Found: 32
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Online 3D city visualization for smarter cities.
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- Journal of Image & Graphics, 2015, v. 20, n. 3, p. 445, doi. 10.11834/jig.20150316
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- Article
Merged quadtree fractal image compression.
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- Optical Engineering, 1998, v. 37, n. 8, p. 2284
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- Article
TrustVis: visualizing trust toward attack identification in distributed computing environments.
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- Security & Communication Networks, 2013, v. 6, n. 12, p. 1445, doi. 10.1002/sec.521
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- Article
Optimization Techniques for Assembly Planning of Complex Models in Large-Scale Virtual Environments.
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- International Journal of Image & Graphics, 2003, v. 3, n. 2, p. 379, doi. 10.1142/S0219467803001068
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- Article
Action recognition based on global optimal similarity measuring.
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- Multimedia Tools & Applications, 2016, v. 75, n. 18, p. 11019, doi. 10.1007/s11042-015-2829-5
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- Article
Identification and visualization of cage-shaped proteins.
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- Bioinformatics, 2007, v. 23, n. 24, p. 3400
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- Article
Lighting Simulation of Augmented Outdoor Scene Based on a Legacy Photograph.
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- Computer Graphics Forum, 2013, v. 32, n. 7, p. 101, doi. 10.1111/cgf.12217
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- Article
Distortion Optimization based Image Completion from a Large Displacement View.
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- Computer Graphics Forum, 2008, v. 27, n. 7, p. 1755, doi. 10.1111/j.1467-8659.2008.01320.x
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- Article
Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 485, doi. 10.1111/j.1467-8659.2007.01071.x
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- Article
Easy Matting - A Stroke Based Approach for Continuous Image Matting.
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- Computer Graphics Forum, 2006, v. 25, n. 3, p. 567, doi. 10.1111/j.1467-8659.2006.00976.x
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- Article
Constrained Fairing for Meshes.
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- Computer Graphics Forum, 2001, v. 20, n. 2, p. 115, doi. 10.1111/1467-8659.00483
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- Article
Interactive 3D Morphing.
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- Computer Graphics Forum, 1998, v. 17, n. 3, p. 23, doi. 10.1111/1467-8659.00250
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- Article
Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification.
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- Computer Graphics Forum, 1998, v. 17, n. 3, p. 187, doi. 10.1111/1467-8659.00266
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- Article
Shading with Curve Light Sources.
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- Computer Graphics Forum, 1995, v. 14, n. 3, p. 217, doi. 10.1111/j.1467-8659.1995.cgf143_0217.x
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- Article
Multiresolution B-spline Radiosity.
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- Computer Graphics Forum, 1995, v. 14, n. 3, p. 285, doi. 10.1111/j.1467-8659.1995.cgf143_0285.x
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- Article
A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces.
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- Computer Graphics Forum, 1993, v. 12, n. 3, p. 399, doi. 10.1111/1467-8659.1230399
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- Article
Equidistant Smoothing of Polyhedra with Arbitrary Topologies.
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- Computer Graphics Forum, 1992, v. 11, n. 3, p. 405, doi. 10.1111/1467-8659.1130405
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- Article
Relighting abstracted image via salient edge-guided luminance field optimization.
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- Computer Animation & Virtual Worlds, 2013, v. 24, n. 3/4, p. 265, doi. 10.1002/cav.1516
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- Article
Dual-domain deformation transfer for triangular meshes.
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- Computer Animation & Virtual Worlds, 2012, v. 23, n. 3/4, p. 447, doi. 10.1002/cav.1466
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- Article
Online inserting virtual characters into dynamic video scenes.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 6, p. 499, doi. 10.1002/cav.427
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- Article
A new approach to outdoor illumination estimation based on statistical analysis for augmented reality.
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- Computer Animation & Virtual Worlds, 2010, v. 21, n. 3/4, p. 321, doi. 10.1002/cav.357
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- Article
Real-time fluid simulation with adaptive SPH.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 417
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- Article
A unified shape editing framework based on tetrahedral control mesh.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 301
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- Article
Video completion and synthesis.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 341, doi. 10.1002/cav.249
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- Article
Physically based animation of sandstorm.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 259, doi. 10.1002/cav.190
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Learning-based 3D face detection using geometric context.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 483, doi. 10.1002/cav.192
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- Article
Precomputing data-driven tree animation.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 371, doi. 10.1002/cav.205
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- Article
Real-time rendering of sky scene considering scattering and refraction.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 539, doi. 10.1002/cav.213
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- Article
Modeling and rendering of realistic waterfall scenes with dynamic texture sprites.
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- Computer Animation & Virtual Worlds, 2006, v. 17, n. 5, p. 573, doi. 10.1002/cav.156
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Image and video retexturing.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 451, doi. 10.1002/cav.82
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- Article
Dynamic modeling and rendering of grass wagging in wind.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 377, doi. 10.1002/cav.91
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- Article
Robust morphing of point-sampled geometry.
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- Computer Animation & Virtual Worlds, 2004, v. 15, n. 3/4, p. 201, doi. 10.1002/cav.22
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- Article