Found: 23
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Automatic location and semantic labeling of landmarks on 3D human body models.
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- Computational Visual Media, 2022, v. 8, n. 4, p. 553, doi. 10.1007/s41095-021-0254-4
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- Article
Robust region-wise colour correction method for stereo matching.
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- IET Computer Vision (Wiley-Blackwell), 2016, v. 10, n. 7, p. 641, doi. 10.1049/iet-cvi.2015.0361
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- Article
Ensemble learning with advanced fast image filtering features for semi-global matching.
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- Machine Vision & Applications, 2021, v. 32, n. 4, p. 1, doi. 10.1007/s00138-021-01211-8
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- Article
A Hybrid Parametrization Method for B‐Spline Curve Interpolation via Supervised Learning.
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- Computer Graphics Forum, 2024, v. 43, n. 7, p. 1, doi. 10.1111/cgf.15240
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- Article
Seamless and Aligned Texture Optimization for 3D Reconstruction.
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- Computer Graphics Forum, 2024, v. 43, n. 7, p. 1, doi. 10.1111/cgf.15205
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- Article
Enhanced Lipidomics Analysis of Breast Cancer Cells Using Three‐phase Liquid Extraction and Ultra High‐performance Liquid Chromatography Coupled With Quadrupole Time‐of‐Flight Tandem Mass Spectrometry.
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- Journal of Separation Science, 2024, v. 47, n. 21, p. 1, doi. 10.1002/jssc.70014
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- Article
Confidence-based camera calibration with modified census transform.
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- Multimedia Tools & Applications, 2020, v. 79, n. 31/32, p. 23093, doi. 10.1007/s11042-020-09023-0
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- Article
Symmetry-aware kinematic skeleton generation of a 3D human body model.
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- Multimedia Tools & Applications, 2020, v. 79, n. 29/30, p. 20579, doi. 10.1007/s11042-020-08933-3
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- Article
Adaptive disparity computation using local and non-local cost aggregations.
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- Multimedia Tools & Applications, 2018, v. 77, n. 24, p. 31647, doi. 10.1007/s11042-018-6236-6
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- Article
Efficient skeleton-guided displaced subdivision surfaces.
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- Multimedia Tools & Applications, 2018, v. 77, n. 5, p. 5367, doi. 10.1007/s11042-017-4439-x
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- Article
A Robust Multi‐View System for High‐Fidelity Human Body Shape Reconstruction.
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- Computer Graphics Forum, 2021, v. 40, n. 5, p. 19, doi. 10.1111/cgf.14354
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- Article
Mesh Sequence Morphing.
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- Computer Graphics Forum, 2016, v. 35, n. 1, p. 179, doi. 10.1111/cgf.12718
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- Article
Hierarchical Multiview Rigid Registration.
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- Computer Graphics Forum, 2015, v. 34, n. 5, p. 77, doi. 10.1111/cgf.12698
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- Article
Sub-Pixel Anti-Aliasing Via Triangle-Based Geometry Reconstruction.
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- Computer Graphics Forum, 2014, v. 33, n. 7, p. 81, doi. 10.1111/cgf.12476
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- Article
Exponential Soft Shadow Mapping.
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- Computer Graphics Forum, 2013, v. 32, n. 4, p. 107, doi. 10.1111/cgf.12156
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- Article
Structure Preserving Manipulation and Interpolation for Multi-element 2D Shapes.
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- Computer Graphics Forum, 2012, v. 31, n. 7pt2, p. 2249, doi. 10.1111/j.1467-8659.2012.03218.x
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- Article
Predicted Virtual Soft Shadow Maps with High Quality Filtering.
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- Computer Graphics Forum, 2011, v. 30, n. 2, p. 493, doi. 10.1111/j.1467-8659.2011.01875.x
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- Article
Variance Soft Shadow Mapping.
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- Computer Graphics Forum, 2010, v. 29, n. 7, p. 2127, doi. 10.1111/j.1467-8659.2010.01800.x
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- Article
Packet-based Hierarchal Soft Shadow Mapping.
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- Computer Graphics Forum, 2009, v. 28, n. 4, p. 1121, doi. 10.1111/j.1467-8659.2009.01489.x
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- Article
Adaptive skeleton-driven cages for mesh sequences.
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- Computer Animation & Virtual Worlds, 2014, v. 25, n. 3/4, p. 447, doi. 10.1002/cav.1577
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- Article
2D shape manipulation via topology-aware rigid grid.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 175
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- Article
Blob-based liquid morphing.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 391, doi. 10.1002/cav.84
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- Article
Mesh morphing using polycube-based cross-parameterization.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 499, doi. 10.1002/cav.92
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- Article