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Comparison of Procedural Content Item Generator versus Interactive Tool for Clinical Skills Acquisition in Physiotherapy Students.
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- Education Sciences, 2024, v. 14, n. 10, p. 1049, doi. 10.3390/educsci14101049
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- Article
A gamified virtual environment intervention for gait rehabilitation in Parkinson's Disease: co-creation and feasibility study.
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- Journal of NeuroEngineering & Rehabilitation (JNER), 2024, v. 21, n. 1, p. 1, doi. 10.1186/s12984-024-01399-6
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- Article
Effectiveness of an exercise intervention based on preactivation of the abdominal transverse muscle in patients with chronic nonspecific low back pain in primary care: a randomized control trial.
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- BMC Primary Care, 2023, v. 24, n. 1, p. 1, doi. 10.1186/s12875-023-02140-3
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- Article
Use of a gamified website to increase pain neurophysiology knowledge and improve satisfaction and motivation among students studying for a degree in physiotherapy: a quasi-experimental study.
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- BMC Medical Education, 2022, v. 22, n. 1, p. 1, doi. 10.1186/s12909-022-03457-w
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- Article
A treadmill training program in a gamified virtual reality environment combined with transcranial direct current stimulation in Parkinson's Disease: Study protocol for a randomized controlled trial.
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- PLoS ONE, 2024, v. 19, n. 7, p. 1, doi. 10.1371/journal.pone.0307304
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- Article