Found: 271
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Development of a diagnostic and remedial learning system based on an enhanced concept–effect model.
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- Innovations in Education & Teaching International, 2013, v. 50, n. 1, p. 72, doi. 10.1080/14703297.2012.746514
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An enhanced learning diagnosis model based on concept-effect relationships with multiple knowledge levels.
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- Innovations in Education & Teaching International, 2010, v. 47, n. 1, p. 53, doi. 10.1080/14703290903525846
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Analysis of a ubiquitous performance support system for teachers.
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- Innovations in Education & Teaching International, 2009, v. 46, n. 4, p. 421, doi. 10.1080/14703290903301727
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Diagnosing student learning problems based on historical assessment records.
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- Innovations in Education & Teaching International, 2008, v. 45, n. 1, p. 77, doi. 10.1080/14703290701757476
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Impacts of Different Smartphone Caption/Subtitle Mechanisms on English Listening Performance and Perceptions of Students with Different Learning Styles.
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- International Journal of Human-Computer Interaction, 2019, v. 35, n. 4/5, p. 333, doi. 10.1080/10447318.2018.1543091
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Technological solutions to fostering students' moral courage: an augmented reality-based contextual gaming approach.
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- Cogent Education, 2024, v. 11, n. 1, p. 1, doi. 10.1080/2331186X.2024.2378276
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Effects of a personalized game on students' outcomes and visual attention during digital citizenship learning.
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- Cogent Education, 2024, v. 11, n. 1, p. 1, doi. 10.1080/2331186X.2024.2351275
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Mobile English language learning: a systematic review of group size, duration, and assessment methods.
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- Computer Assisted Language Learning, 2023, v. 36, n. 3, p. 430, doi. 10.1080/09588221.2021.1931341
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Needs analysis-based design principles for constructing a context-aware English learning system.
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- Computer Assisted Language Learning, 2023, v. 36, n. 1/2, p. 176, doi. 10.1080/09588221.2021.1905666
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A systematic review of research on flipped language classrooms: theoretical foundations, learning activities, tools, research topics and findings.
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- Computer Assisted Language Learning, 2022, v. 35, n. 8, p. 1811, doi. 10.1080/09588221.2020.1839502
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Effects of incorporating a two-tier assessment-based guiding mechanism into contextual games on students' learning achievement and behaviors in horticultural education.
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- Interactive Learning Environments, 2024, v. 32, n. 10, p. 6845, doi. 10.1080/10494820.2023.2294754
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University students' conceptions of ChatGPT-supported learning: a drawing and epistemic network analysis.
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- Interactive Learning Environments, 2024, v. 32, n. 10, p. 6790, doi. 10.1080/10494820.2023.2286370
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An interactive technological solution to foster preservice teachers' theoretical knowledge and instructional design skills: a chatbot-based 5E learning approach.
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- Interactive Learning Environments, 2024, v. 32, n. 10, p. 6698, doi. 10.1080/10494820.2023.2277761
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A systematic review of SVVR in language education in terms of the ADDIE model.
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- Interactive Learning Environments, 2024, v. 32, n. 10, p. 6672, doi. 10.1080/10494820.2023.2277747
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Roles of computer agents in digital games: effects on learning performance, perceptions, and behaviors.
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- Interactive Learning Environments, 2024, v. 32, n. 10, p. 6325, doi. 10.1080/10494820.2023.2256374
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Effects of a self-regulated-based gamified virtual reality system on students' English learning performance and affection.
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- Interactive Learning Environments, 2024, v. 32, n. 9, p. 5509, doi. 10.1080/10494820.2023.2219702
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AI-facilitated reflective practice in physical education: an auto-assessment and feedback approach.
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- Interactive Learning Environments, 2024, v. 32, n. 9, p. 5267, doi. 10.1080/10494820.2023.2212712
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A virtual reality-based collaborative argument mapping approach in the EFL classroom.
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- Interactive Learning Environments, 2024, v. 32, n. 9, p. 4978, doi. 10.1080/10494820.2023.2207197
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Improving information discernment skills: through a concept mapping-based information evaluating framework in a gamified learning context.
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- Interactive Learning Environments, 2024, v. 32, n. 9, p. 4766, doi. 10.1080/10494820.2023.2205900
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Perceptions and conceptions of learning in smart healthcare technology contexts: a draw-a-picture analysis of the differences between nurses and nurse preceptors.
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- Interactive Learning Environments, 2024, v. 32, n. 6, p. 2832, doi. 10.1080/10494820.2022.2160469
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Effects of an article-structure strategy-based spherical video-based virtual reality approach on EFL learners' English reading comprehension and learning conceptions.
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- Interactive Learning Environments, 2024, v. 32, n. 6, p. 2647, doi. 10.1080/10494820.2022.2155840
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A reflective cycle-based virtual reality approach to promoting students' learning achievement, sense of presence, and higher-order thinking in professional training.
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- Interactive Learning Environments, 2024, v. 32, n. 6, p. 2452, doi. 10.1080/10494820.2022.2147959
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An exploration-based SVVR approach to promote students' chemistry learning effectiveness.
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- Interactive Learning Environments, 2024, v. 32, n. 5, p. 2003, doi. 10.1080/10494820.2022.2135106
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Roles, applications, and research designs of robots in science education: a systematic review and bibliometric analysis of journal publications from 1996 to 2020.
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- Interactive Learning Environments, 2024, v. 32, n. 5, p. 1834, doi. 10.1080/10494820.2022.2129392
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Artificial intelligence-supported art education: a deep learning-based system for promoting university students' artwork appreciation and painting outcomes.
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- Interactive Learning Environments, 2024, v. 32, n. 3, p. 824, doi. 10.1080/10494820.2022.2100426
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Applying game-based learning in primary education: a systematic review of journal publications from 2010 to 2020.
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- Interactive Learning Environments, 2024, v. 32, n. 2, p. 534, doi. 10.1080/10494820.2022.2091611
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How artificial intelligence (AI) supports nursing education: profiling the roles, applications, and trends of AI in nursing education research (1993–2020).
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- Interactive Learning Environments, 2024, v. 32, n. 1, p. 373, doi. 10.1080/10494820.2022.2086579
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A concept mapping-based self-regulated learning approach to promoting students' learning achievement and self-regulation in STEM activities.
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- Interactive Learning Environments, 2023, v. 31, n. 10, p. 7159, doi. 10.1080/10494820.2022.2061013
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Learning with digital technology-facilitated empathy: an augmented reality approach to enhancing students' flow experience, motivation, and achievement in a biology program.
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- Interactive Learning Environments, 2023, v. 31, n. 10, p. 6988, doi. 10.1080/10494820.2022.2057549
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Effects of a contextualised reflective mechanism-based augmented reality learning model on students' scientific inquiry learning performances, behavioural patterns, and higher order thinking.
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- Interactive Learning Environments, 2023, v. 31, n. 10, p. 6931, doi. 10.1080/10494820.2022.2057546
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Roles, applications, and trends of concept map-supported learning: a systematic review and bibliometric analysis of publications from 1992 to 2020 in selected educational technology journals.
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- Interactive Learning Environments, 2023, v. 31, n. 9, p. 5995, doi. 10.1080/10494820.2022.2027457
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Incorporating a reflective thinking promoting mechanism into artificial intelligence-supported English writing environments.
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- Interactive Learning Environments, 2023, v. 31, n. 9, p. 5614, doi. 10.1080/10494820.2021.2012812
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Facilitating decision making in authentic contexts: an SVVR-based experiential flipped learning approach for professional training.
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- Interactive Learning Environments, 2023, v. 31, n. 8, p. 5219, doi. 10.1080/10494820.2021.2000435
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An experiential learning-based virtual reality approach to fostering problem-resolving competence in professional training.
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- Interactive Learning Environments, 2023, v. 31, n. 8, p. 4713, doi. 10.1080/10494820.2021.1979049
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Research advancement and foci of mobile technology-supported music education: a systematic review and social network analysis on 2008-2019 academic publications.
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- Interactive Learning Environments, 2023, v. 31, n. 7, p. 4535, doi. 10.1080/10494820.2021.1974890
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Roles and research foci of artificial intelligence in language education: an integrated bibliographic analysis and systematic review approach.
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- Interactive Learning Environments, 2023, v. 31, n. 7, p. 4270, doi. 10.1080/10494820.2021.1958348
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A review of opportunities and challenges of chatbots in education.
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- Interactive Learning Environments, 2023, v. 31, n. 7, p. 4099, doi. 10.1080/10494820.2021.1952615
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Progressive flowchart development scaffolding to improve university students' computational thinking and programming self-efficacy.
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- Interactive Learning Environments, 2023, v. 31, n. 6, p. 3792, doi. 10.1080/10494820.2021.1943687
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- Article
Strategies for enhancing self-regulation in e-learning: a review of selected journal publications from 2010 to 2020.
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- Interactive Learning Environments, 2023, v. 31, n. 6, p. 3757, doi. 10.1080/10494820.2021.1943455
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- Article
Effects of a mobile-based progressive peer-feedback scaffolding strategy on students' creative thinking performance, metacognitive awareness, and learning attitude.
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- Interactive Learning Environments, 2023, v. 31, n. 5, p. 2986, doi. 10.1080/10494820.2021.1916763
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A mandatory contribution-based collaborative gaming approach to enhancing students' collaborative learning outcomes in Science museums.
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- Interactive Learning Environments, 2023, v. 31, n. 5, p. 2692, doi. 10.1080/10494820.2021.1897845
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Effects of a collective problem-solving promotion-based flipped classroom on students' learning performances and interactive patterns.
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- Interactive Learning Environments, 2023, v. 31, n. 5, p. 2513, doi. 10.1080/10494820.2019.1568263
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Research trends in the use of E-books in English as a foreign language (EFL) education from 2011 to 2020: a bibliometric and content analysis.
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- Interactive Learning Environments, 2023, v. 31, n. 4, p. 2411, doi. 10.1080/10494820.2021.1888755
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Facilitating EFL learners' active behaviors in speaking: a progressive question prompt-based peer-tutoring approach with VR contexts.
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- Interactive Learning Environments, 2023, v. 31, n. 4, p. 2268, doi. 10.1080/10494820.2021.1878232
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Trends in artificial intelligence-supported e-learning: a systematic review and co-citation network analysis (1998–2019).
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- Interactive Learning Environments, 2023, v. 31, n. 4, p. 2134, doi. 10.1080/10494820.2021.1875001
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Effects of a virtual reality-based pottery making approach on junior high school students' creativity and learning engagement.
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- Interactive Learning Environments, 2023, v. 31, n. 4, p. 2016, doi. 10.1080/10494820.2021.1871631
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Roles and research trends of touchscreen mobile devices in early childhood education: review of journal publications from 2010 to 2019 based on the technology-enhanced learning model.
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- Interactive Learning Environments, 2023, v. 31, n. 3, p. 1683, doi. 10.1080/10494820.2020.1855210
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Impacts of interactions between peer assessment and learning styles on students' mobile learning achievements and motivations in vocational design certification courses.
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- Interactive Learning Environments, 2023, v. 31, n. 3, p. 1351, doi. 10.1080/10494820.2020.1833351
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From competition to social interaction: a mobile team-based competition approach to promoting students' professional identity and perceptions.
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- Interactive Learning Environments, 2023, v. 31, n. 2, p. 1158, doi. 10.1080/10494820.2020.1823855
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An assistive environment for EAL academic writing using formulaic sequences classification.
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- Interactive Learning Environments, 2023, v. 31, n. 1, p. 407, doi. 10.1080/10494820.2020.1789670
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- Article