Found: 10
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Harnessing Computer Games in Education.
- Published in:
- International Journal of Distance Education Technologies, 2008, v. 6, n. 1, p. 1, doi. 10.4018/jdet.2008010101
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- Article
Harnessing Computer Games in Education.
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- International Journal of Web-Based Learning & Teaching Technologies, 2008, v. 3, n. 3, p. 54, doi. 10.4018/jwltt.2008070105
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- Publication type:
- Article
Guest Editorial: "HOW" to Design, Implement and Evaluate the Flipped Classroom? - A Synthesis.
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- Educational Technology & Society, 2017, v. 20, n. 1, p. 180
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- Article
Teachers' concerns about adopting constructivist online game-based learning in formal curriculum teaching: The VISOLE experience.
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- British Journal of Educational Technology, 2016, v. 47, n. 4, p. 601, doi. 10.1111/bjet.12247
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- Article
DESIGN AND IMPLEMENTATION OF EAGLEEYE -- AN INTEGRATED OUTDOOR EXPLORATORY EDUCATIONAL SYSTEM.
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- Research & Practice in Technology Enhanced Learning, 2013, v. 8, n. 1, p. 43
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- Article
USING POSTING TEMPLATES FOR ENHANCING STUDENTS' ARGUMENTATIVE ELABORATIONS IN COMPUTER-SUPPORTED COLLABORATIVE INQUIRY LEARNING.
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- Research & Practice in Technology Enhanced Learning, 2010, v. 5, n. 3, p. 275, doi. 10.1142/S1793206810000906
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- Article
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy.
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- Virtual Reality, 2008, v. 12, n. 1, p. 17, doi. 10.1007/s10055-008-0084-z
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- Article
Does online game-based learning work in formal education at school? A case study of VISOLE.
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- Curriculum Journal, 2015, v. 26, n. 2, p. 249, doi. 10.1080/09585176.2015.1018915
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- Publication type:
- Article
Characterizing Students' 4C Skills Development During Problem-based Digital Making.
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- Journal of Science Education & Technology, 2022, v. 31, n. 3, p. 372, doi. 10.1007/s10956-022-09961-4
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- Article
Applying Relatedness to Explain Learning Outcomes of STEM Maker Activities.
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- Frontiers in Psychology, 2022, v. 12, p. 1, doi. 10.3389/fpsyg.2021.800569
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- Article