Found: 33
Select item for more details and to access through your institution.
Gaze–mouse coordinated movements and dependency with coordination demands in tracing.
- Published in:
- Behaviour & Information Technology, 2016, v. 35, n. 8, p. 665, doi. 10.1080/0144929X.2016.1181209
- By:
- Publication type:
- Article
Saliency-based Relief Generation.
- Published in:
- IETE Technical Review, 2013, v. 30, n. 6, p. 454, doi. 10.4103/0256-4602.125659
- By:
- Publication type:
- Article
Multimodality with Eye tracking and Haptics: A New Horizon for Serious Games?
- Published in:
- International Journal of Serious Games, 2014, v. 1, n. 4, p. 17, doi. 10.17083/ijsg.v1i4.24
- By:
- Publication type:
- Article
Generating Blending Surfaces with a Pseudo-Lévy Series Solution to Fourth Order Partial Differential Equations.
- Published in:
- Computing, 2003, v. 71, n. 4, p. 353, doi. 10.1007/s00607-003-0028-0
- By:
- Publication type:
- Article
Efficient C2 Continuous Surface Creation Technique Based on Ordinary Differential Equation.
- Published in:
- Symmetry (20738994), 2020, v. 12, n. 1, p. 38, doi. 10.3390/sym12010038
- By:
- Publication type:
- Article
Fully Automatic Facial Deformation Transfer.
- Published in:
- Symmetry (20738994), 2020, v. 12, n. 1, p. 27, doi. 10.3390/sym12010027
- By:
- Publication type:
- Article
Automatic Generation of Dynamic Skin Deformation for Animated Characters.
- Published in:
- Symmetry (20738994), 2018, v. 10, n. 4, p. 89, doi. 10.3390/sym10040089
- By:
- Publication type:
- Article
CONTINUOUS SKELETON-DRIVEN SKINNING — A GENERAL APPROACH FOR MODELING SKIN DEFORMATION.
- Published in:
- International Journal of Image & Graphics, 2009, v. 9, n. 4, p. 591, doi. 10.1142/S0219467809003599
- By:
- Publication type:
- Article
Modelling dynamics of transmission conductors with Cosserat rod.
- Published in:
- Computer Assisted Methods in Engineering & Science, 2013, p. 73
- By:
- Publication type:
- Article
Numerical Response Surfaces of Volume of Ablation and Retropulsion Amplitude by Settings of Ho:YAG Laser Lithotripter.
- Published in:
- Journal of Healthcare Engineering, 2018, p. 1, doi. 10.1155/2018/8261801
- By:
- Publication type:
- Article
Bystander Responses to a Violent Incident in an Immersive Virtual Environment.
- Published in:
- PLoS ONE, 2013, v. 8, n. 1, p. 1, doi. 10.1371/journal.pone.0052766
- By:
- Publication type:
- Article
Water content contribution in calculus phantom ablation during Q-switched Tm:YAG laser lithotripsy.
- Published in:
- Journal of Biomedical Optics, 2015, v. 20, n. 12, p. 1, doi. 10.1117/1.JBO.20.12.128001
- By:
- Publication type:
- Article
TENSOR-BASED FEATURE REPRESENTATION WITH APPLICATION TO MULTIMODAL FACE RECOGNITION.
- Published in:
- International Journal of Pattern Recognition & Artificial Intelligence, 2011, v. 25, n. 8, p. 1197, doi. 10.1142/S0218001411009081
- By:
- Publication type:
- Article
Fast character modeling with sketch-based PDE surfaces.
- Published in:
- Multimedia Tools & Applications, 2020, v. 79, n. 31/32, p. 23161, doi. 10.1007/s11042-020-09060-9
- By:
- Publication type:
- Article
Bystander Affiliation Influences Intervention Behavior: A Virtual Reality Study.
- Published in:
- SAGE Open, 2021, v. 11, n. 3, p. 1, doi. 10.1177/21582440211040076
- By:
- Publication type:
- Article
An Efficient Feathering System with Collision Control.
- Published in:
- Computer Graphics Forum, 2015, v. 34, n. 7, p. 279, doi. 10.1111/cgf.12766
- By:
- Publication type:
- Article
Boundary Constrained Swept Surfaces for Modelling and Animation.
- Published in:
- Computer Graphics Forum, 2007, v. 26, n. 3, p. 313, doi. 10.1111/j.1467-8659.2007.01053.x
- By:
- Publication type:
- Article
Fast Surface Modelling Using a 6th Order PDE.
- Published in:
- Computer Graphics Forum, 2004, v. 23, n. 3, p. 311, doi. 10.1111/j.1467-8659.2004.00762.x
- By:
- Publication type:
- Article
Virtual reality training and assessment in laparoscopic rectum surgery.
- Published in:
- International Journal of Medical Robotics & Computer Assisted Surgery, 2015, v. 11, n. 2, p. 194, doi. 10.1002/rcs.1582
- By:
- Publication type:
- Article
Graphic and haptic simulation system for virtual laparoscopic rectum surgery.
- Published in:
- International Journal of Medical Robotics & Computer Assisted Surgery, 2011, v. 7, n. 3, p. 304, doi. 10.1002/rcs.399
- By:
- Publication type:
- Article
Eigenspace-based surface completeness.
- Published in:
- Journal of Electronic Imaging, 2015, v. 24, n. 2, p. 1, doi. 10.1117/1.JEI.24.2.023037
- By:
- Publication type:
- Article
Efficient sketch-based creation of detailed character models through data-driven mesh deformations.
- Published in:
- Computer Animation & Virtual Worlds, 2015, v. 26, n. 3/4, p. 469, doi. 10.1002/cav.1656
- By:
- Publication type:
- Article
Shape manipulation using physically based wire deformations.
- Published in:
- Computer Animation & Virtual Worlds, 2010, v. 21, n. 3/4, p. 297, doi. 10.1002/cav.352
- By:
- Publication type:
- Article
Real time automatic skeleton and motion estimation for character animation.
- Published in:
- Computer Animation & Virtual Worlds, 2009, v. 20, n. 5/6, p. 523, doi. 10.1002/cav.276
- By:
- Publication type:
- Article
Automatic rigging for animation characters with 3D silhouette.
- Published in:
- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 121
- By:
- Publication type:
- Article
Dynamic skin deformation with characteristic curves.
- Published in:
- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 433, doi. 10.1002/cav.235
- By:
- Publication type:
- Article
Cosserat-beam-based dynamic response modelling.
- Published in:
- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 429, doi. 10.1002/cav.197
- By:
- Publication type:
- Article
Bar-net driven skinning for character animation.
- Published in:
- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 437, doi. 10.1002/cav.211
- By:
- Publication type:
- Article
Curve skeleton skinning for human and creature characters.
- Published in:
- Computer Animation & Virtual Worlds, 2006, v. 17, n. 3/4, p. 281, doi. 10.1002/cav.132
- By:
- Publication type:
- Article
Automatic muscle generation for character skin deformation.
- Published in:
- Computer Animation & Virtual Worlds, 2006, v. 17, n. 3/4, p. 293, doi. 10.1002/cav.133
- By:
- Publication type:
- Article
Mesh-free deformations.
- Published in:
- Computer Animation & Virtual Worlds, 2004, v. 15, n. 3/4, p. 211, doi. 10.1002/cav.23
- By:
- Publication type:
- Article
Shape and texture preserved non-photorealistic rendering.
- Published in:
- Computer Animation & Virtual Worlds, 2004, v. 15, n. 3/4, p. 453, doi. 10.1002/cav.49
- By:
- Publication type:
- Article
Theoretical design of vascular imaging based on hall effect.
- Published in:
- International Journal of Imaging Systems & Technology, 2013, v. 23, n. 1, p. 85, doi. 10.1002/ima.22042
- By:
- Publication type:
- Article