Found: 21
Select item for more details and to access through your institution.
Consumer mischief as playful resistance to marketing in Twitter hashtag hijacking.
- Published in:
- Journal of Consumer Behaviour, 2022, v. 21, n. 4, p. 828, doi. 10.1002/cb.2040
- By:
- Publication type:
- Article
The messy social lives of objects: Inter-personal borrowing and the ambiguity of possession and ownership.
- Published in:
- Journal of Consumer Behaviour, 2014, v. 13, n. 2, p. 131, doi. 10.1002/cb.1469
- By:
- Publication type:
- Article
'I'll sell this and Ell buy them that': eBay and the management of possessions as stock.
- Published in:
- Journal of Consumer Behaviour, 2009, v. 8, n. 6, p. 305, doi. 10.1002/cb.295
- By:
- Publication type:
- Article
Real brands in imaginary worlds: investigating players' experiences of brand placement in digital games.
- Published in:
- Journal of Consumer Behaviour, 2006, v. 5, n. 4, p. 355, doi. 10.1002/cb.186
- By:
- Publication type:
- Article
Buying cars online: The adoption of the Web for high-involvement, high-cost purchases.
- Published in:
- Journal of Consumer Behaviour, 2002, v. 2, n. 2, p. 155, doi. 10.1002/cb.97
- By:
- Publication type:
- Article
Corporate Social Responsibility in Liquid Times: The Case of Romania.
- Published in:
- Journal of Business Ethics, 2021, v. 174, n. 4, p. 763, doi. 10.1007/s10551-021-04926-w
- By:
- Publication type:
- Article
Drama and Discounting in the Relational Dynamics of Corporate Social Responsibility.
- Published in:
- Journal of Business Ethics, 2021, v. 174, n. 1, p. 65, doi. 10.1007/s10551-020-04591-5
- By:
- Publication type:
- Article
Adult videogame consumption as individualised, episodic progress.
- Published in:
- Journal of Consumer Culture, 2016, v. 16, n. 2, p. 510, doi. 10.1177/1469540514528195
- By:
- Publication type:
- Article
‘Just normal and homely’: The presence, absence and othering of consumer culture in everyday imagining.
- Published in:
- Journal of Consumer Culture, 2011, v. 11, n. 2, p. 261, doi. 10.1177/1469540511402446
- By:
- Publication type:
- Article
'Love it. Buy it. Sell it.'.
- Published in:
- Journal of Consumer Culture, 2010, v. 10, n. 1, p. 56, doi. 10.1177/1469540509355025
- By:
- Publication type:
- Article
"Kind of Mine, Kind of Not": Digital Possessions and Affordance Misalignment.
- Published in:
- Journal of Consumer Research, 2023, v. 50, n. 2, p. 255, doi. 10.1093/jcr/ucac057
- By:
- Publication type:
- Article
(Un)resolving digital technology paradoxes through the rhetoric of balance.
- Published in:
- Organization, 2021, v. 28, n. 1, p. 186, doi. 10.1177/1350508420968196
- By:
- Publication type:
- Article
Platformised possessions and relational labour.
- Published in:
- Marketing Theory, 2024, v. 24, n. 1, p. 23, doi. 10.1177/14705931231201783
- By:
- Publication type:
- Article
A Heteronomous Consumer Romance.
- Published in:
- Marketing Theory, 2020, v. 20, n. 2, p. 159, doi. 10.1177/1470593119897767
- By:
- Publication type:
- Article
Scripts people live in the marketplace: An application of script analysis to confessions of a shopaholic.
- Published in:
- Marketing Theory, 2019, v. 19, n. 4, p. 467, doi. 10.1177/1470593118821725
- By:
- Publication type:
- Article
'I once wore an angry bird T-shirt and went to read Qur'an': Asymmetrical institutional complexity and emerging consumption practices in Pakistan.
- Published in:
- Marketing Theory, 2019, v. 19, n. 3, p. 367, doi. 10.1177/1470593118821717
- By:
- Publication type:
- Article
Conceptualizing consumption in the imagination.
- Published in:
- Marketing Theory, 2018, v. 18, n. 3, p. 327, doi. 10.1177/1470593117740753
- By:
- Publication type:
- Article
Games people play with brands.
- Published in:
- Marketing Theory, 2018, v. 18, n. 1, p. 121, doi. 10.1177/1470593117706530
- By:
- Publication type:
- Article
The Playfulness of eBay and the Implications for Business as a Game-Maker.
- Published in:
- Journal of Macromarketing, 2008, v. 28, n. 4, p. 369, doi. 10.1177/0276146708325384
- By:
- Publication type:
- Article
Adults" Consumption of Videogames as Imaginative Escape From Routine.
- Published in:
- Advances in Consumer Research, 2009, v. 36, p. 378
- By:
- Publication type:
- Article
Digital Play and the Actualization of the Consumer Imagination.
- Published in:
- Games & Culture, 2007, v. 2, n. 2, p. 114, doi. 10.1177/1555412006298209
- By:
- Publication type:
- Article