Found: 21
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Planning an Escape: Considerations for the Development of Applied Escape Rooms.
- Published in:
- Simulation & Gaming, 2023, v. 54, n. 2, p. 150, doi. 10.1177/10468781231154596
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- Publication type:
- Article
Unlocking the Methodology of Escape Rooms: Considerations for Conducting Applied Escape Rooms in Research.
- Published in:
- Simulation & Gaming, 2022, v. 53, n. 6, p. 663, doi. 10.1177/10468781221123595
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- Publication type:
- Article
Using Escape Rooms for Conducting Team Research: Understanding Development, Considerations, and Challenges.
- Published in:
- Simulation & Gaming, 2020, v. 51, n. 4, p. 443, doi. 10.1177/1046878120907943
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- Article
Developing a Model of Video Game Play: Motivations, Satisfactions, and Continuance Intentions.
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- Simulation & Gaming, 2020, v. 51, n. 3, p. 287, doi. 10.1177/1046878120903352
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- Publication type:
- Article
Improving Cancer Care Teamwork: Five Patient-Centered Strategies to Strengthen Care Coordination.
- Published in:
- Oncology Issues, 2022, v. 37, n. 6, p. 26, doi. 10.1080/10463356.2022.2124808
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- Publication type:
- Article
Shifting the paradigm of music instruction: implications of embodiment stemming from an augmented reality guitar learning system.
- Published in:
- Frontiers in Psychology, 2014, v. 5, p. 1, doi. 10.3389/fpsyg.2014.00471
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- Publication type:
- Article
Human-AI Teams in Aviation: Considerations from Human Factors and Team Science.
- Published in:
- Journal of Aviation / Aerospace Education & Research, 2024, v. 33, n. 4, p. 63
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- Publication type:
- Article
Evaluating System Usability, Workload Suitability, and User Experience of Game-Based Virtual Reality in Spaceflight Education and Training.
- Published in:
- Journal of Aviation / Aerospace Education & Research, 2023, v. 32, n. 1, p. 1
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- Publication type:
- Article
Implementing Active Learning Techniques in an Undergraduate Aviation Meteorology Course.
- Published in:
- Journal of Aviation / Aerospace Education & Research, 2020, v. 29, n. 2, p. 149, doi. 10.15394/jaaer.2020.1832
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- Publication type:
- Article
Evaluating the Effectiveness of Game-Based Virtual Reality in Satellite Ground Control Operations Education and Training.
- Published in:
- International Journal of Aviation, Aeronautics & Aerospace, 2024, v. 11, n. 1, p. 1, doi. 10.58940/2374-6793.1841
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- Publication type:
- Article
A Bayesian Approach on Investigating Helicopter Emergency Medical Fatal Accidents.
- Published in:
- Aerospace Medicine & Human Performance, 2021, v. 92, n. 7, p. 563, doi. 10.3357/AMHP.5523.2021
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- Article
The development and validation of a universal enjoyment measure: The enjoy scale.
- Published in:
- Current Psychology, 2023, v. 42, n. 21, p. 17733, doi. 10.1007/s12144-022-02967-6
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- Publication type:
- Article
Human Factors and Ergonomics in Healthcare: Industry Demands and a Path Forward.
- Published in:
- Human Factors, 2022, v. 64, n. 1, p. 250, doi. 10.1177/00187208211073623
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- Article
Preface: Special Issue on Human Factors in Healthcare.
- Published in:
- Human Factors, 2022, v. 64, n. 1, p. 5, doi. 10.1177/00187208211073577
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- Article
Team Combat Identification: Effects of Gender, Spatial Visualization, and Disagreement.
- Published in:
- 2021
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- Publication type:
- journal article
An Event‐based Approach to Measurement: Facilitating Observational Measurement in Highly Variable Clinical Settings.
- Published in:
- AEM Education & Training, 2020, v. 4, n. 2, p. 147, doi. 10.1002/aet2.10395
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- Publication type:
- Article
Validation of the GUESS-18: A Short Version of the Game User Experience Satisfaction Scale (GUESS).
- Published in:
- Journal of Usability Studies, 2020, v. 16, n. 1, p. 49
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- Publication type:
- Article
Meta-Analyses of the Effects of Standardized Handoff Protocols on Patient, Provider, and Organizational Outcomes.
- Published in:
- 2016
- By:
- Publication type:
- journal article
The Development and Validation of the Game User Experience Satisfaction Scale (GUESS).
- Published in:
- 2016
- By:
- Publication type:
- journal article
The effects of video game experience and active stereoscopy on performance in combat identification tasks.
- Published in:
- 2014
- By:
- Publication type:
- journal article
The Effects of Video Game Experience and Active Stereoscopy on Performance in Combat Identification Tasks.
- Published in:
- Human Factors, 2014, v. 56, n. 8, p. 1482, doi. 10.1177/0018720814535248
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- Publication type:
- Article