Works by Hujun Bao


Results: 51
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    On-the-Fly Power-Aware Rendering.

    Published in:
    Computer Graphics Forum, 2018, v. 37, n. 4, p. 155, doi. 10.1111/cgf.13483
    By:
    • Yunjin Zhang;
    • Ortin, Marta;
    • Arellano, Victor;
    • Rui Wang;
    • Gutierrez, Diego;
    • Hujun Bao
    Publication type:
    Article
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    Real-Time Linear BRDF MIP-Mapping.

    Published in:
    Computer Graphics Forum, 2017, v. 36, n. 4, p. 27, doi. 10.1111/cgf.13221
    By:
    • Xu, Chao;
    • Wang, Rui;
    • Zhao, Shuang;
    • Bao, Hujun
    Publication type:
    Article
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    Variational Tree Synthesis.

    Published in:
    Computer Graphics Forum, 2014, v. 33, n. 8, p. 82, doi. 10.1111/cgf.12402
    By:
    • Wang, Rui;
    • Yang, Yinhui;
    • Zhang, Hongxin;
    • Bao, Hujun
    Publication type:
    Article
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    Wake Synthesis For Shallow Water Equation.

    Published in:
    Computer Graphics Forum, 2012, v. 31, n. 7pt1, p. 2029, doi. 10.1111/j.1467-8659.2012.03195.x
    By:
    • Pan, Zherong;
    • Huang, Jin;
    • Tong, Yiying;
    • Bao, Hujun
    Publication type:
    Article
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    Live Video Montage with a Rotating Camera.

    Published in:
    Computer Graphics Forum, 2009, v. 28, n. 7, p. 1745, doi. 10.1111/j.1467-8659.2009.01551.x
    By:
    • Zilong Dong;
    • Lei Jiang;
    • Guofeng Zhang;
    • Qing Wang;
    • Hujun Bao
    Publication type:
    Article
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    Fast, Sub-pixel Antialiased Shadow Maps.

    Published in:
    Computer Graphics Forum, 2009, v. 28, n. 7, p. 1927, doi. 10.1111/j.1467-8659.2009.01571.x
    By:
    • Minghao Pan;
    • Rui Wang;
    • Weifeng Chen;
    • Kun Zhou;
    • Hujun Bao
    Publication type:
    Article
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    iMoCap: Motion Capture from Internet Videos.

    Published in:
    International Journal of Computer Vision, 2022, v. 130, n. 5, p. 1165, doi. 10.1007/s11263-022-01596-7
    By:
    • Dong, Junting;
    • Shuai, Qing;
    • Sun, Jingxiang;
    • Zhang, Yuanqing;
    • Bao, Hujun;
    • Zhou, Xiaowei
    Publication type:
    Article
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    Constrained Fairing for Meshes.

    Published in:
    Computer Graphics Forum, 2001, v. 20, n. 2, p. 115, doi. 10.1111/1467-8659.00483
    By:
    • Liu, Xinguo;
    • Bao, Hujun;
    • Heng, PhengAnn;
    • Wong, TienTsin;
    • Peng, Qunsheng
    Publication type:
    Article
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    Interactive 3D Morphing.

    Published in:
    Computer Graphics Forum, 1998, v. 17, n. 3, p. 23, doi. 10.1111/1467-8659.00250
    By:
    • Bao, Hujun;
    • Peng, Qunsheng
    Publication type:
    Article
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    Shading with Curve Light Sources.

    Published in:
    Computer Graphics Forum, 1995, v. 14, n. 3, p. 217, doi. 10.1111/j.1467-8659.1995.cgf143_0217.x
    By:
    • Bao, Hujun;
    • Ying, Jianguo;
    • Peng, Qunsheng
    Publication type:
    Article
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    Video-driven state-aware facial animation.

    Published in:
    Computer Animation & Virtual Worlds, 2012, v. 23, n. 3/4, p. 167, doi. 10.1002/cav.1455
    By:
    • Zeng, Ming;
    • Liang, Lin;
    • Liu, Xinguo;
    • Bao, Hujun
    Publication type:
    Article
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    A Robust Tracking System for Low Frame Rate Video.

    Published in:
    International Journal of Computer Vision, 2015, v. 115, n. 3, p. 279, doi. 10.1007/s11263-015-0819-8
    By:
    • Zhang, Xiaoqin;
    • Hu, Weiming;
    • Xie, Nianhua;
    • Bao, Hujun;
    • Maybank, Stephen
    Publication type:
    Article
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