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A New Frontier in Digital Content Policy: Case Studies in the Regulation of Virtual Goods and Artificial Scarcity.
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- Policy & Internet, 2010, v. 2, n. 3, p. 7, doi. 10.2202/1944-2866.1070
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- Article
Online Labour Index 2020: New ways to measure the world's remote freelancing market.
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- Big Data & Society, 2021, p. 1, doi. 10.1177/20539517211043240
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- Article
Labour market digitalization and social class: evidence of mobility and reproduction from a European survey of online platform workers.
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- Socio-Economic Review, 2023, v. 21, n. 4, p. 1945, doi. 10.1093/ser/mwad049
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- Article
Antagonism beyond employment: how the 'subordinated agency' of labour platforms generates conflict in the remote gig economy.
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- Socio-Economic Review, 2021, v. 19, n. 4, p. 1369, doi. 10.1093/ser/mwab016
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- Article
The Global Platform Economy: A New Offshoring Institution Enabling Emerging-Economy Microproviders.
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- Journal of Management, 2019, v. 45, n. 2, p. 567, doi. 10.1177/0149206318786781
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- Article
Distancing Bonus Or Downscaling Loss? The Changing Livelihood of Us Online Workers in Times of COVID‐19.
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- Tijdschrift voor Economische en Sociale Geografie (Journal of Economic & Social Geography), 2020, v. 111, n. 3, p. 561, doi. 10.1111/tesg.12455
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- Article
The future(s) of unpaid work: How susceptible do experts from different backgrounds think the domestic sphere is to automation?
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- PLoS ONE, 2023, v. 17, n. 2, p. 1, doi. 10.1371/journal.pone.0281282
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- Article
The global polarisation of remote work.
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- PLoS ONE, 2022, v. 17, n. 10, p. 1, doi. 10.1371/journal.pone.0274630
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- Article
Dynamics of contention in the gig economy: Rage against the platform, customer or state?
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- New Technology, Work & Employment, 2023, v. 38, n. 2, p. 330, doi. 10.1111/ntwe.12216
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- Article
Workers of the Internet unite? Online freelancer organisation among remote gig economy workers in six Asian and African countries.
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- New Technology, Work & Employment, 2018, v. 33, n. 2, p. 95, doi. 10.1111/ntwe.12112
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- Article
Flexibility in the gig economy: managing time on three online piecework platforms.
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- New Technology, Work & Employment, 2018, v. 33, n. 1, p. 13, doi. 10.1111/ntwe.12102
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- Publication type:
- Article
Platforms Disrupting Reputation: Precarity and Recognition Struggles in the Remote Gig Economy.
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- Sociology, 2023, v. 57, n. 5, p. 999, doi. 10.1177/00380385221126804
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- Publication type:
- Article
Networked but Commodified: The (Dis)Embeddedness of Digital Labour in the Gig Economy.
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- Sociology, 2019, v. 53, n. 5, p. 931, doi. 10.1177/0038038519828906
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- Article
Drawing on mobile crowds via social media.
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- Multimedia Systems, 2012, v. 18, n. 1, p. 53, doi. 10.1007/s00530-011-0242-0
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- Article
Designing motivation using persuasive ambient mirrors.
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- Personal & Ubiquitous Computing, 2013, v. 17, n. 1, p. 107, doi. 10.1007/s00779-011-0469-y
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- Publication type:
- Article
Do Microcredentials Help New Workers Enter the Market? Evidence from an Online Labor Platform.
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- Journal of Human Resources, 2024, v. 59, n. 4, p. 1284, doi. 10.3368/jhr.0519-10226r3
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- Publication type:
- Article
Virtual item sales as a revenue model: identifying attributes that drive purchase decisions.
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- Electronic Commerce Research, 2009, v. 9, n. 1/2, p. 97, doi. 10.1007/s10660-009-9028-2
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- Article
The Internet and public policy: Future directions.
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- Policy & Internet, 2021, v. 13, n. 2, p. 162, doi. 10.1002/poi3.263
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- Article
Social Media, Web, and Panel Surveys: Using Non‐Probability Samples in Social and Policy Research.
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- Policy & Internet, 2021, v. 13, n. 1, p. 134, doi. 10.1002/poi3.238
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- Article
Public Policy in the Platform Society.
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- 2017
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- Publication type:
- Editorial
Crowdsourcing for Public Policy and Government.
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- 2015
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- Publication type:
- Editorial
Past and Emerging Themes in Policy and Internet Studies.
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- 2014
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- Publication type:
- Editorial
Collecting conversations: three approaches to obtaining user-to-user communications data from virtual environments.
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- Journal of Virtual Worlds Research, 2011, v. 3, n. 3, p. 4, doi. 10.4101/jvwr.v3i3.807
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- Article
Game design as marketing: How game mechanics create demand for virtual goods.
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- International Journal of Business Science & Applied Management, 2010, v. 5, n. 1, p. 14
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- Publication type:
- Article
The Stoic Male: How Avatar Gender Affects Help-Seeking Behavior in an Online Game.
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- Games & Culture, 2012, v. 7, n. 1, p. 29, doi. 10.1177/1555412012440307
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- Publication type:
- Article