Found: 127
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Synthetic faces: Analysis and applications.
- Published in:
- International Journal of Imaging Systems & Technology, 2003, v. 13, n. 1, p. 65, doi. 10.1002/ima.10043
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- Publication type:
- Article
Nature grasping by a cable-driven under-actuated anthropomorphic robotic hand.
- Published in:
- Telkomnika, 2019, v. 17, n. 1, p. 1, doi. 10.12928/TELKOMNIKA.v17i1.11006
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- Publication type:
- Article
Assessment of Congruence and Impingement of the Hip Joint in Professional Ballet Dancers.
- Published in:
- American Journal of Sports Medicine, 2011, v. 39, n. 3, p. 557, doi. 10.1177/0363546510386002
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- Publication type:
- Article
Mobile Augmented Heritage: Enabling Human Life in Ancient Pompeii.
- Published in:
- International Journal of Architectural Computing, 2007, v. 5, n. 2, p. 395, doi. 10.1260/1478-0771.5.2.396
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- Publication type:
- Article
Time-Dependent Illumination and Animation of Virtual Hagia-Sophia.
- Published in:
- International Journal of Architectural Computing, 2007, v. 5, n. 2, p. 283, doi. 10.1260/1478-0771.5.2.284
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- Publication type:
- Article
Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation.
- Published in:
- Medical & Biological Engineering & Computing, 2012, v. 50, n. 6, p. 595, doi. 10.1007/s11517-012-0873-0
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- Publication type:
- Article
Designing and Simulating Clothes.
- Published in:
- International Journal of Image & Graphics, 2001, v. 1, n. 1, p. 1, doi. 10.1142/S0219467801000025
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- Publication type:
- Article
Information Systems in Small Business: Are They Used in Managerial Decisions?
- Published in:
- American Journal of Small Business, 1982, v. 6, n. 4, p. 20, doi. 10.1177/104225878200600405
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- Publication type:
- Article
Salsa dance learning evaluation and motion analysis in gamified virtual reality environment.
- Published in:
- Multimedia Tools & Applications, 2020, v. 79, n. 33/34, p. 24621, doi. 10.1007/s11042-020-09192-y
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- Publication type:
- Article
Explicit and Implicit Emotional Expression in Bulimia Nervosa in the Acute State and after Recovery.
- Published in:
- PLoS ONE, 2014, v. 9, n. 7, p. 1, doi. 10.1371/journal.pone.0101639
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- Publication type:
- Article
Real-Time Subspace Integration for Example-Based Elastic Material.
- Published in:
- Computer Graphics Forum, 2015, v. 34, n. 2, p. 395, doi. 10.1111/cgf.12569
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- Publication type:
- Article
A Data-Driven Approach for Real-Time Clothes Simulation.
- Published in:
- Computer Graphics Forum, 2005, v. 24, n. 2, p. 173, doi. 10.1111/j.1467-8659.2005.00841.x
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- Publication type:
- Article
Visyllable Based Speech Animation.
- Published in:
- Computer Graphics Forum, 2003, v. 22, n. 3, p. 631, doi. 10.1111/1467-8659.t01-2-00711
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- Publication type:
- Article
Real-time Animation of Dressed Virtual Humans.
- Published in:
- Computer Graphics Forum, 2002, v. 21, n. 3, p. 327, doi. 10.1111/1467-8659.t01-1-00592
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- Publication type:
- Article
Modeling Dynamic Hair as a Continuum.
- Published in:
- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00525
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- Publication type:
- Article
Generating Animatable 3D Virtual Humans from Photographs.
- Published in:
- Computer Graphics Forum, 2000, v. 19, n. 3, p. 0, doi. 10.1111/1467-8659.00392
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- Publication type:
- Article
A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments.
- Published in:
- Computer Graphics Forum, 1997, v. 16, p. C177, doi. 10.1111/1467-8659.16.3conferenceissue.19
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- Publication type:
- Article
A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments.
- Published in:
- Computer Graphics Forum, 1997, v. 16, n. 3, p. C177, doi. 10.1111/1467-8659.00154
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- Publication type:
- Article
Efficient self-collision detection on smoothly discretized surface animations using geometrical shape regularity.
- Published in:
- Computer Graphics Forum, 1994, v. 13, n. 3, p. 155, doi. 10.1111/1467-8659.1330155
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- Publication type:
- Article
An Integrated System for Modeling, Animating and Rendering Hair.
- Published in:
- Computer Graphics Forum, 1993, v. 12, n. 3, p. 211, doi. 10.1111/1467-8659.1230211
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- Publication type:
- Article
Simulation of Facial Muscle Actions Based on Rational Free Form Deformations.
- Published in:
- Computer Graphics Forum, 1992, v. 11, n. 3, p. 59, doi. 10.1111/1467-8659.1130059
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- Publication type:
- Article
The Problematics of Human Prototyping and Animation.
- Published in:
- Computer Graphics Forum, 1989, v. 8, n. 2, p. 115, doi. 10.1111/j.1467-8659.1989.tb00464.x
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- Publication type:
- Article
Measuring Anthropomorphism of a New Humanoid Hand-Arm System.
- Published in:
- International Journal of Social Robotics, 2023, v. 15, n. 8, p. 1341, doi. 10.1007/s12369-023-00999-x
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- Publication type:
- Article
A User Study of a Humanoid Robot as a Social Mediator for Two-Person Conversations.
- Published in:
- International Journal of Social Robotics, 2020, v. 12, n. 5, p. 1031, doi. 10.1007/s12369-018-0478-3
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- Publication type:
- Article
Arm movement speed assessment via a Kinect camera: A preliminary study in healthy subjects.
- Published in:
- BioMedical Engineering OnLine, 2014, v. 13, n. 1, p. 1, doi. 10.1186/1475-925X-13-88
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- Publication type:
- Article
Arm movement speed assessment via a Kinect camera: a preliminary study in healthy subjects.
- Published in:
- 2014
- By:
- Publication type:
- journal article
Extreme hip motion in professional ballet dancers: dynamic and morphological evaluation based on magnetic resonance imaging.
- Published in:
- Skeletal Radiology, 2013, v. 42, n. 5, p. 689, doi. 10.1007/s00256-012-1544-9
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- Publication type:
- Article
A Representation Protocol for Traditional Crafts.
- Published in:
- Heritage (2571-9408), 2022, v. 5, n. 2, p. 716, doi. 10.3390/heritage5020040
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- Publication type:
- Article
Multimodal Narratives for the Presentation of Silk Heritage in the Museum.
- Published in:
- Heritage (2571-9408), 2022, v. 5, n. 1, p. 461, doi. 10.3390/heritage5010027
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- Publication type:
- Article
Traditional Craft Training and Demonstration in Museums.
- Published in:
- Heritage (2571-9408), 2022, v. 5, n. 1, p. 431, doi. 10.3390/heritage5010025
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- Publication type:
- Article
Mixed-Reality Demonstration and Training of Glassblowing.
- Published in:
- Heritage (2571-9408), 2022, v. 5, n. 1, p. 103, doi. 10.3390/heritage5010006
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- Publication type:
- Article
Realistic Virtual Humans for Cultural Heritage Applications.
- Published in:
- Heritage (2571-9408), 2021, v. 4, n. 4, p. 4148, doi. 10.3390/heritage4040228
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- Publication type:
- Article
Scenegraph-Based Platform for 3D Computer Graphics Training.
- Published in:
- International Journal of Information & Communication Technology Education, 2008, v. 4, n. 3, p. 20
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- Publication type:
- Article
The influence of dynamics and speech on understanding humanoid facial expressions.
- Published in:
- International Journal of Advanced Robotic Systems, 2018, v. 15, n. 4, p. 1, doi. 10.1177/1729881418783158
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- Publication type:
- Article
Nadine: A large language model‐driven intelligent social robot with affective capabilities and human‐like memory.
- Published in:
- Computer Animation & Virtual Worlds, 2024, v. 35, n. 4, p. 1, doi. 10.1002/cav.2290
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- Publication type:
- Article
Editorial issue 34.6.
- Published in:
- Computer Animation & Virtual Worlds, 2023, v. 34, n. 6, p. 1, doi. 10.1002/cav.2227
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- Publication type:
- Article
Editorial Issue 34.5.
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- Computer Animation & Virtual Worlds, 2023, v. 34, n. 5, p. 1, doi. 10.1002/cav.2222
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- Publication type:
- Article
Editorial Issue 34.2.
- Published in:
- Computer Animation & Virtual Worlds, 2023, v. 34, n. 2, p. 1, doi. 10.1002/cav.2152
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- Publication type:
- Article
Engagement estimation of the elderly from wild multiparty human–robot interaction.
- Published in:
- Computer Animation & Virtual Worlds, 2022, v. 33, n. 6, p. 1, doi. 10.1002/cav.2120
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- Publication type:
- Article
Modeling craftspeople for cultural heritage: A case study.
- Published in:
- Computer Animation & Virtual Worlds, 2022, v. 33, n. 3/4, p. 1, doi. 10.1002/cav.2075
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- Publication type:
- Article
Editorial Issue 33.2.
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- Computer Animation & Virtual Worlds, 2022, v. 33, n. 2, p. 1, doi. 10.1002/cav.2049
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- Publication type:
- Article
Editorial Issue 33.1.
- Published in:
- Computer Animation & Virtual Worlds, 2022, v. 33, n. 1, p. 1, doi. 10.1002/cav.2042
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- Publication type:
- Article
Editorial Issue 32.6.
- Published in:
- Computer Animation & Virtual Worlds, 2021, v. 32, n. 6, p. 1, doi. 10.1002/cav.2037
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- Publication type:
- Article
Editorial issue 32.5.
- Published in:
- Computer Animation & Virtual Worlds, 2021, v. 32, n. 5, p. 1, doi. 10.1002/cav.2034
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- Publication type:
- Article
Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Volleyball Games.
- Published in:
- Computer Animation & Virtual Worlds, 2021, v. 32, n. 3/4, p. 1, doi. 10.1002/cav.2008
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- Publication type:
- Article
Editorial issue 32.2.
- Published in:
- Computer Animation & Virtual Worlds, 2021, v. 32, n. 2, p. 1, doi. 10.1002/cav.1994
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- Publication type:
- Article
Editorial issue 32.1.
- Published in:
- Computer Animation & Virtual Worlds, 2021, v. 32, n. 1, p. 1, doi. 10.1002/cav.1991
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- Publication type:
- Article
Editorial Issue 31.6.
- Published in:
- Computer Animation & Virtual Worlds, 2020, v. 31, n. 6, p. 1, doi. 10.1002/cav.1982
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- Publication type:
- Article
Editorial.
- Published in:
- Computer Animation & Virtual Worlds, 2020, v. 31, n. 4/5, p. 1, doi. 10.1002/cav.1968
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- Publication type:
- Article
Editorial issue 31.3.
- Published in:
- Computer Animation & Virtual Worlds, 2020, v. 31, n. 3, p. 1, doi. 10.1002/cav.1930
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- Publication type:
- Article