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Emotion Classification Based on Biophysical Signals and Machine Learning Techniques.
- Published in:
- Symmetry (20738994), 2020, v. 12, n. 1, p. 21, doi. 10.3390/sym12010021
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- Article
A Review and Mathematical Treatment of Infinity on the Smith Chart, 3D Smith Chart and Hyperbolic Smith Chart.
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- Symmetry (20738994), 2018, v. 10, n. 10, p. 458, doi. 10.3390/sym10100458
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- Article
Multimodal Perceptual Training for Improving Spatial Auditory Performance in Blind and Sighted Listeners.
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- Archives of Acoustics, 2015, v. 40, n. 4, p. 491, doi. 10.1515/aoa-2015-0049
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- Article
Improving the Audio Game--Playing Performances of People with Visual Impairments Through Multimodal Training.
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- Journal of Visual Impairment & Blindness, 2017, v. 111, n. 2, p. 148, doi. 10.1177/0145482X1711100206
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- Article
EVALUATING SMART COMMUNICATION AND MONITORING TECHNOLOGIES FOR HOSPITAL HYGIENE WORKFLOWS.
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- Journal of Information Systems & Operations Management, 2016, v. 10, n. 1, p. 1
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- Article
SPATIAL AUDITORY REPRESENTATION IN THE CASE OF THE VISUALLY IMPAIRED PEOPLE.
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- Journal of Information Systems & Operations Management, 2015, v. 9, n. 1, p. 1
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- Article
ASSISTIVE I.T. FOR VISUALLY IMPAIRED PEOPLE.
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- Journal of Information Systems & Operations Management, 2013, v. 7, n. 2, p. 194
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- Article
Overcoming Fear and Improving Public Speaking Skills through Adaptive VR Training.
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- Electronics (2079-9292), 2024, v. 13, n. 11, p. 2042, doi. 10.3390/electronics13112042
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- Article
VR TRAINING SYSTEMS FOR PUBLIC SPEAKING -- A QUALITATIVE SURVEY.
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- eLearning & Software for Education, 2021, v. 2, p. 174, doi. 10.12753/2066-026X-21-092
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- Article
AUGMENTED REALITY IN EDUCATION -- A MULTI-PERSPECTIVE SURVEY.
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- eLearning & Software for Education, 2021, v. 2, p. 145, doi. 10.12753/2066-026X-21-089
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- Article
LIBQUEST – A CHALLENGE TO READ BOOKS THROUGH FUN.
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- eLearning & Software for Education, 2021, v. 1, p. 519, doi. 10.12753/2066-026X-21-065
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- Article
RAPID MODELLING TECHNIQUES FOR 3D RECONSTRUCTION OF HISTORICAL BUILDINGS, FOR IMMERSIVE VIRTUAL ENVIRONMENTS.
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- eLearning & Software for Education, 2020, v. 3, p. 523, doi. 10.12753/2066-026X-20-240
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- Article
COLLABORATIVE AUGMENTED REALITY - A SURVEY.
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- eLearning & Software for Education, 2020, v. 2, p. 171, doi. 10.12753/2066-026X-20-107
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- Article
IMMERSIVE EDUCATION IN SMART EDUCATIONAL BUILDINGS.
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- eLearning & Software for Education, 2020, v. 2, p. 11, doi. 10.12753/2066-026X-20-087
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- Article
SOCIO-COLLABORATIVE READING THROUGH AR-ANNOTATIONS OVER PHYSICAL BOOKS.
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- eLearning & Software for Education, 2020, v. 1, p. 159, doi. 10.12753/2066-026X-20-020
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- Article
LIBQUEST INITIAL PROTOTYPE - MIXED-REALITY QUESTS TO REVITALIZE LIBRARIES AND READING.
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- eLearning & Software for Education, 2020, v. 1, p. 127, doi. 10.12753/2066-026X-19-016
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- Article
Virtual Interaction for Visually Impaired and Sighted People.
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- eLearning & Software for Education, 2019, v. 1, p. 209, doi. 10.12753/2066-026X-19-028
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- Article
LibQuest - Revitalize Libraries and Reading Through Gamification.
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- eLearning & Software for Education, 2019, v. 1, p. 173, doi. 10.12753/2066-026X-19-023
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- Article
Virtual Reality Training System for Improving Interview Performance.
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- eLearning & Software for Education, 2018, v. 2, p. 262, doi. 10.12753/2066-026X-18-106
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- Article
Learning Math by Interactive Visual Modelling.
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- eLearning & Software for Education, 2018, v. 2, p. 70, doi. 10.12753/2066-026X-18-080
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- Article
Designing a Virtual Reality Learning Management System.
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- eLearning & Software for Education, 2018, v. 2, p. 11, doi. 10.12753/2066-026X-18-072
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- Article
MODELLING CLIMATE CHANGE IMPACTS USING ONLINE PLATFORMS.
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- eLearning & Software for Education, 2017, v. 2, p. 515, doi. 10.12753/2066-026X-17-158
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- Article
BIOMETRIC DATA IN LEARNING ANALYTICS: A SURVEY ON EXISTING APPLICATIONS.
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- eLearning & Software for Education, 2017, v. 2, p. 465, doi. 10.12753/2066-026X-17-151
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- Article
TREATING ACROPHOBIA WITH THE HELP OF VIRTUAL REALITY.
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- eLearning & Software for Education, 2017, v. 2, p. 458, doi. 10.12753/2066-026X-17-150
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- Article
GEOGRAPHIC VISUALIZATIONS OF THE E-LEARNING USAGE IN ROMANIA.
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- eLearning & Software for Education, 2017, v. 2, p. 11, doi. 10.12753/2066-026X-17-088
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- Article
MLEARNING APPLICATION FOR ECOSYSTEM SERVICES ASSESSMENT ON SITE.
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- eLearning & Software for Education, 2016, n. 1, p. 386, doi. 10.12753/2066-026X-16-055
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- Article
FROM GAME DESIGN TO GAMIFICATION AND SERIOUS GAMING - HOW GAME DESIGN PRINCIPLES APPLY TO EDUCATIONAL GAMING.
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- eLearning & Software for Education, 2016, n. 1, p. 334, doi. 10.12753/2066-026X-16-047
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- Article
GAMIFIED 3D VIRTUAL LEARNING ENVIRONMENT FOR IMPROVED STUDENTS' MOTIVATION AND LEARNING EVALUATION. A CASE STUDY ON "3DUPB" CAMPUS.
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- eLearning & Software for Education, 2015, n. 2, p. 94, doi. 10.12753/2066-026X-15-104
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- Article
ICT SUPPORTED LEARNING FOR NEUROMOTOR REHABILITATION - ACHIEVEMENTS, ISSUES AND TRENDS.
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- eLearning & Software for Education, 2015, n. 1, p. 594, doi. 10.12753/2066-026X-15-086
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- Article
SIMULATION AND VISUALIZATION TOOL TO EXPLORE THE IMPACTS OF COMPLEX AND CROSS-RELATED ENVIRONMENT CHANGES.
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- eLearning & Software for Education, 2015, n. 1, p. 573, doi. 10.12753/2066-026X-15-083
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- Article
IMPROVING ERGONOMICS FOR SEDENTARY JOBS THROUGH BODYPOSTURE MONITORING.
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- eLearning & Software for Education, 2015, n. 1, p. 549, doi. 10.12753/2066-026X-15-080
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- Article
HEALTH-RELATED IMPACT, ADVANTAGES AND DISADVANTAGES OF ICT USE IN EDUCATION, COMPARED TO THEIR ABSENCE IN THE PAST.
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- eLearning & Software for Education, 2015, n. 1, p. 557, doi. 10.12753/2066-026X-15-081
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- Article
COMPARATIVE RESEARCH ON SOUND LOCALIZATION ACCURACY IN THE FREE-FIELD AND VIRTUAL AUDITORY DISPLAYS.
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- eLearning & Software for Education, 2015, n. 1, p. 540, doi. 10.12753/2066-026X-15-079
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- Article
THE ROLE OF PERCEPTUAL FEEDBACK TRAINING ON SOUND LOCALIZATION ACCURACY IN AUDIO EXPERIMENTS.
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- eLearning & Software for Education, 2015, n. 1, p. 502, doi. 10.12753/2066-026X-15-074
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- Article
CHALLENGES AND ISSUES FOR SUCCESSFULLY APPLYING VIRTUAL REALITY IN MEDICAL REHABILITATION.
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- eLearning & Software for Education, 2015, n. 1, p. 494, doi. 10.12753/2066-026X-15-073
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- Article
ACCESS CONTROL TO THE RESOURCES OF AN OPEN DISTRIBUTED EUROPEAN VIRTUAL CAMPUS PLATFORM.
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- eLearning & Software for Education, 2015, n. 1, p. 216, doi. 10.12753/2066-026X-15-032
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- Article
EXPERIMENTS ON TRAINING THE SOUND LOCALIZATION ABILITIES: A SYSTEMATIC REVIEW.
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- eLearning & Software for Education, 2014, n. 2, p. 34, doi. 10.12753/2066-026X-14-058
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- Article
BLENDED LEARNING IN A MIXED REALITY-BASED 3D MULTI-USER VIRTUAL ENVIRONMENT.
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- eLearning & Software for Education, 2014, n. 1, p. 105, doi. 10.12753/2066-026X-14-015
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- Article
TRAINING SYSTEM FOR IMPROVING SPATIAL SOUND LOCALIZATION.
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- eLearning & Software for Education, 2014, n. 1, p. 79, doi. 10.12753/2066-026X-14-011
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- Article
TECHNOLOGIES FOR MONITORING STUDENTS BODY POSTURE AND PHYSIOLOGICAL PARAMETERS DURING LEARNING.
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- eLearning & Software for Education, 2014, n. 1, p. 67, doi. 10.12753/2066-026X-14-009
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- Article
PROTOTYPING A 3D MMO VIRTUAL ENVIRONMENT FOR CHEMISTRY LEARNING.
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- eLearning & Software for Education, 2014, n. 1, p. 24, doi. 10.12753/2066-026X-14-003
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- Article
VIRTUAL REALITY-BASED BIOLOGY LEARNING MODULE.
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- eLearning & Software for Education, 2013, n. 2, p. 621, doi. 10.12753/2066-026X-13-209
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- Article
GAME-BASED LEARNING WITH AUGMENTED REALITY - FROM TECHNOLOGY'S AFFORDANCES TO GAME DESIGN AND EDUCATIONAL SCENARIOS.
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- eLearning & Software for Education, 2013, n. 2, p. 105, doi. 10.12753/2066-026X-13-124
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- Article
HUMAN GENDER CLASSIFICATION USING KINECT SENSOR: A REVIEW.
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- BAU Journal - Science & Technology, 2023, v. 5, n. 1, p. 1, doi. 10.54729/2959-331X.1105
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- Article
EVALUATING A MIXED-REALITY 3D VIRTUAL CAMPUS WITH BIG DATA AND LEARNING ANALYTICS: A TRANSVERSAL STUDY.
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- Journal of E-Learning & Knowledge Society, 2016, v. 12, n. 2, p. 42
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- Article
Multispectral Imaging for Skin Diseases Assessment—State of the Art and Perspectives.
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- Sensors (14248220), 2023, v. 23, n. 8, p. 3888, doi. 10.3390/s23083888
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- Article
CultReal—A Rapid Development Platform for AR Cultural Spaces, with Fused Localization.
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- Sensors (14248220), 2021, v. 21, n. 19, p. 6618, doi. 10.3390/s21196618
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- Article
Machine Learning Methods for Fear Classification Based on Physiological Features.
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- Sensors (14248220), 2021, v. 21, n. 13, p. 4519, doi. 10.3390/s21134519
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- Article
Integrating Biosignals Measurement in Virtual Reality Environments for Anxiety Detection.
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- Sensors (14248220), 2020, v. 20, n. 24, p. 7088, doi. 10.3390/s20247088
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- Article
Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement.
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- Sensors (14248220), 2020, v. 20, n. 21, p. 6045, doi. 10.3390/s20216045
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- Article