Found: 15
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TOM: Totally Ordered Mesh A Multiresolution Structure for Time Critical Graphics Applications.
- Published in:
- International Journal of Image & Graphics, 2001, v. 1, n. 1, p. 115, doi. 10.1142/S0219467801000098
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- Article
State‐of‐the‐art in Automatic 3D Reconstruction of Structured Indoor Environments.
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- Computer Graphics Forum, 2020, v. 39, n. 2, p. 667, doi. 10.1111/cgf.14021
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- Publication type:
- Article
Automatic modeling of cluttered multi‐room floor plans from panoramic images.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 347, doi. 10.1111/cgf.13842
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- Article
A framework for GPU‐accelerated exploration of massive time‐varying rectilinear scalar volumes.
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- Computer Graphics Forum, 2019, v. 38, n. 3, p. 53, doi. 10.1111/cgf.13671
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- Article
A Survey of Geometric Analysis in Cultural Heritage.
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- Computer Graphics Forum, 2016, v. 35, n. 1, p. 4, doi. 10.1111/cgf.12668
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- Article
COVRA: A compression-domain output-sensitive volume rendering architecture based on a sparse representation of voxel blocks.
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- Computer Graphics Forum, 2012, v. 31, n. 3pt4, p. 1315, doi. 10.1111/j.1467-8659.2012.03124.x
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- Article
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display.
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- Computer Graphics Forum, 2008, v. 27, n. 2, p. 231, doi. 10.1111/j.1467-8659.2008.01120.x
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- Article
Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 563, doi. 10.1111/1467-8659.t01-1-00704
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- Article
Metis - An Object-Oriented Toolkit for Constructing Virtual Reality Applications.
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- Computer Graphics Forum, 1999, v. 18, n. 2, p. 121, doi. 10.1111/1467-8659.00362
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- Article
Interactive Construction and Animation of Layered Elastically Deformable Characters.
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- Computer Graphics Forum, 1998, v. 17, n. 2, p. 135, doi. 10.1111/1467-8659.00234
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- Article
Head-Tracked Stereo Viewing with Two-Handed 3 D Interaction for Animated Character Construction.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 197, doi. 10.1111/1467-8659.1530197
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- Article
Sketching 3D Animations.
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- Computer Graphics Forum, 1995, v. 14, n. 3, p. 241, doi. 10.1111/j.1467-8659.1995.cgf143_0241.x
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- Publication type:
- Article
Deep panoramic depth prediction and completion for indoor scenes.
- Published in:
- Computational Visual Media, 2024, v. 10, n. 5, p. 903, doi. 10.1007/s41095-023-0358-0
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- Publication type:
- Article
3D floor plan recovery from overlapping spherical images.
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- Computational Visual Media, 2018, v. 4, n. 4, p. 367, doi. 10.1007/s41095-018-0125-9
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- Publication type:
- Article
Protocol Development for Point Clouds, Triangulated Meshes and Parametric Model Acquisition and Integration in an HBIM Workflow for Change Control and Management in a UNESCO's World Heritage Site.
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- Sensors (14248220), 2021, v. 21, n. 4, p. 1083, doi. 10.3390/s21041083
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- Publication type:
- Article