Found: 23
Select item for more details and to access through your institution.
A REVIEW OF CAUSES, DIAGNOSTICS AND EFFECTS OF PERIIMPLANTITIS.
- Published in:
- Scientific Works. Series C, Veterinary Medicine, 2021, v. 67, n. 2, p. 139
- By:
- Publication type:
- Article
ASSISTIVE I.T. FOR VISUALLY IMPAIRED PEOPLE.
- Published in:
- Journal of Information Systems & Operations Management, 2013, v. 7, n. 2, p. 194
- By:
- Publication type:
- Article
Overcoming Fear and Improving Public Speaking Skills through Adaptive VR Training.
- Published in:
- Electronics (2079-9292), 2024, v. 13, n. 11, p. 2042, doi. 10.3390/electronics13112042
- By:
- Publication type:
- Article
VR TRAINING SYSTEMS FOR PUBLIC SPEAKING -- A QUALITATIVE SURVEY.
- Published in:
- eLearning & Software for Education, 2021, v. 2, p. 174, doi. 10.12753/2066-026X-21-092
- By:
- Publication type:
- Article
COLLABORATIVE AUGMENTED REALITY - A SURVEY.
- Published in:
- eLearning & Software for Education, 2020, v. 2, p. 171, doi. 10.12753/2066-026X-20-107
- By:
- Publication type:
- Article
IMMERSIVE EDUCATION IN SMART EDUCATIONAL BUILDINGS.
- Published in:
- eLearning & Software for Education, 2020, v. 2, p. 11, doi. 10.12753/2066-026X-20-087
- By:
- Publication type:
- Article
Virtual Interaction for Visually Impaired and Sighted People.
- Published in:
- eLearning & Software for Education, 2019, v. 1, p. 209, doi. 10.12753/2066-026X-19-028
- By:
- Publication type:
- Article
LibQuest - Revitalize Libraries and Reading Through Gamification.
- Published in:
- eLearning & Software for Education, 2019, v. 1, p. 173, doi. 10.12753/2066-026X-19-023
- By:
- Publication type:
- Article
Design and Development of a Serious Game for Treating Acrophobia.
- Published in:
- eLearning & Software for Education, 2018, v. 2, p. 182, doi. 10.12753/2066-026X-18-095
- By:
- Publication type:
- Article
TREATING ACROPHOBIA WITH THE HELP OF VIRTUAL REALITY.
- Published in:
- eLearning & Software for Education, 2017, v. 2, p. 458, doi. 10.12753/2066-026X-17-150
- By:
- Publication type:
- Article
FROM GAME DESIGN TO GAMIFICATION AND SERIOUS GAMING - HOW GAME DESIGN PRINCIPLES APPLY TO EDUCATIONAL GAMING.
- Published in:
- eLearning & Software for Education, 2016, n. 1, p. 334, doi. 10.12753/2066-026X-16-047
- By:
- Publication type:
- Article
IT-SUPPORTED LIFELONG LEARNING PRACTICES IN DANUBE REGION COUNTRIES.
- Published in:
- eLearning & Software for Education, 2016, n. 1, p. 320, doi. 10.12753/2066-026X-16-045
- By:
- Publication type:
- Article
IMPROVING ERGONOMICS FOR SEDENTARY JOBS THROUGH BODYPOSTURE MONITORING.
- Published in:
- eLearning & Software for Education, 2015, n. 1, p. 549, doi. 10.12753/2066-026X-15-080
- By:
- Publication type:
- Article
FROM CLASSIC MATH SCHOOL BOOKS TO INTERACTIVE GAMIFIED ELEARNING.
- Published in:
- eLearning & Software for Education, 2015, n. 1, p. 146, doi. 10.12753/2066-026X-15-022
- By:
- Publication type:
- Article
EXPERIMENTS ON TRAINING THE SOUND LOCALIZATION ABILITIES: A SYSTEMATIC REVIEW.
- Published in:
- eLearning & Software for Education, 2014, n. 2, p. 34, doi. 10.12753/2066-026X-14-058
- By:
- Publication type:
- Article
AN ONLINE CLOUD BASED MOBILE ENABLED 3D HUMAN BODY E-LEARNING SOLUTION.
- Published in:
- eLearning & Software for Education, 2014, n. 1, p. 45, doi. 10.12753/2066-026X-14-006
- By:
- Publication type:
- Article
Applications of Machine Learning in Periodontology and Implantology: A Comprehensive Review.
- Published in:
- Annals of Biomedical Engineering, 2024, v. 52, n. 9, p. 2348, doi. 10.1007/s10439-024-03559-0
- By:
- Publication type:
- Article
Correction: Applications of Machine Learning in Periodontology and Implantology: A Comprehensive Review.
- Published in:
- 2024
- By:
- Publication type:
- Correction Notice
CultReal—A Rapid Development Platform for AR Cultural Spaces, with Fused Localization.
- Published in:
- Sensors (14248220), 2021, v. 21, n. 19, p. 6618, doi. 10.3390/s21196618
- By:
- Publication type:
- Article
A Comprehensive Survey of Indoor Localization Methods Based on Computer Vision.
- Published in:
- Sensors (14248220), 2020, v. 20, n. 9, p. 2641, doi. 10.3390/s20092641
- By:
- Publication type:
- Article
Flying a Quadcopter—An Audio Entertainment and Training Game for the Visually Impaired.
- Published in:
- Applied Sciences (2076-3417), 2023, v. 13, n. 11, p. 6769, doi. 10.3390/app13116769
- By:
- Publication type:
- Article
A Framework for Learning and Rapid Implementation of Real-Time Global Illumination Methods.
- Published in:
- Applied Sciences (2076-3417), 2022, v. 12, n. 11, p. 5654, doi. 10.3390/app12115654
- By:
- Publication type:
- Article
Campusul de realitate mixtă 3DUPB - o perspectivă asupra felului în care mediile de realitate mixtă pot modela viitorul.
- Published in:
- Romanian Journal of Human - Computer Interaction, 2013, v. 6, n. 1, p. 35
- By:
- Publication type:
- Article