Found: 10
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Gaming in Virtual Reality: What Changes in Terms of Usability, Emotional Response and Sense of Presence Compared to Non-Immersive Video Games?
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- Simulation & Gaming, 2019, v. 50, n. 2, p. 136, doi. 10.1177/1046878119831420
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- Article
Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment.
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- CyberPsychology, Behavior & Social Networking, 2024, v. 27, n. 4, p. 268, doi. 10.1089/cyber.2023.0273
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- Article
Assessment of the Autism Spectrum Disorder Based on Machine Learning and Social Visual Attention: A Systematic Review.
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- Journal of Autism & Developmental Disorders, 2022, v. 52, n. 5, p. 2187, doi. 10.1007/s10803-021-05106-5
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- Article
Eye gaze as a biomarker in the recognition of autism spectrum disorder using virtual reality and machine learning: A proof of concept for diagnosis.
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- Autism Research: Official Journal of the International Society for Autism Research, 2022, v. 15, n. 1, p. 131, doi. 10.1002/aur.2636
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- Article
The whole-body motor skills of children with autism spectrum disorder taking goal-directed actions in virtual reality.
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- Frontiers in Psychology, 2023, v. 14, p. 1, doi. 10.3389/fpsyg.2023.1140731
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- Article
How priming with body odors affects decision speeds in consumer behavior.
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- Scientific Reports, 2023, v. 13, n. 1, p. 1, doi. 10.1038/s41598-023-27643-y
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- Article
REALIDAD VIRTUAL Y BIOMARCADORES DIGITALES: UNA HERRAMIENTA CLÍNICA PARA EL DIAGNÓSTICO DEL AUTISMO.
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- Medicina (Buenos Aires), 2024, v. 84, p. 57
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- Article
VIRTUAL HUMANS FOR ASD INTERVENTION: A BRIEF SCOPING REVIEW.
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- Medicina (Buenos Aires), 2023, v. 83, p. 48
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- Article
INTERVENCIONES TECNOLÓGICAS ADAPTATIVAS PARA EL TRASTORNO DEL ESPECTRO AUTISTA: UNA REVISIÓN BIBLIOGRÁFICA.
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- Medicina (Buenos Aires), 2022, v. 82, p. 54
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- Article
Machine Learning and Virtual Reality on Body Movements' Behaviors to Classify Children with Autism Spectrum Disorder.
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- Journal of Clinical Medicine, 2020, v. 9, n. 5, p. 1260, doi. 10.3390/jcm9051260
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- Article