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HDR IMAGE RERENDERING USING GPU-BASED PROCESSING.
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- International Journal of Image & Graphics, 2012, v. 12, n. 1, p. 1250007-1, doi. 10.1142/S0219467812500076
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- Article
HARDWARE-ACCELERATED PARALLEL-SPLIT SHADOW MAPS.
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- International Journal of Image & Graphics, 2008, v. 8, n. 2, p. 223, doi. 10.1142/S0219467808003064
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- Article
PREFACE.
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- International Journal of Image & Graphics, 2008, v. 8, n. 2, p. vii, doi. 10.1142/S0219467808003118
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- Article
A HAPTIC NEEDLE MANIPULATION SIMULATOR FOR CHINESE ACUPUNCTURE LEARNING AND TRAINING.
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- International Journal of Image & Graphics, 2006, v. 6, n. 2, p. 205, doi. 10.1142/S0219467806002203
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- Article
PROJECTIVE VOLUME RENDERING BY EXCLUDING OCCLUDED VOXELS.
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- International Journal of Image & Graphics, 2005, v. 5, n. 2, p. 413, doi. 10.1142/S0219467805001823
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- Article
Interactive Navigation Of Virtual Vessel Tracking With 3D Intelligent Scissors.
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- International Journal of Image & Graphics, 2001, v. 1, n. 2, p. 273, doi. 10.1142/S0219467801000177
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- Article
EVALUATION OF NON-UNIFORM DOO-SABIN SURFACES.
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- International Journal of Computational Geometry & Applications, 2005, v. 15, n. 3, p. 299, doi. 10.1142/S0218195905001713
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- Article
Illumination-aware live videos background replacement using antialiasing optimization.
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- Multimedia Tools & Applications, 2018, v. 77, n. 18, p. 24477, doi. 10.1007/s11042-018-5737-7
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- Article
Perception-motivated multiresolution rendering on sole-cube maps.
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- Multimedia Tools & Applications, 2014, v. 72, n. 1, p. 231, doi. 10.1007/s11042-012-1335-2
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- Article
Sketch-based design for green geometry and image deformation.
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- Multimedia Tools & Applications, 2013, v. 62, n. 3, p. 581, doi. 10.1007/s11042-011-0860-8
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- Article
Instant Stippling on 3D Scenes.
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- Computer Graphics Forum, 2018, v. 37, n. 7, p. 255, doi. 10.1111/cgf.13565
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- Article
Quadratic Contact Energy Model for Multi-impact Simulation.
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- Computer Graphics Forum, 2015, v. 34, n. 7, p. 133, doi. 10.1111/cgf.12752
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- Article
A Biorthogonal Wavelet Approach based on Dual Subdivision.
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- Computer Graphics Forum, 2008, v. 27, n. 7, p. 1815, doi. 10.1111/j.1467-8659.2008.01327.x
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- Article
Synthetic fluid details for the vorticity loss in advection.
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- Computer Animation & Virtual Worlds, 2018, v. 29, n. 3/4, p. 1, doi. 10.1002/cav.1834
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- Article
Density-enhanced perceptual mosaic on GPU.
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- Computer Animation & Virtual Worlds, 2016, v. 27, p. 241, doi. 10.1002/cav.1709
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- Article
Parallel-optimizing SPH fluid simulation for realistic VR environments.
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- Computer Animation & Virtual Worlds, 2015, v. 26, n. 1, p. 43, doi. 10.1002/cav.1564
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- Article
Efficient wavelet-based geometry compression.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 307, doi. 10.1002/cav.410
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- Article
Interactive soft-fabrics watering simulation on GPU.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 99, doi. 10.1002/cav.402
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- Article
Haptic-constraint modeling based on interactive metaballs.
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- Computer Animation & Virtual Worlds, 2010, v. 21, n. 5, p. 485, doi. 10.1002/cav.333
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- Article
Furstyling on angle-split shell textures.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 205
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- Article
Real-time dynamics for geometric textures in shell.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 133
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- Article
Generalized minimum-norm perspective shadow maps.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 5, p. 553, doi. 10.1002/cav.228
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- Article
Multi-resolution parametric synthesis of manipulative dynamic textures.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 387, doi. 10.1002/cav.240
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- Article
Learning-based 3D face detection using geometric context.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 483, doi. 10.1002/cav.192
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- Article
Dynamic touch-enabled virtual palpation.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 339, doi. 10.1002/cav.194
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- Article
Interactive soft-touch dynamic deformations.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 3, p. 153, doi. 10.1002/cav.171
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- Article
Guest Editors' Introduction: special issue on ACM VRCIA 2006.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 3, p. i, doi. 10.1002/cav.177
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- Article
Image and video retexturing.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 451, doi. 10.1002/cav.82
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- Article
Blob-based liquid morphing.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 391, doi. 10.1002/cav.84
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- Article
Mesh morphing using polycube-based cross-parameterization.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 499, doi. 10.1002/cav.92
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- Article
Touch-enabled haptic modeling of deformable multi-resolution surfaces.
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- Virtual Reality, 2007, v. 11, n. 1, p. 45, doi. 10.1007/s10055-006-0065-z
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- Article
Compound Biorthogonal Wavelets on Quadrilaterals and Polar Structures.
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- Algorithms, 2009, v. 2, n. 4, p. 1263, doi. 10.3390/a2041263
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- Article
The reovirus project: an application of distributed visualization.
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- Journal of Telemedicine & Telecare, 2000, v. 6, p. 26, doi. 10.1258/1357633001935446
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- Article