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Leveraging Large Language Models to Support Authoring Gamified Programming Exercises †.
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- Applied Sciences (2076-3417), 2024, v. 14, n. 18, p. 8344, doi. 10.3390/app14188344
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- Article
Gamification of Learning Activities with the Odin service.
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- Computer Science & Information Systems, 2016, v. 13, n. 3, p. 809, doi. 10.2298/CSIS160123025P
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- Article
Sequencing Educational Resources with Seqins.
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- Computer Science & Information Systems, 2014, v. 11, n. 4, p. 1479, doi. 10.2298/CSIS131005074Q
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- Article
ESEIG Mobile: An M-Learning Approach in a Superior School.
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- International Journal of Knowledge-Based Organizations, 2014, v. 4, n. 3, p. 22, doi. 10.4018/ijkbo.2014070103
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- Article
GATUGU: Six Perspectives of Evaluation of Gamified Systems.
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- Information (2078-2489), 2023, v. 14, n. 2, p. 136, doi. 10.3390/info14020136
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- Article
Managing Gamified Programming Courses with the FGPE Platform.
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- Information (2078-2489), 2022, v. 13, n. 2, p. N.PAG, doi. 10.3390/info13020045
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- Article
Gauge Object Oriented Programming in Student's Learning Performance, Normalized Learning Gains and Perceived Motivation with Serious Games.
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- Information (2078-2489), 2021, v. 12, n. 3, p. 101, doi. 10.3390/info12030101
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- Article
Fostering Programming Practice through Games †.
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- Information (2078-2489), 2020, v. 11, n. 11, p. 498, doi. 10.3390/info11110498
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- Article
GEdIL—Gamified Education Interoperability Language.
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- Information (2078-2489), 2020, v. 11, n. 6, p. 287, doi. 10.3390/info11060287
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- Article
PROud—A Gamification Framework Based on Programming Exercises Usage Data.
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- Information (2078-2489), 2019, v. 10, n. 2, p. 54, doi. 10.3390/info10020054
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- Article
CSS Preprocessing: Tools and Automation Techniques.
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- Information (2078-2489), 2018, v. 9, n. 1, p. 17, doi. 10.3390/info9010017
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- Article
Unraveling Compacted and Nodular Cast Iron Porosity: Case Studies Approach.
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- International Journal of Metalcasting, 2024, v. 18, n. 2, p. 1811, doi. 10.1007/s40962-023-01149-9
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- Article
FGPE+: The Mobile FGPE Environment and the Pareto-Optimized Gamified Programming Exercise Selection Model—An Empirical Evaluation.
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- Computers (2073-431X), 2023, v. 12, n. 7, p. 144, doi. 10.3390/computers12070144
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- Article
crimsonHex: a learning objects repository for programming exercises crimsonHex: a learning objects repository for programming exercises.
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- Software: Practice & Experience, 2013, v. 43, n. 8, p. 911, doi. 10.1002/spe.2132
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- Article