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Confounded or Controlled? A Systematic Review of Media Comparison Studies Involving Immersive Virtual Reality for STEM Education.
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- Educational Psychology Review, 2024, v. 36, n. 3, p. 1, doi. 10.1007/s10648-024-09908-8
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- Article
Role of Gesturing Onscreen Instructors in Video Lectures: A Set of Three-level Meta-analyses on the Embodiment Effect.
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- Educational Psychology Review, 2024, v. 36, n. 3, p. 1, doi. 10.1007/s10648-024-09910-0
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- Article
What is the impact of a multi‐modal pedagogical conversational AI system on parents' concerns about technology use by young children?
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- British Journal of Educational Technology, 2024, v. 55, n. 4, p. 1625, doi. 10.1111/bjet.13399
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- Article
Individual differences in executive function affect learning with immersive virtual reality.
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- Journal of Computer Assisted Learning, 2024, v. 40, n. 3, p. 1068, doi. 10.1111/jcal.12925
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- Article
Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents.
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- Journal of Educational Computing Research, 2024, v. 62, n. 3, p. 675, doi. 10.1177/07356331231213932
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- Article
Role of Individual Differences in Executive Function for Learning From Distracting Multimedia Lessons.
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- Journal of Educational Computing Research, 2024, v. 62, n. 3, p. 756, doi. 10.1177/07356331231215752
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- Article
How to train students to engage in text‐picture integration for multimedia lessons.
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- British Journal of Educational Technology, 2024, v. 55, n. 3, p. 1167, doi. 10.1111/bjet.13419
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- Article
Anime as a medium for science learning.
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- Journal of Computer Assisted Learning, 2024, v. 40, n. 2, p. 787, doi. 10.1111/jcal.12908
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- Article
The Past, Present, and Future of the Cognitive Theory of Multimedia Learning.
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- Educational Psychology Review, 2024, v. 36, n. 1, p. 1, doi. 10.1007/s10648-023-09842-1
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- Article
Is student learning from a video lecture affected by whether the instructor wears a mask?
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- Applied Cognitive Psychology, 2024, v. 38, n. 1, p. 1, doi. 10.1002/acp.4169
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Effect of the Instructor’s Eye Gaze on Student Learning from Video Lectures: Evidence from Two Three-Level Meta-Analyses.
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- Educational Psychology Review, 2023, v. 35, n. 4, p. 1, doi. 10.1007/s10648-023-09820-7
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- Article
Benefits of asking students to make an instructional video of a multimedia lesson: Clarifying the learning‐by‐teaching hypothesis.
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- Journal of Computer Assisted Learning, 2023, v. 39, n. 5, p. 1636, doi. 10.1111/jcal.12823
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- Article
Role of emotional tone and gender of computer-generated voices in multimedia lessons.
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- Educational Technology Research & Development, 2023, v. 71, n. 4, p. 1449, doi. 10.1007/s11423-023-10228-x
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- Article
Benefits of prompting students to generate summaries during pauses in segmented multimedia lessons.
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- Journal of Computer Assisted Learning, 2023, v. 39, n. 4, p. 1259, doi. 10.1111/jcal.12797
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- Article
How to Assess Whether an Instructional Intervention Has an Effect on Learning.
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- Educational Psychology Review, 2023, v. 35, n. 2, p. 1, doi. 10.1007/s10648-023-09783-9
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- Article
Two Emotional Design Features Are More Effective Than One in Multimedia Learning.
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- Journal of Educational Computing Research, 2023, v. 60, n. 8, p. 1991, doi. 10.1177/07356331221090845
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- Article
Benefits of Taking a Virtual Field Trip in Immersive Virtual Reality: Evidence for the Immersion Principle in Multimedia Learning.
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- Educational Psychology Review, 2022, v. 34, n. 3, p. 1771, doi. 10.1007/s10648-022-09675-4
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- Article
Effects of Learner-Generated Highlighting and Instructor-Provided Highlighting on Learning from Text: A Meta-Analysis.
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- Educational Psychology Review, 2022, v. 34, n. 2, p. 989, doi. 10.1007/s10648-021-09654-1
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- Article
Animated pedagogical agents enhance learning outcomes and brain activity during learning.
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- Journal of Computer Assisted Learning, 2022, v. 38, n. 3, p. 621, doi. 10.1111/jcal.12634
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- Article
Benefits of Writing an Explanation During Pauses in Multimedia Lessons.
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- Educational Psychology Review, 2021, v. 33, n. 4, p. 1859, doi. 10.1007/s10648-021-09594-w
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- Article
The positivity principle: do positive instructors improve learning from video lectures?
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- Educational Technology Research & Development, 2021, v. 69, n. 6, p. 3101, doi. 10.1007/s11423-021-10057-w
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Busting myths in online education: Faculty examples from the field.
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- Journal of Clinical & Translational Science, 2021, v. 5, n. 1, p. 1, doi. 10.1017/cts.2021.808
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Effects on Test Performance and Efficiency of Technology-Enhanced Items: An Analysis of Drag-and-Drop Response Interactions.
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- Journal of Educational Computing Research, 2021, v. 59, n. 4, p. 713, doi. 10.1177/0735633120969666
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- Article
Learning about history in immersive virtual reality: does immersion facilitate learning?
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- Educational Technology Research & Development, 2021, v. 69, n. 3, p. 1433, doi. 10.1007/s11423-021-09999-y
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- Article
Cognitive and affective processes for learning science in immersive virtual reality.
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- Journal of Computer Assisted Learning, 2021, v. 37, n. 1, p. 226, doi. 10.1111/jcal.12482
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- Article
Priming productive study strategies with preparatory quizzes in an engineering course.
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- Applied Cognitive Psychology, 2021, v. 35, n. 1, p. 169, doi. 10.1002/acp.3750
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- Article
The virtual field trip: Investigating how to optimize immersive virtual learning in climate change education.
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- British Journal of Educational Technology, 2020, v. 51, n. 6, p. 2098, doi. 10.1111/bjet.12991
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- Article
Effects on response time and accuracy of technology-enhanced cloze tests: an eye-tracking study.
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- Educational Technology Research & Development, 2020, v. 68, n. 5, p. 2033, doi. 10.1007/s11423-020-09740-1
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- Article
Advances in designing instruction based on examples.
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- Applied Cognitive Psychology, 2020, v. 34, n. 4, p. 912, doi. 10.1002/acp.3701
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- Article
Five ways to increase the effectiveness of instructional video.
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- Educational Technology Research & Development, 2020, v. 68, n. 3, p. 837, doi. 10.1007/s11423-020-09749-6
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- Article
Study Activities That Foster Generative Learning: Notetaking, Graphic Organizer, and Questioning.
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- Journal of Educational Computing Research, 2020, v. 58, n. 2, p. 275, doi. 10.1177/0735633119865554
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- Article
Cognitive consequences of playing brain‐training games in immersive virtual reality.
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- Applied Cognitive Psychology, 2020, v. 34, n. 1, p. 29, doi. 10.1002/acp.3582
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- Article
Designing multimedia instruction in anatomy: An evidence‐based approach.
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- Clinical Anatomy, 2020, v. 33, n. 1, p. 2, doi. 10.1002/ca.23265
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- Article
Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments.
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- Journal of Computer Assisted Learning, 2019, v. 35, n. 6, p. 691, doi. 10.1111/jcal.12375
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- Article
How generative drawing affects the learning process: An eye‐tracking analysis.
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- Applied Cognitive Psychology, 2019, v. 33, n. 6, p. 1147, doi. 10.1002/acp.3559
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- Article
Learner control of the pacing of an online slideshow lesson: Does segmenting help?
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- Applied Cognitive Psychology, 2019, v. 33, n. 5, p. 930, doi. 10.1002/acp.3560
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- Article
Instructional design as a form of information design.
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- Information Design Journal (IDJ), 2019, v. 25, n. 3, p. 258, doi. 10.1075/idj.25.3.03may
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- Article
Accuracy in judgments of study time predicts academic success in an engineering course.
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- Metacognition & Learning, 2019, v. 14, n. 2, p. 215, doi. 10.1007/s11409-019-09207-6
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- Article
Learning a second language by playing a game.
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- Applied Cognitive Psychology, 2019, v. 33, n. 4, p. 669, doi. 10.1002/acp.3492
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- Article
Adding Self-Efficacy Features to an Online Statistics Lesson.
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- Journal of Educational Computing Research, 2019, v. 57, n. 4, p. 1003, doi. 10.1177/0735633118771085
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- Article
A gender matching effect in learning with pedagogical agents in an immersive virtual reality science simulation.
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- Journal of Computer Assisted Learning, 2019, v. 35, n. 3, p. 349, doi. 10.1111/jcal.12335
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- Article
Equivalence of using a desktop virtual reality science simulation at home and in class.
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- PLoS ONE, 2019, v. 14, n. 4, p. 1, doi. 10.1371/journal.pone.0214944
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Thirty years of research on online learning.
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- Applied Cognitive Psychology, 2019, v. 33, n. 2, p. 152, doi. 10.1002/acp.3482
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- Article
Speed Versus Accuracy: Implications of Adolescents' Neurocognitive Developments in a Digital Game to Train Executive Functions.
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- Mind, Brain & Education, 2019, v. 13, n. 1, p. 41, doi. 10.1111/mbe.12189
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- Article
How multimedia can improve learning and instruction.
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- Impact (2514-6955), 2019, p. 6
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- Article
Taking a new look at seductive details.
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- Applied Cognitive Psychology, 2019, v. 33, n. 1, p. 139, doi. 10.1002/acp.3503
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- Article
Adding interactive graphic organizers to a whole-class slideshow lesson.
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- Instructional Science, 2018, v. 46, n. 6, p. 973, doi. 10.1007/s11251-018-9465-1
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- Article
Fostering learning from instructional video in a second language.
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- Applied Cognitive Psychology, 2018, v. 32, n. 5, p. 648, doi. 10.1002/acp.3436
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- Article
Applying the segmenting principle to online geography slideshow lessons.
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- Educational Technology Research & Development, 2018, v. 66, n. 3, p. 563, doi. 10.1007/s11423-017-9554-x
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- Publication type:
- Article
A Computer-based Game that Promotes Mathematics Learning More than a Conventional Approach.
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- International Journal of Game-Based Learning, 2017, v. 7, n. 1, p. 36, doi. 10.4018/IJGBL.2017010103
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- Article