Found: 29
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Trends, tensions, and futures of maker education research: a 2025 vision for STEM+ disciplinary and transdisciplinary spaces for learning through making.
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- Educational Technology Research & Development, 2024, v. 72, n. 1, p. 1, doi. 10.1007/s11423-023-10334-w
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- Article
An exploratory case study of the use of a digital self-assessment tool of 21st-century skills in makerspace contexts.
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- Educational Technology Research & Development, 2024, v. 72, n. 1, p. 239, doi. 10.1007/s11423-023-10314-0
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- Article
Evaluating the Impact of the Curriculum Structure on Group Metacognition During Collaborative Problem-solving Using Educational Robotics.
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- TechTrends: Linking Research & Practice to Improve Learning, 2022, v. 66, n. 5, p. 771, doi. 10.1007/s11528-022-00738-5
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- Article
Learning experience design with immersive virtual reality in physics education.
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- Educational Technology Research & Development, 2021, v. 69, n. 6, p. 3051, doi. 10.1007/s11423-021-10055-y
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- Article
Structured or unstructured educational robotics curriculum? A study of debugging in block-based programming.
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- Educational Technology Research & Development, 2021, v. 69, n. 6, p. 3081, doi. 10.1007/s11423-021-10056-x
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- Article
Learning and innovation skills in making contexts: a comprehensive analytical framework and coding scheme.
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- Educational Technology Research & Development, 2021, v. 69, n. 6, p. 3179, doi. 10.1007/s11423-021-10067-8
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- Article
A Learning Experience in Inquiry-Based Physics with Immersive Virtual Reality: Student Perceptions and an Interaction Effect Between Conceptual Gains and Attitudinal Profiles.
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- Journal of Science Education & Technology, 2021, v. 30, n. 6, p. 841, doi. 10.1007/s10956-021-09924-1
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- Article
Guest Editorial: Learning Experience Design: Embodiment, Gesture, and Interactivity in XR.
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- Educational Technology & Society, 2021, v. 24, n. 2, p. 73
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- Article
Learning games shifting to digital.
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- 2021
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- Editorial
Mobile game-based learning in the era of "shifting to digital".
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- 2021
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- Publication type:
- Editorial
Developing, Enacting and Evaluating a Learning Experience Design for Technology-Enhanced Embodied Learning in Math Classrooms.
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- TechTrends: Linking Research & Practice to Improve Learning, 2021, v. 65, n. 1, p. 38, doi. 10.1007/s11528-020-00543-y
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- Article
Technology-enhanced Embodied Learning: Designing and Evaluating a New Classroom Experience.
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- Educational Technology & Society, 2020, v. 23, n. 3, p. 81
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- Publication type:
- Article
Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom.
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- Multimodal Technologies & Interaction, 2019, v. 3, n. 4, p. 1, doi. 10.3390/mti3040068
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- Publication type:
- Article
A model of gameful design for learning using interactive tabletops: enactment and evaluation in the socio-emotional education classroom.
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- Educational Technology Research & Development, 2019, v. 67, n. 2, p. 277, doi. 10.1007/s11423-018-9610-1
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- Article
Moving Bodies to Moving Minds: A Study of the Use of Motion-Based Games in Special Education.
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- TechTrends: Linking Research & Practice to Improve Learning, 2018, v. 62, n. 6, p. 594, doi. 10.1007/s11528-018-0294-5
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- Article
Embracing Collaboration and Social Perspective Taking Using Interactive Tabletops.
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- TechTrends: Linking Research & Practice to Improve Learning, 2018, v. 62, n. 4, p. 403, doi. 10.1007/s11528-018-0271-z
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- Publication type:
- Article
Empowerment of women through an innovative e-mentoring community platform: implications and lessons learned.
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- Journal of Community Informatics, 2017, v. 13, n. 3, p. 36, doi. 10.15353/joci.v13i3.3395
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- Article
Problem-Based Learning in Multimodal Learning Environments.
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- Journal of Educational Computing Research, 2016, v. 54, n. 7, p. 1022, doi. 10.1177/0735633116636755
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- Article
Tabletops for Peace: Technology Enhanced Peacemaking in School Contexts.
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- Educational Technology & Society, 2016, v. 19, n. 2, p. 164
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- Article
Technology-enhanced learning in sports education using clickers: Satisfaction, performance and immediacy.
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- International Journal of Education & Development using Information & Communication Technology, 2016, v. 12, n. 2, p. 68
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- Article
Let'S Talk About Technology for Peace: A Systematic Assessment of Problem-Based Group Collaboration Around an Interactive Tabletop.
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- Interacting with Computers, 2015, v. 27, n. 2, p. 120, doi. 10.1093/iwc/iwt061
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- Article
Pre-schoolers' Interest and Caring Behaviour Around a Humanoid Robot.
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- TechTrends: Linking Research & Practice to Improve Learning, 2015, v. 59, n. 2, p. 23, doi. 10.1007/s11528-015-0835-0
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- Publication type:
- Article
Creative Multimodal Learning Environments and Blended Interaction for Problem-Based Activity in HCI Education.
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- TechTrends: Linking Research & Practice to Improve Learning, 2015, v. 59, n. 2, p. 47, doi. 10.1007/s11528-015-0839-9
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- Article
Online Collaborative Learning: The Promise of Wikis.
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- International Journal of Instructional Media, 2011, v. 38, n. 3, p. 213
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- Publication type:
- Article
Using a Classroom Response System to Support Active Learning in an Educational Psychology Course: A Case Study.
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- 2010
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- Publication type:
- Case Study
LEARN MORE, STRESS LESS: EXPLORING THE BENEFITS OF COLLABORATIVE ASSESSMENT.
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- College Student Journal, 2010, v. 44, n. 1, p. 189
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- Publication type:
- Article
Gender and Negotiation: Some Experimental Findings from an International Negotiation Simulation.
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- International Studies Quarterly, 2009, v. 53, n. 1, p. 23, doi. 10.1111/j.1468-2478.2008.01522.x
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- Publication type:
- Article
DEFICIENCIES OF COURSE MANAGEMENT SYSTEMS Do Students Care?
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- Quarterly Review of Distance Education, 2008, v. 9, n. 4, p. 415
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- Article
Course Management Systems: Time for Users to Get What They Need.
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- TechTrends: Linking Research & Practice to Improve Learning, 2008, v. 52, n. 1, p. 46, doi. 10.1007/s11528-008-0111-7
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- Publication type:
- Article