Found: 6
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QuadriFlow: A Scalable and Robust Method for Quadrangulation.
- Published in:
- Computer Graphics Forum, 2018, v. 37, n. 5, p. 147, doi. 10.1111/cgf.13498
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- Article
State of the Art on 3D Reconstruction with RGB‐D Cameras.
- Published in:
- Computer Graphics Forum, 2018, v. 37, n. 2, p. 625, doi. 10.1111/cgf.13386
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- Publication type:
- Article
Database-Assisted Object Retrieval for Real-Time 3D Reconstruction.
- Published in:
- Computer Graphics Forum, 2015, v. 34, n. 2, p. 435, doi. 10.1111/cgf.12573
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- Article
The real-time rendering of subdivision surfaces using hardware tessellation.
- Published in:
- IT: Information Technology, 2015, v. 57, n. 5, p. 330, doi. 10.1515/itit-2015-0029
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- Article
RigidFusion: RGB‐D Scene Reconstruction with Rigidly‐moving Objects.
- Published in:
- Computer Graphics Forum, 2021, v. 40, n. 2, p. 511, doi. 10.1111/cgf.142651
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- Publication type:
- Article
Active Scene Understanding via Online Semantic Reconstruction.
- Published in:
- Computer Graphics Forum, 2019, v. 38, n. 7, p. 103, doi. 10.1111/cgf.13820
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- Article