Found: 4
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A process for designing algorithm-based personalized gamification.
- Published in:
- Multimedia Tools & Applications, 2019, v. 78, n. 10, p. 13593, doi. 10.1007/s11042-018-6913-5
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- Publication type:
- Article
If You Are Old, Videos Look Slow. The Paradoxical Effect of Age-Related Motor Decline on the Kinematic Interpretation of Visual Scenes.
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- Frontiers in Human Neuroscience, 2022, v. 15, p. 1, doi. 10.3389/fnhum.2021.783090
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- Article
Consumer-oriented Head Mounted Displays: Analysis and Evaluation of Stereoscopic Characteristics and User Preferences.
- Published in:
- Mobile Networks & Applications, 2018, v. 23, n. 1, p. 136, doi. 10.1007/s11036-017-0834-9
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- Publication type:
- Article
An empirical study of players' emotions in VR racing games based on a dataset of physiological data.
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- Multimedia Tools & Applications, 2020, v. 79, n. 45/46, p. 33657, doi. 10.1007/s11042-019-08585-y
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- Article