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Collecting and Using Students’ Digital Well-Being Data in Multidisciplinary Teaching.
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- Education Research International, 2018, p. 1, doi. 10.1155/2018/3012079
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- Article
Co-designing a pedagogical framework and principles for a hybrid STEM learning environment design.
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- Educational Technology Research & Development, 2022, v. 70, n. 4, p. 1329, doi. 10.1007/s11423-022-10114-y
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- Article
Exploring Children s Requirements for Game-Based Learning Environments.
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- Advances in Human-Computer Interaction, 2008, p. 1, doi. 10.1155/2008/284056
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- Publication type:
- Article
A Framework for Children's Participatory Practices in Virtual Worlds.
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- Journal of Virtual Worlds Research, 2010, v. 3, n. 2, p. 3, doi. 10.4101/jvwr.v3i2.1889
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- Article