Found: 20
Select item for more details and to access through your institution.
From Claw Crane to Toy Crane: Catching, Courting, and Gambling in South Korea.
- Published in:
- Korean Studies, 2023, v. 47, p. 312, doi. 10.1353/ks.2023.a908627
- By:
- Publication type:
- Article
The qualities of patients interested in using a game-based digital mental health intervention for depression: a sequential mixed methods study.
- Published in:
- BMC Digital Health, 2023, v. 1, n. 1, p. 1, doi. 10.1186/s44247-023-00037-w
- By:
- Publication type:
- Article
Split-Screen: Videogame History Through Local Multiplayer Design.
- Published in:
- Design Issues, 2021, v. 37, n. 2, p. 32, doi. 10.1162/desi_a_00634
- By:
- Publication type:
- Article
A guide for social science journal editors on easing into open science.
- Published in:
- Research Integrity & Peer Review, 2024, v. 9, n. 1, p. 1, doi. 10.1186/s41073-023-00141-5
- By:
- Publication type:
- Article
Transparency of peer review: a semi-structured interview study with chief editors from social sciences and humanities.
- Published in:
- Research Integrity & Peer Review, 2021, v. 6, n. 1, p. 1, doi. 10.1186/s41073-021-00116-4
- By:
- Publication type:
- Article
Transparency of peer review: a semi-structured interview study with chief editors from social sciences and humanities.
- Published in:
- Research Integrity & Peer Review, 2021, v. 6, n. 1, p. 1, doi. 10.1186/s41073-021-00116-4
- By:
- Publication type:
- Article
Punchline Behind the Hotspot: Structures of Humor, Puzzle, and Sexuality in Adventure Games (with Leisure Suit Larry in Several Wrong Places).
- Published in:
- Journal of Popular Culture, 2021, v. 54, n. 2, p. 341, doi. 10.1111/jpcu.13011
- By:
- Publication type:
- Article
Why do adults seek treatment for gaming (disorder)? A qualitative study.
- Published in:
- Humanities & Social Sciences Communications, 2023, v. 10, n. 1, p. 1, doi. 10.1057/s41599-023-01775-y
- By:
- Publication type:
- Article
In Search of Characters Without Signifiers.
- Published in:
- Narrative, 2022, v. 30, n. 3, p. 268, doi. 10.1353/nar.2022.0016
- By:
- Publication type:
- Article
Eight Hypotheses on Technology Use and Psychosocial Wellbeing: A Bicultural Phenomenological Study of Gaming during the COVID-19 Pandemic.
- Published in:
- Current Psychology, 2024, v. 43, n. 15, p. 13986, doi. 10.1007/s12144-022-03586-x
- By:
- Publication type:
- Article
Do Videogames Simulate? Virtuality and Imitation in the Philosophy of Simulation.
- Published in:
- Simulation & Gaming, 2015, v. 46, n. 6, p. 838, doi. 10.1177/1046878115616219
- By:
- Publication type:
- Article
Nothing: A Review.
- Published in:
- Humanity & Society, 2021, v. 45, n. 4, p. 653, doi. 10.1177/0160597620932891
- By:
- Publication type:
- Article
Measuring Internet Gaming Disorder and Gaming Disorder: A Qualitative Content Validity Analysis of Validated Scales.
- Published in:
- Assessment, 2023, v. 30, n. 2, p. 402, doi. 10.1177/10731911211055435
- By:
- Publication type:
- Article
Reasons for qualitative psychologists to share human data.
- Published in:
- British Journal of Social Psychology, 2023, v. 62, n. 4, p. 1621, doi. 10.1111/bjso.12573
- By:
- Publication type:
- Article
THE ETHICAL AND POLITICAL CONTOURS OF INSTITUTIONAL PROMOTION IN ESPORTS: FROM PRECARIAT MODELS TO SUSTAINABLE PRACTICES.
- Published in:
- Human Technology, 2020, v. 16, n. 2, p. 200, doi. 10.17011/ht/urn.202008245642
- By:
- Publication type:
- Article
Multiverse ethnography: A qualitative method for gaming and technology use research.
- Published in:
- Journal of Gaming & Virtual Worlds, 2022, v. 14, n. 1, p. 85, doi. 10.1386/jgvw_00053_1
- By:
- Publication type:
- Article
Fiction Puzzle: Storiable Challenge in Pragmatist Videogame Aesthetics.
- Published in:
- Philosophy & Technology, 2014, v. 27, n. 2, p. 201, doi. 10.1007/s13347-013-0117-8
- By:
- Publication type:
- Article
Trolligans: Conceptual Links Between Trolling and Hooliganism in Sports and Esports.
- Published in:
- Communication & Sport, 2024, v. 12, n. 3, p. 397, doi. 10.1177/21674795231153005
- By:
- Publication type:
- Article
Do E-Athletes Move? A Study on Training and Physical Exercise in Elite E-Sports.
- Published in:
- International Journal of Gaming & Computer-Mediated Simulations, 2016, v. 8, n. 4, p. 53, doi. 10.4018/IJGCMS.2016100104
- By:
- Publication type:
- Article
Let's Play Tinder! Aesthetics of a Dating App.
- Published in:
- Games & Culture, 2021, v. 16, n. 2, p. 248, doi. 10.1177/1555412019891328
- By:
- Publication type:
- Article