Found: 8
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Dialogic interaction between player and non-player characters in animal crossing: A corpus-based study.
- Published in:
- Language & Dialogue, 2023, v. 13, n. 1, p. 81, doi. 10.1075/ld.00136.laz
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- Article
SELF-ORIENTED OR VISITOR-ORIENTED? Exploring the stance of museums online.
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- Lingue e Linguaggi, 2023, v. 56, p. 223, doi. 10.1285/i22390359v56p223
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- Article
INSIGHTS INTO THE PHONETIC SYSTEM OF 21ST CENTURY FALKLAND ISLANDS ENGLISH.
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- Lingue e Linguaggi, 2022, v. 53, p. 189, doi. 10.1285/i22390359v53p189
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- Article
"We Hope You Share Your Thoughts with Us:" The Illusion of Engagement in Museum Blogging.
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- International Journal of the Inclusive Museum, 2021, v. 14, n. 1, p. 11, doi. 10.18848/1835-2014/CGP/v14i01/11-28
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- Article
"Inclusion is Not an On-and-Off Switch:" A Study on Commitment to Accessibility on Museum Websites.
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- International Journal of the Inclusive Museum, 2021, v. 14, n. 1, p. 107, doi. 10.18848/1835-2014/CGP/v14i01/107-117
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- Article
"NANOTECHNOLOGIES: WHERE SHOULD THEY TAKE US?" The popularization of nanosciences on the web: A discourse analytical approach.
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- Lingue e Linguaggi, 2020, v. 34, p. 31, doi. 10.1285/i22390359v34p31
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- Article
Children with autism or autistic children? Indexicality in the websites for parents of children with neurological conditions.
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- Token: A Journal of English Linguistics, 2019, v. 9, p. 35, doi. 10.25951/2956
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- Article
'A HYPNOTIC VIEWING EXPERIENCE'. PROMOTIONAL FEATURES IN THE LANGUAGE OF EXHIBITION PRESS ANNOUNCEMENTS.
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- Pragmatics, 2012, v. 22, n. 4, p. 567, doi. 10.1075/prag.22.4.02laz
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- Article