Found: 18
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A systematic review of empirical research on learning with 3D printing technology.
- Published in:
- Journal of Computer Assisted Learning, 2021, v. 37, n. 5, p. 1455, doi. 10.1111/jcal.12585
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- Article
Enhancing design thinking in instructional technology students.
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- Journal of Computer Assisted Learning, 2021, v. 37, n. 1, p. 80, doi. 10.1111/jcal.12470
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- Article
Effects of game‐based learning on students' mathematics achievement: A meta‐analysis.
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- Journal of Computer Assisted Learning, 2019, v. 35, n. 3, p. 407, doi. 10.1111/jcal.12347
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- Article
Assessing Intrinsic and Extraneous Cognitive Complexity of E-textbook Learning.
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- Interacting with Computers, 2018, v. 30, n. 2, p. 150, doi. 10.1093/iwc/iwy001
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- Article
Frustration in technology‐rich learning environments: A scale for assessing student frustration with e‐textbooks.
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- British Journal of Educational Technology, 2022, v. 53, n. 2, p. 408, doi. 10.1111/bjet.13172
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- Article
A dataset for education-related majors' performance measures with pre/post-video game practice.
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- British Journal of Educational Technology, 2015, v. 46, n. 5, p. 932, doi. 10.1111/bjet.12287
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- Article
Effects of 3D Printing Project-based Learning on Preservice Elementary Teachers’ Science Attitudes, Science Content Knowledge, and Anxiety About Teaching Science.
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- Journal of Science Education & Technology, 2018, v. 27, n. 5, p. 412, doi. 10.1007/s10956-018-9733-5
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- Article
Design and Development of a Simulation for Testing the Effects of Instructional Gaming Characteristics on Learning of Basic Statistical Skills.
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- International Journal of Gaming & Computer-Mediated Simulations, 2015, v. 7, n. 1, p. 38, doi. 10.4018/IJGCMS.2015010103
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- Article
Mathematical modeling for theory-oriented research in educational technology.
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- Educational Technology Research & Development, 2022, v. 70, n. 1, p. 149, doi. 10.1007/s11423-021-10069-6
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- Article
Using a mathematical model of motivation, volition, and performance to examine students’ e-text learning experiences.
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- Educational Technology Research & Development, 2018, v. 66, n. 5, p. 1189, doi. 10.1007/s11423-018-9599-5
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- Article
A critical review of digital storyline-enhanced learning.
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- Educational Technology Research & Development, 2015, v. 63, n. 3, p. 431, doi. 10.1007/s11423-015-9372-y
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- Article
Math Comic Books to the Rescue: Can Wonderguy's Escapades Improve Children's Mathematics Attitudes?
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- Technology, Instruction, Cognition & Learning, 2019, v. 11, n. 4, p. 259
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- Article
PREFACE: Special Issue on Adaptive Learning.
- Published in:
- Technology, Instruction, Cognition & Learning, 2018, v. 11, n. 1, p. 1
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- Article
AuthorIT & TutorIT: Attacking Bloom's 2-Sigma Problem from a Different Perspective.
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- Technology, Instruction, Cognition & Learning, 2017, v. 10, n. 4, p. 267
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- Article
A Dynamically Adaptive TutorIT Tutorial in Basic Statistics.
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- Technology, Instruction, Cognition & Learning, 2014, v. 9, n. 4, p. 241
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- Article
Effects of Action Video Game Play on Arithmetic Performance in Adults.
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- Perception, 2021, v. 50, n. 1, p. 52, doi. 10.1177/0301006620984405
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- Article
A Research-Practice Partnership Approach for Co-Designing a Culturally Responsive Computer Science Curriculum for Upper Elementary Students.
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- TechTrends: Linking Research & Practice to Improve Learning, 2022, v. 66, n. 3, p. 527, doi. 10.1007/s11528-022-00730-z
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- Article
Development of the science teaching anxiety scale for preservice elementary teachers: A Rasch analysis.
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- Science Education, 2022, v. 106, n. 3, p. 739, doi. 10.1002/sce.21707
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- Article