Found: 8
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Extending the Cognitive-Affective Theory of Learning with Media in Virtual Reality Learning: A Structural Equation Modeling Approach.
- Published in:
- Journal of Educational Computing Research, 2022, v. 60, n. 4, p. 807, doi. 10.1177/07356331211053630
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- Article
Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences.
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- Journal of Computer Assisted Learning, 2021, v. 37, n. 5, p. 1263, doi. 10.1111/jcal.12567
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- Article
Motivation, engagement, and performance across multiple virtual reality sessions and levels of immersion.
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- Journal of Computer Assisted Learning, 2021, v. 37, n. 3, p. 745, doi. 10.1111/jcal.12520
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- Article
Flow Immersive: A Multiuser, Multidimensional, Multiplatform Interactive Covid-19 Data Visualization Tool.
- Published in:
- Frontiers in Psychology, 2021, v. 11, p. N.PAG, doi. 10.3389/fpsyg.2021.661613
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- Article
Guest Editorial: Learning Experience Design: Embodiment, Gesture, and Interactivity in XR.
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- Educational Technology & Society, 2021, v. 24, n. 2, p. 73
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- Article
Effects of Embodied Learning and Digital Platform on the Retention of Physics Content: Centripetal Force.
- Published in:
- Frontiers in Psychology, 2016, v. 7, p. 1, doi. 10.3389/fpsyg.2016.01819
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- Article
If the Gear Fits, Spin It! Embodied Education and in-Game Assessments.
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- International Journal of Gaming & Computer-Mediated Simulations, 2015, v. 7, n. 4, p. 40, doi. 10.4018/ijgcms.2015100103
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- Article
Web-Based Training of Metacognitive Strategies for Text Comprehension: Focus on Poor Comprehenders.
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- Reading & Writing, 2005, v. 18, n. 7-9, p. 755, doi. 10.1007/s11145-005-0956-5
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- Article