Found: 9
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Video Game Acceptance: A Meta-Analysis of the Extended Technology Acceptance Model.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 11, p. 662, doi. 10.1089/cyber.2017.0086
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- Article
Affect in Embodied Pedagogical Agents.
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- Journal of Educational Computing Research, 2015, v. 53, n. 1, p. 124, doi. 10.1177/0735633115588774
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- Article
"He looks very real": Media, knowledge, and search‐based strategies for deepfake identification.
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- Journal of the Association for Information Science & Technology, 2024, v. 75, n. 6, p. 643, doi. 10.1002/asi.24867
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- Article
Understanding user‐generated questions in social Q&A: A goal‐framing approach.
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- Journal of the Association for Information Science & Technology, 2023, v. 74, n. 8, p. 990, doi. 10.1002/asi.24770
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- Article
Understanding the effects of message cues on COVID‐19 information sharing on Twitter.
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- Journal of the Association for Information Science & Technology, 2022, v. 73, n. 6, p. 847, doi. 10.1002/asi.24587
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- Article
Does it matter how you play? The effects of collaboration and competition among players of human computation games.
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- Journal of the Association for Information Science & Technology, 2017, v. 68, n. 8, p. 1823, doi. 10.1002/asi.23863
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- Article
Interfaces for accessing location-based information on mobile devices: An empirical evaluation.
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- Journal of the Association for Information Science & Technology, 2016, v. 67, n. 12, p. 2882, doi. 10.1002/asi.23566
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- Article
A study of social interaction during mobile information seeking.
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- Journal of the Association for Information Science & Technology, 2015, v. 66, n. 10, p. 2031, doi. 10.1002/asi.23310
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- Article
Graph-based Cluster Analysis to Identify Similar Questions: A Design Science Approach.
- Published in:
- Journal of the Association for Information Systems, 2016, v. 17, n. 9, p. 590
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- Article