Found: 12
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Applying the design thinking model to hands-on mechatronics STEM activities for senior high school students to improve the learning performance and learning behavior.
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- International Journal of Technology & Design Education, 2023, v. 33, n. 4, p. 1389, doi. 10.1007/s10798-022-09778-7
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- Article
Development and effectiveness evaluation of a STEM-based game-design project for preservice primary teacher education.
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- International Journal of Technology & Design Education, 2022, v. 32, n. 5, p. 2403, doi. 10.1007/s10798-021-09702-5
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- Article
Measuring industrial design self-efficacy and anxiety.
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- International Journal of Technology & Design Education, 2022, v. 32, n. 2, p. 1317, doi. 10.1007/s10798-020-09648-0
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- Article
Effects of web-based versus classroom-based STEM learning environments on the development of collaborative problem-solving skills in junior high school students.
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- International Journal of Technology & Design Education, 2020, v. 30, n. 1, p. 21, doi. 10.1007/s10798-018-9488-6
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- Article
Development and Evaluation of a Computer Detective Game for Microbial Food Safety Education.
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- Journal of Educational Computing Research, 2020, v. 58, n. 6, p. 1144, doi. 10.1177/0735633120924924
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- Article
A study on the effects of using gamification with the 6E model on high school students' computer programming self-efficacy, IoT knowledge, hands-on skills, and behavioral patterns.
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- Educational Technology Research & Development, 2023, v. 71, n. 4, p. 1821, doi. 10.1007/s11423-023-10216-1
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- Article
Developing a hands‐on activity using virtual reality to help students learn by doing.
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- Journal of Computer Assisted Learning, 2020, v. 36, n. 1, p. 46, doi. 10.1111/jcal.12389
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- Article
Using 3D printing technology with experiential learning strategies to improve preengineering students' comprehension of abstract scientific concepts and hands‐on ability.
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- Journal of Computer Assisted Learning, 2019, v. 35, n. 2, p. 178, doi. 10.1111/jcal.12319
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- Article
The Role of Sustainable Training and Reward in Influencing Employee Accountability Perception and Behavior for Corporate Sustainability.
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- Sustainability (2071-1050), 2022, v. 14, n. 18, p. 11589, doi. 10.3390/su141811589
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- Article
The Construction and Application of E-Learning Curricula Evaluation Metrics for Competency-Based Teacher Professional Development.
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- Sustainability (2071-1050), 2022, v. 14, n. 14, p. N.PAG, doi. 10.3390/su14148538
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- Article
An Assessment of Junior High School Students' Knowledge, Creativity, and Hands-On Performance Using PBL via Cognitive–Affective Interaction Model to Achieve STEAM.
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- Sustainability (2071-1050), 2022, v. 14, n. 9, p. 5582, doi. 10.3390/su14095582
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- Article
A Study on the Effects of Using the 6E Model and a Robot Teaching Assistant on Junior High School Students' STEM Knowledge, Learning Motivation, and Hands-on Performance.
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- Journal of Science Education & Technology, 2024, v. 33, n. 5, p. 759, doi. 10.1007/s10956-024-10119-7
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- Article