Found: 20
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A Fully-Immersive Virtual Reality Setup to Study Gait Modulation.
- Published in:
- Frontiers in Human Neuroscience, 2022, v. 16, p. 1, doi. 10.3389/fnhum.2022.783452
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- Article
Inter- and Transcultural Learning in Social Virtual Reality: A Proposal for an Inter- and Transcultural Virtual Object Database to be Used in the Implementation, Reflection, and Evaluation of Virtual Encounters.
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- Multimodal Technologies & Interaction, 2022, v. 6, n. 7, p. N.PAG, doi. 10.3390/mti6070050
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- Article
Semantic Fusion for Natural Multimodal Interfaces using Concurrent Augmented Transition Networks.
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- Multimodal Technologies & Interaction, 2018, v. 2, n. 4, p. 1, doi. 10.3390/mti2040081
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- Article
Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli.
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- Frontiers in Psychology, 2021, v. 12, p. 1, doi. 10.3389/fpsyg.2021.674179
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- Article
User Responses to a Humanoid Robot Observed in Real Life, Virtual Reality, 3D and 2D.
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- Frontiers in Psychology, 2021, v. 11, p. N.PAG, doi. 10.3389/fpsyg.2021.633178
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- Article
Self-touch: an immersive interaction-technique to enhance body awareness.
- Published in:
- I-com, 2022, v. 21, n. 3, p. 329, doi. 10.1515/icom-2022-0028
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- Article
Hybrid Avatar-Agent Technology - A Conceptual Step Towards Mediated 'Social' Virtual Reality and its Respective Challenges.
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- I-com, 2015, v. 14, n. 2, p. 107, doi. 10.1515/icom-2015-0030
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- Publication type:
- Article
Proteus effect or bodily affordance? The influence of virtual high-heels on gait behavior.
- Published in:
- Virtual Reality, 2024, v. 28, n. 2, p. 1, doi. 10.1007/s10055-024-00966-5
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- Article
Am I the odd one? Exploring (in)congruencies in the realism of avatars and virtual others in virtual reality.
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- Frontiers in Virtual Reality, 2024, p. 1, doi. 10.3389/frvir.2024.1417066
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- Article
Object Motion Manipulation and time perception in virtual reality.
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- Frontiers in Virtual Reality, 2024, p. 1, doi. 10.3389/frvir.2024.1390703
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- Publication type:
- Article
Automatic cybersickness detection by deep learning of augmented physiological data from off-the-shelf consumer-grade sensors.
- Published in:
- Frontiers in Virtual Reality, 2024, p. 1, doi. 10.3389/frvir.2024.1364207
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- Publication type:
- Article
Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR.
- Published in:
- International Journal of Computer Games Technology, 2019, p. 1, doi. 10.1155/2019/7626349
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- Article
Immersive virtual reality during gait rehabilitation increases walking speed and motivation: a usability evaluation with healthy participants and patients with multiple sclerosis and stroke.
- Published in:
- 2021
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- Publication type:
- journal article
Virtual reality in medical emergencies training: benefits, perceived stress, and learning success.
- Published in:
- Multimedia Systems, 2023, v. 29, n. 4, p. 2239, doi. 10.1007/s00530-023-01102-0
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- Article
Journey through a virtual tunnel: Simulated motion and its effects on the experience of time.
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- Frontiers in Virtual Reality, 2023, p. 1, doi. 10.3389/frvir.2022.1059971
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- Publication type:
- Article
Does distance matter? Embodiment and perception of personalized avatars in relation to the self-observation distance in virtual reality.
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- Frontiers in Virtual Reality, 2023, p. 1, doi. 10.3389/frvir.2022.1031093
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- Article
Digital body, identity and privacy in social virtual reality: A systematic review.
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- Frontiers in Virtual Reality, 2022, p. 1, doi. 10.3389/frvir.2022.974652
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- Publication type:
- Article
Resize Me! Exploring the user experience of embodied realistic modulatable avatars for body image intervention in virtual reality.
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- Frontiers in Virtual Reality, 2022, p. 1, doi. 10.3389/frvir.2022.935449
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- Publication type:
- Article
CortexVR: Immersive analysis and training of cognitive executive functions of soccer players using virtual reality and machine learning.
- Published in:
- Frontiers in Psychology, 2022, v. 13, p. 1, doi. 10.3389/fpsyg.2022.754732
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- Publication type:
- Article
A Structured Approach to Test the Signal Quality of Electroencephalography Measurements During Use of Head-Mounted Displays for Virtual Reality Applications.
- Published in:
- Frontiers in Neuroscience, 2021, v. 15, p. 1, doi. 10.3389/fnins.2021.733673
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- Article