Found: 17
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Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents.
- Published in:
- Journal of Educational Computing Research, 2024, v. 62, n. 3, p. 675, doi. 10.1177/07356331231213932
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- Article
Mixed Reality: A Tool for Investigating the Complex Design and Mechanisms of a Mechanically Actuated Digital Pump.
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- Actuators, 2023, v. 12, n. 11, p. 419, doi. 10.3390/act12110419
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- Article
Exploring the effects of virtual hand appearance on midair typing efficiency.
- Published in:
- Computer Animation & Virtual Worlds, 2023, v. 34, n. 3/4, p. 1, doi. 10.1002/cav.2189
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- Article
Human‐virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment.
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- Computer Animation & Virtual Worlds, 2023, v. 34, n. 3/4, p. 1, doi. 10.1002/cav.2169
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- Article
Evaluating Virtual Hand Illusion through Realistic Appearance and Tactile Feedback.
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- Multimodal Technologies & Interaction, 2022, v. 6, n. 9, p. N.PAG, doi. 10.3390/mti6090076
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- Article
Frontal alpha asymmetry interaction with an experimental story EEG brain-computer interface.
- Published in:
- Frontiers in Human Neuroscience, 2022, v. 16, p. 1, doi. 10.3389/fnhum.2022.883467
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- Article
Holographic sign language avatar interpreter: A user interaction study in a mixed reality classroom.
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- Computer Animation & Virtual Worlds, 2022, v. 33, n. 3/4, p. 1, doi. 10.1002/cav.2082
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- Article
Interacting with virtual instructors: The effect of gender and years of study on the perception of in‐game instructors.
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- Computer Animation & Virtual Worlds, 2021, v. 32, n. 3/4, p. 1, doi. 10.1002/cav.2026
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- Article
Toward understanding embodied human‐virtual character interaction through virtual and tactile hugging.
- Published in:
- Computer Animation & Virtual Worlds, 2021, v. 32, n. 3/4, p. 1, doi. 10.1002/cav.2009
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- Article
Synthesizing affective virtual reality multicharacter experiences.
- Published in:
- Computer Animation & Virtual Worlds, 2021, v. 32, n. 3/4, p. 1, doi. 10.1002/cav.2004
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- Article
Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior.
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- Computer Animation & Virtual Worlds, 2020, v. 31, n. 6, p. 1, doi. 10.1002/cav.1928
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- Article
Evaluating Human Movement Coordination During Immersive Walking in a Virtual Crowd.
- Published in:
- Behavioral Sciences (2076-328X), 2020, v. 10, n. 9, p. 130, doi. 10.3390/bs10090130
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- Article
I feel a moving crowd surrounds me: Exploring tactile feedback during immersive walking in a virtual crowd.
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- Computer Animation & Virtual Worlds, 2020, v. 31, n. 4/5, p. 1, doi. 10.1002/cav.1963
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- Article
Eye fixations and electrodermal activity during low‐budget virtual reality embodiment.
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- Computer Animation & Virtual Worlds, 2020, v. 31, n. 4/5, p. 1, doi. 10.1002/cav.1941
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- Article
The Effects of Motion Artifacts on Self-Avatar Agency.
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- Informatics, 2019, v. 6, n. 2, p. 18, doi. 10.3390/informatics6020018
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- Article
Human–virtual character interaction: Toward understanding the influence of haptic feedback.
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- Computer Animation & Virtual Worlds, 2019, v. 30, n. 3/4, p. N.PAG, doi. 10.1002/cav.1883
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- Publication type:
- Article
Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement Unit.
- Published in:
- Sensors (14248220), 2017, v. 17, n. 11, p. 2589, doi. 10.3390/s17112589
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- Article