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Supporting the Interconnection of Communities of Practice: The Example of TE-Cap 2.
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- International Journal of Web-Based Learning & Teaching Technologies, 2010, v. 5, n. 2, p. 37, doi. 10.4018/jwltt.2010040103
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- Article
A Knowledge Management Tool for the Interconnection of Communities of Practice.
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- International Journal of Knowledge Management, 2011, v. 7, n. 1, p. 55, doi. 10.4018/jkm.2011010104
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- Article
A trace-based approach to identifying users' engagement and qualifying their engaged-behaviours in interactive systems: application to a social game.
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- User Modeling & User-Adapted Interaction, 2014, v. 24, n. 5, p. 413, doi. 10.1007/s11257-014-9150-2
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- Article
Adaptation of Gaming Features for Motivating Learners.
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- Simulation & Gaming, 2017, v. 48, n. 5, p. 625, doi. 10.1177/1046878117712632
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- Article
Vers une ludification adaptative expressive des environnements numériques d'apprentissage.
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- STICEF, 2021, v. 28, n. 2, p. 1, doi. 10.23709/sticef.28.2.3
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- Article
Suivr e l'engagement des apprenants dans l'activité de constr uction de car tes mentales.
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- STICEF, 2018, v. 25, n. 1, p. 1, doi. 10.3406/stice.2018.1757
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- Article
Les effets d'une ludification adaptative sur l'engagement des apprenants.
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- STICEF, 2017, v. 24, n. 1, p. 1, doi. 10.3406/stice.2017.1725
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- Article