Found: 29
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Lightlore: An Adaptation Framework for Design and Development of xAPI-Based Adaptive Context-Aware Learning Environments.
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- Electronics (2079-9292), 2024, v. 13, n. 13, p. 2498, doi. 10.3390/electronics13132498
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- Article
The Influence of Virtual Character Design on Emotional Engagement in Immersive Virtual Reality: The Case of Feelings of Being.
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- Electronics (2079-9292), 2023, v. 12, n. 10, p. 2321, doi. 10.3390/electronics12102321
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- Article
Influence of Avatar Facial Appearance on Users' Perceived Embodiment and Presence in Immersive Virtual Reality.
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- Electronics (2079-9292), 2023, v. 12, n. 3, p. 583, doi. 10.3390/electronics12030583
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- Article
Presence Effects in Virtual Reality Based on User Characteristics: Attention, Enjoyment, and Memory.
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- Electronics (2079-9292), 2021, v. 10, n. 9, p. 1051, doi. 10.3390/electronics10091051
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- Article
Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple Layers †.
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- Sensors (14248220), 2021, v. 21, n. 1, p. 129, doi. 10.3390/s21010129
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- Publication type:
- Article
EEG-Based Emotion Classification for Alzheimer's Disease Patients Using Conventional Machine Learning and Recurrent Neural Network Models.
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- Sensors (14248220), 2020, v. 20, n. 24, p. 7212, doi. 10.3390/s20247212
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- Article
An Exploration of Machine Learning Methods for Robust Boredom Classification Using EEG and GSR Data.
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- Sensors (14248220), 2019, v. 19, n. 20, p. 4561, doi. 10.3390/s19204561
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- Article
Distributed Pervasive Worlds: The Case of Exergames.
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- Educational Technology & Society, 2015, v. 18, n. 1, p. 50
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- Article
Designing Hypercontextualized Games: A Case Study with LieksaMyst.
- Published in:
- 2012
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- Publication type:
- Case Study
Motivations for Play in the UFractions Mobile Game in Three Countries.
- Published in:
- International Journal of Mobile & Blended Learning, 2012, v. 4, n. 2, p. 30, doi. 10.4018/jmbl.2012040103
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- Article
Gamifying programming education in K‐12: A review of programming curricula in seven countries and programming games.
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- British Journal of Educational Technology, 2019, v. 50, n. 4, p. 1979, doi. 10.1111/bjet.12685
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- Publication type:
- Article
Using immersive virtual reality in testing empathy type for adolescents.
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- Current Psychology, 2024, v. 43, n. 18, p. 16183, doi. 10.1007/s12144-023-05534-9
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- Publication type:
- Article
ManySense: An Extensible and Accessible Middleware for Consumer-Oriented Heterogeneous Body Sensor Networks.
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- International Journal of Distributed Sensor Networks, 2014, v. 10, n. 7, p. 1, doi. 10.1155/2014/321534
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- Publication type:
- Article
Activity Recognition on Smartphones via Sensor-Fusion and KDA-Based SVMs.
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- International Journal of Distributed Sensor Networks, 2014, v. 10, n. 5, p. 1, doi. 10.1155/2014/503291
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- Publication type:
- Article
Activity Recognition on Smartphones via Sensor-Fusion and KDA-Based SVMs.
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- International Journal of Distributed Sensor Networks, 2014, p. 1, doi. 10.1155/2014/503291
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- Publication type:
- Article
ManySense: An Extensible and Accessible Middleware for Consumer-Oriented Heterogeneous Body Sensor Networks.
- Published in:
- International Journal of Distributed Sensor Networks, 2014, p. 1, doi. 10.1155/2014/321534
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- Publication type:
- Article
Location-based Games as Exergames - From Pokémon To The Wizarding World.
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- International Journal of Serious Games, 2020, v. 7, n. 1, p. 79, doi. 10.17083/ijsg.v7i1.337
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- Publication type:
- Article
Formative evaluation of an adaptive game for engaging learners of programming concepts in K-12.
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- International Journal of Serious Games, 2018, v. 5, n. 2, p. 3, doi. 10.17083/ijsg.v5i2.220
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- Publication type:
- Article
Initial Design and Testing of Multiplayer Cooperative Game to Support Physical Activity in Schools.
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- Education Sciences, 2022, v. 12, n. 2, p. 100, doi. 10.3390/educsci12020100
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- Publication type:
- Article
Investigating User Experience of an Immersive Virtual Reality Simulation Based on a Gesture-Based User Interface.
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- Applied Sciences (2076-3417), 2024, v. 14, n. 11, p. 4935, doi. 10.3390/app14114935
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- Article
Multimodal Interaction Systems Based on Internet of Things and Augmented Reality: A Systematic Literature Review.
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- Applied Sciences (2076-3417), 2021, v. 11, n. 4, p. 1738, doi. 10.3390/app11041738
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- Article
Dynamics between Disturbances and Motivations in Educational Mobile Games.
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- International Journal of Interactive Mobile Technologies, 2018, v. 12, n. 3, p. 120, doi. 10.3991/ijim.v12i3.8490
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- Article
Managing Emotional Requirements in a Context-Aware Mobile Application for Tourists.
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- International Journal of Interactive Mobile Technologies, 2018, v. 12, n. 2, p. 177, doi. 10.3991/ijim.v12i2.7933
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- Publication type:
- Article
A Reusable Multiplayer Game for Promoting Active School Transport: Development Study.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 252, doi. 10.2196/31638
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- Publication type:
- Article
User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices.
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- Computers (2073-431X), 2018, v. 7, n. 2, p. 33, doi. 10.3390/computers7020033
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- Article
Mobile Educational Augmented Reality Games: A Systematic Literature Review and Two Case Studies.
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- Computers (2073-431X), 2018, v. 7, n. 1, p. 19, doi. 10.3390/computers7010019
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- Publication type:
- Article
A Security Framework for Increasing Data and Device Integrity in Internet of Things Systems.
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- Sensors (14248220), 2023, v. 23, n. 17, p. 7532, doi. 10.3390/s23177532
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- Publication type:
- Article
Data Collection Framework for Context-Aware Virtual Reality Application Development in Unity: Case of Avatar Embodiment.
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- Sensors (14248220), 2022, v. 22, n. 12, p. N.PAG, doi. 10.3390/s22124623
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- Article
Designing Mobile Augmented Reality Exergames.
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- Games & Culture, 2016, v. 11, n. 5, p. 548, doi. 10.1177/1555412015572006
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- Publication type:
- Article