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Taking the Fourth Party further? Considering a shared virtual workspace for arbitration.
- Published in:
- Information & Communications Technology Law, 2006, v. 15, n. 2, p. 157, doi. 10.1080/13600830600676511
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- Publication type:
- Article
Visualizing Humans by Computer.
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- Educational Media International, 1992, v. 29, n. 4, p. 213, doi. 10.1080/0952398920290402
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- Publication type:
- Article
Perception-Link Behavior Model: Supporting a Novel Operator Interface for a Customizable Anthropomorphic Telepresence Robot.
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- Robotics, 2017, v. 6, n. 3, p. 16, doi. 10.3390/robotics6030016
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- Publication type:
- Article
A Virtual Reality System for the Training of Volunteers Involved in Health Emergency Situations.
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- CyberPsychology & Behavior, 2003, v. 6, n. 3, p. 267, doi. 10.1089/109493103322011551
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- Publication type:
- Article
Video Game Therapy for Emotional Regulation and Impulsivity Control in a Series of Treated Cases with Bulimia Nervosa.
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- European Eating Disorders Review, 2013, v. 21, n. 6, p. 493, doi. 10.1002/erv.2259
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- Publication type:
- Article
The Facial and Subjective Emotional Reaction in Response to a Video Game Designed to Train Emotional Regulation (Playmancer)
- Published in:
- 2012
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- Publication type:
- Journal Article
The Facial and Subjective Emotional Reaction in Response to a Video Game Designed to Train Emotional Regulation (Playmancer).
- Published in:
- European Eating Disorders Review, 2012, v. 20, n. 6, p. 484, doi. 10.1002/erv.2212
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- Publication type:
- Article
The Use of Videogames as Complementary Therapeutic Tool for Cognitive Behavioral Therapy in Bulimia Nervosa Patients.
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- CyberPsychology, Behavior & Social Networking, 2015, v. 18, n. 12, p. 744, doi. 10.1089/cyber.2015.0265
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- Publication type:
- Article
Information Systems in Small Business: Are They Used in Managerial Decisions?
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- American Journal of Small Business, 1982, v. 6, n. 4, p. 20, doi. 10.1177/104225878200600405
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- Publication type:
- Article
Extreme hip motion in professional ballet dancers: dynamic and morphological evaluation based on magnetic resonance imaging.
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- Skeletal Radiology, 2013, v. 42, n. 5, p. 689, doi. 10.1007/s00256-012-1544-9
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- Publication type:
- Article
Designing and Simulating Clothes.
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- International Journal of Image & Graphics, 2001, v. 1, n. 1, p. 1, doi. 10.1142/S0219467801000025
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- Publication type:
- Article
Assessment of Congruence and Impingement of the Hip Joint in Professional Ballet Dancers.
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- American Journal of Sports Medicine, 2011, v. 39, n. 3, p. 557, doi. 10.1177/0363546510386002
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- Publication type:
- Article
Mobile Augmented Heritage: Enabling Human Life in Ancient Pompeii.
- Published in:
- International Journal of Architectural Computing, 2007, v. 5, n. 2, p. 395, doi. 10.1260/1478-0771.5.2.396
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- Publication type:
- Article
Time-Dependent Illumination and Animation of Virtual Hagia-Sophia.
- Published in:
- International Journal of Architectural Computing, 2007, v. 5, n. 2, p. 283, doi. 10.1260/1478-0771.5.2.284
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- Publication type:
- Article
A Representation Protocol for Traditional Crafts.
- Published in:
- Heritage (2571-9408), 2022, v. 5, n. 2, p. 716, doi. 10.3390/heritage5020040
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- Publication type:
- Article
Realistic Virtual Humans for Cultural Heritage Applications.
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- Heritage (2571-9408), 2021, v. 4, n. 4, p. 4148, doi. 10.3390/heritage4040228
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- Publication type:
- Article
Explicit and Implicit Emotional Expression in Bulimia Nervosa in the Acute State and after Recovery.
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- PLoS ONE, 2014, v. 9, n. 7, p. 1, doi. 10.1371/journal.pone.0101639
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- Publication type:
- Article
Arm movement speed assessment via a Kinect camera: A preliminary study in healthy subjects.
- Published in:
- BioMedical Engineering OnLine, 2014, v. 13, n. 1, p. 1, doi. 10.1186/1475-925X-13-88
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- Publication type:
- Article
Arm movement speed assessment via a Kinect camera: a preliminary study in healthy subjects.
- Published in:
- 2014
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- Publication type:
- journal article
Special Section: Best Papers from the 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013).
- Published in:
- PRESENCE: Teleoperators & Virtual Environments, 2014, v. 23, n. 2, p. iii, doi. 10.1162/PRES_e_00175
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- Publication type:
- Article
Modelling Multi-Party Interactions among Virtual Characters, Robots, and Humans.
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- PRESENCE: Teleoperators & Virtual Environments, 2014, v. 23, n. 2, p. 172, doi. 10.1162/PRES_a_00179
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- Publication type:
- Article
A computational approach to calculate personalized pennation angle based on MRI: effect on motion analysis.
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- International Journal of Computer Assisted Radiology & Surgery, 2016, v. 11, n. 5, p. 683, doi. 10.1007/s11548-015-1251-9
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- Publication type:
- Article
Automatic measurement and visualization of focal femoral cartilage thickness in stress-based regions of interest using three-dimensional knee models.
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- International Journal of Computer Assisted Radiology & Surgery, 2016, v. 11, n. 5, p. 721, doi. 10.1007/s11548-015-1257-3
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- Publication type:
- Article
Assessment of cartilage contact pressure and loading in the hip joint during split posture.
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- International Journal of Computer Assisted Radiology & Surgery, 2016, v. 11, n. 5, p. 745, doi. 10.1007/s11548-015-1303-1
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- Publication type:
- Article
Coupling strategies for multi-resolution deformable meshes: expanding the pyramid approach beyond its one-way nature.
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- International Journal of Computer Assisted Radiology & Surgery, 2016, v. 11, n. 5, p. 695, doi. 10.1007/s11548-015-1241-y
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- Publication type:
- Article
Extreme leg motion analysis of professional ballet dancers via MRI segmentation of multiple leg postures.
- Published in:
- International Journal of Computer Assisted Radiology & Surgery, 2011, v. 6, n. 1, p. 47, doi. 10.1007/s11548-010-0474-z
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- Publication type:
- Article
An integrated platform for hip joint osteoarthritis analysis: design, implementation and results.
- Published in:
- International Journal of Computer Assisted Radiology & Surgery, 2010, v. 5, n. 4, p. 351, doi. 10.1007/s11548-010-0422-y
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- Publication type:
- Article
The influence of dynamics and speech on understanding humanoid facial expressions.
- Published in:
- International Journal of Advanced Robotic Systems, 2018, v. 15, n. 4, p. 1, doi. 10.1177/1729881418783158
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- Publication type:
- Article
Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation.
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- Medical & Biological Engineering & Computing, 2012, v. 50, n. 6, p. 595, doi. 10.1007/s11517-012-0873-0
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- Publication type:
- Article
Salsa dance learning evaluation and motion analysis in gamified virtual reality environment.
- Published in:
- Multimedia Tools & Applications, 2020, v. 79, n. 33/34, p. 24621, doi. 10.1007/s11042-020-09192-y
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- Publication type:
- Article
A Data-Driven Approach for Real-Time Clothes Simulation.
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- Computer Graphics Forum, 2005, v. 24, n. 2, p. 173, doi. 10.1111/j.1467-8659.2005.00841.x
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- Publication type:
- Article
Visyllable Based Speech Animation.
- Published in:
- Computer Graphics Forum, 2003, v. 22, n. 3, p. 631, doi. 10.1111/1467-8659.t01-2-00711
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- Publication type:
- Article
Real-time Animation of Dressed Virtual Humans.
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- Computer Graphics Forum, 2002, v. 21, n. 3, p. 327, doi. 10.1111/1467-8659.t01-1-00592
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- Publication type:
- Article
Modeling Dynamic Hair as a Continuum.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00525
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- Publication type:
- Article
Generating Animatable 3D Virtual Humans from Photographs.
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- Computer Graphics Forum, 2000, v. 19, n. 3, p. 0, doi. 10.1111/1467-8659.00392
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- Publication type:
- Article
A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments.
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- Computer Graphics Forum, 1997, v. 16, p. C177, doi. 10.1111/1467-8659.16.3conferenceissue.19
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- Publication type:
- Article
A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments.
- Published in:
- Computer Graphics Forum, 1997, v. 16, n. 3, p. C177, doi. 10.1111/1467-8659.00154
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- Publication type:
- Article
The Problematics of Human Prototyping and Animation.
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- Computer Graphics Forum, 1989, v. 8, n. 2, p. 115, doi. 10.1111/j.1467-8659.1989.tb00464.x
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- Publication type:
- Article
A User Study of a Humanoid Robot as a Social Mediator for Two-Person Conversations.
- Published in:
- International Journal of Social Robotics, 2020, v. 12, n. 5, p. 1031, doi. 10.1007/s12369-018-0478-3
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- Publication type:
- Article
Scenegraph-Based Platform for 3D Computer Graphics Training.
- Published in:
- International Journal of Information & Communication Technology Education, 2008, v. 4, n. 3, p. 20
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- Publication type:
- Article
Editorial issue 34.6.
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- Computer Animation & Virtual Worlds, 2023, v. 34, n. 6, p. 1, doi. 10.1002/cav.2227
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- Publication type:
- Article
Editorial Issue 34.5.
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- Computer Animation & Virtual Worlds, 2023, v. 34, n. 5, p. 1, doi. 10.1002/cav.2222
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- Publication type:
- Article
Editorial Issue 34.2.
- Published in:
- Computer Animation & Virtual Worlds, 2023, v. 34, n. 2, p. 1, doi. 10.1002/cav.2152
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- Publication type:
- Article
Engagement estimation of the elderly from wild multiparty human–robot interaction.
- Published in:
- Computer Animation & Virtual Worlds, 2022, v. 33, n. 6, p. 1, doi. 10.1002/cav.2120
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- Publication type:
- Article
Modeling craftspeople for cultural heritage: A case study.
- Published in:
- Computer Animation & Virtual Worlds, 2022, v. 33, n. 3/4, p. 1, doi. 10.1002/cav.2075
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- Publication type:
- Article
Editorial Issue 33.2.
- Published in:
- Computer Animation & Virtual Worlds, 2022, v. 33, n. 2, p. 1, doi. 10.1002/cav.2049
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- Publication type:
- Article
Editorial Issue 33.1.
- Published in:
- Computer Animation & Virtual Worlds, 2022, v. 33, n. 1, p. 1, doi. 10.1002/cav.2042
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- Publication type:
- Article
Editorial Issue 32.6.
- Published in:
- Computer Animation & Virtual Worlds, 2021, v. 32, n. 6, p. 1, doi. 10.1002/cav.2037
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- Publication type:
- Article
Editorial issue 32.5.
- Published in:
- Computer Animation & Virtual Worlds, 2021, v. 32, n. 5, p. 1, doi. 10.1002/cav.2034
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- Publication type:
- Article
Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Volleyball Games.
- Published in:
- Computer Animation & Virtual Worlds, 2021, v. 32, n. 3/4, p. 1, doi. 10.1002/cav.2008
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- Publication type:
- Article