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The Use of Videogames as Complementary Therapeutic Tool for Cognitive Behavioral Therapy in Bulimia Nervosa Patients.
- Published in:
- CyberPsychology, Behavior & Social Networking, 2015, v. 18, n. 12, p. 744, doi. 10.1089/cyber.2015.0265
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- Publication type:
- Article
Mobile Augmented Heritage: Enabling Human Life in Ancient Pompeii.
- Published in:
- International Journal of Architectural Computing, 2007, v. 5, n. 2, p. 395, doi. 10.1260/1478-0771.5.2.396
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- Publication type:
- Article
Time-Dependent Illumination and Animation of Virtual Hagia-Sophia.
- Published in:
- International Journal of Architectural Computing, 2007, v. 5, n. 2, p. 283, doi. 10.1260/1478-0771.5.2.284
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- Publication type:
- Article
The influence of dynamics and speech on understanding humanoid facial expressions.
- Published in:
- International Journal of Advanced Robotic Systems, 2018, v. 15, n. 4, p. 1, doi. 10.1177/1729881418783158
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- Publication type:
- Article
Information Systems in Small Business: Are They Used in Managerial Decisions?
- Published in:
- American Journal of Small Business, 1982, v. 6, n. 4, p. 20, doi. 10.1177/104225878200600405
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- Publication type:
- Article
Arm movement speed assessment via a Kinect camera: A preliminary study in healthy subjects.
- Published in:
- BioMedical Engineering OnLine, 2014, v. 13, n. 1, p. 1, doi. 10.1186/1475-925X-13-88
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- Publication type:
- Article
Arm movement speed assessment via a Kinect camera: a preliminary study in healthy subjects.
- Published in:
- 2014
- By:
- Publication type:
- journal article
Editorial issue 34.6.
- Published in:
- Computer Animation & Virtual Worlds, 2023, v. 34, n. 6, p. 1, doi. 10.1002/cav.2227
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- Publication type:
- Article
Editorial Issue 34.5.
- Published in:
- Computer Animation & Virtual Worlds, 2023, v. 34, n. 5, p. 1, doi. 10.1002/cav.2222
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- Publication type:
- Article
Editorial Issue 34.2.
- Published in:
- Computer Animation & Virtual Worlds, 2023, v. 34, n. 2, p. 1, doi. 10.1002/cav.2152
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- Publication type:
- Article
Engagement estimation of the elderly from wild multiparty human–robot interaction.
- Published in:
- Computer Animation & Virtual Worlds, 2022, v. 33, n. 6, p. 1, doi. 10.1002/cav.2120
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- Publication type:
- Article
Modeling craftspeople for cultural heritage: A case study.
- Published in:
- Computer Animation & Virtual Worlds, 2022, v. 33, n. 3/4, p. 1, doi. 10.1002/cav.2075
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- Publication type:
- Article
Editorial Issue 33.2.
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- Computer Animation & Virtual Worlds, 2022, v. 33, n. 2, p. 1, doi. 10.1002/cav.2049
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- Publication type:
- Article
Editorial Issue 33.1.
- Published in:
- Computer Animation & Virtual Worlds, 2022, v. 33, n. 1, p. 1, doi. 10.1002/cav.2042
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- Publication type:
- Article
Editorial Issue 32.6.
- Published in:
- Computer Animation & Virtual Worlds, 2021, v. 32, n. 6, p. 1, doi. 10.1002/cav.2037
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- Publication type:
- Article
Editorial issue 32.5.
- Published in:
- Computer Animation & Virtual Worlds, 2021, v. 32, n. 5, p. 1, doi. 10.1002/cav.2034
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- Publication type:
- Article
Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Volleyball Games.
- Published in:
- Computer Animation & Virtual Worlds, 2021, v. 32, n. 3/4, p. 1, doi. 10.1002/cav.2008
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- Publication type:
- Article
Editorial Issue 31.6.
- Published in:
- Computer Animation & Virtual Worlds, 2020, v. 31, n. 6, p. 1, doi. 10.1002/cav.1982
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- Publication type:
- Article
Editorial issue 32.1.
- Published in:
- Computer Animation & Virtual Worlds, 2021, v. 32, n. 1, p. 1, doi. 10.1002/cav.1991
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- Publication type:
- Article
Editorial.
- Published in:
- Computer Animation & Virtual Worlds, 2020, v. 31, n. 4/5, p. 1, doi. 10.1002/cav.1968
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- Publication type:
- Article
Editorial issue 31.3.
- Published in:
- Computer Animation & Virtual Worlds, 2020, v. 31, n. 3, p. 1, doi. 10.1002/cav.1930
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- Publication type:
- Article
Editorial issue 31.2.
- Published in:
- Computer Animation & Virtual Worlds, 2020, v. 31, n. 2, p. 1, doi. 10.1002/cav.1925
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- Publication type:
- Article
Hierarchical planning‐based crowd formation.
- Published in:
- Computer Animation & Virtual Worlds, 2019, v. 30, n. 6, p. N.PAG, doi. 10.1002/cav.1875
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- Publication type:
- Article
EDITORIAL.
- Published in:
- Computer Animation & Virtual Worlds, 2019, v. 30, n. 3/4, p. N.PAG, doi. 10.1002/cav.1911
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- Publication type:
- Article
Editorial Issue 29.1.
- Published in:
- Computer Animation & Virtual Worlds, 2018, v. 29, n. 1, p. 1, doi. 10.1002/cav.1803
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- Publication type:
- Article
Editorial Issue 28.6.
- Published in:
- 2017
- By:
- Publication type:
- Editorial
Editorial Issue 28.5.
- Published in:
- 2017
- By:
- Publication type:
- Editorial
Automatic 3D garment positioning based on surface metric.
- Published in:
- Computer Animation & Virtual Worlds, 2017, v. 28, n. 3/4, p. n/a, doi. 10.1002/cav.1770
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- Publication type:
- Article
Editorial Issue 28.2.
- Published in:
- 2017
- By:
- Publication type:
- Editorial
Editorial Issue 27.6.
- Published in:
- 2016
- By:
- Publication type:
- Editorial
Continuous body emotion recognition system during theater performances.
- Published in:
- Computer Animation & Virtual Worlds, 2016, v. 27, p. 311, doi. 10.1002/cav.1714
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- Publication type:
- Article
PCMD: personality-characterized mood dynamics model toward personalized virtual characters.
- Published in:
- Computer Animation & Virtual Worlds, 2015, v. 26, n. 3/4, p. 237, doi. 10.1002/cav.1660
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- Publication type:
- Article
Editorial issue 26.2.
- Published in:
- 2015
- By:
- Publication type:
- Editorial
Editorial Issue 26.1.
- Published in:
- 2015
- By:
- Publication type:
- Editorial
Editorial Issue 25.5-6.
- Published in:
- Computer Animation & Virtual Worlds, 2014, v. 25, n. 5/6, p. 519, doi. 10.1002/cav.1626
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- Publication type:
- Article
Hierarchical structures for collision checking between virtual characters.
- Published in:
- Computer Animation & Virtual Worlds, 2014, v. 25, n. 3/4, p. 333, doi. 10.1002/cav.1592
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- Publication type:
- Article
Editorial Issue 25.2.
- Published in:
- 2014
- By:
- Publication type:
- Editorial
Editorial Issue 25.1.
- Published in:
- Computer Animation & Virtual Worlds, 2014, v. 25, n. 1, p. 1, doi. 10.1002/cav.1570
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- Publication type:
- Article
Editorial Issue 24.5.
- Published in:
- Computer Animation & Virtual Worlds, 2013, v. 24, n. 5, p. 443, doi. 10.1002/cav.1548
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- Publication type:
- Article
Editorial Issue 24.6.
- Published in:
- Computer Animation & Virtual Worlds, 2013, v. 24, n. 6, p. 525, doi. 10.1002/cav.1569
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- Publication type:
- Article
Toward socially responsible agents: integrating attachment and learning in emotional decision-making.
- Published in:
- Computer Animation & Virtual Worlds, 2013, v. 24, n. 3/4, p. 327, doi. 10.1002/cav.1515
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- Publication type:
- Article
Editorial Issue 24.2.
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- Computer Animation & Virtual Worlds, 2013, v. 24, n. 2, p. 85, doi. 10.1002/cav.1496
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- Publication type:
- Article
Editorial Issue 24.1.
- Published in:
- Computer Animation & Virtual Worlds, 2013, v. 24, n. 1, p. 1, doi. 10.1002/cav.1495
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- Publication type:
- Article
Politeness improves interactivity in dense crowds.
- Published in:
- Computer Animation & Virtual Worlds, 2012, v. 23, n. 6, p. 569, doi. 10.1002/cav.1472
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- Publication type:
- Article
Editorial Issue 23.6.
- Published in:
- Computer Animation & Virtual Worlds, 2012, v. 23, n. 6, p. 533, doi. 10.1002/cav.1493
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- Publication type:
- Article
Editorial Issue 23.5.
- Published in:
- Computer Animation & Virtual Worlds, 2012, v. 23, n. 5, p. 467, doi. 10.1002/cav.1490
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- Publication type:
- Article
Editorial.
- Published in:
- Computer Animation & Virtual Worlds, 2011, v. 22, n. 6, p. 485, doi. 10.1002/cav.436
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- Publication type:
- Article
Editorial.
- Published in:
- Computer Animation & Virtual Worlds, 2011, v. 22, n. 5, p. 405, doi. 10.1002/cav.434
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- Publication type:
- Article
Editorial Issue 22.4.
- Published in:
- Computer Animation & Virtual Worlds, 2011, v. 22, n. 4, p. 333, doi. 10.1002/cav.430
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- Publication type:
- Article
Editorial.
- Published in:
- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 79, doi. 10.1002/cav.419
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- Publication type:
- Article