Found: 11
Select item for more details and to access through your institution.
Unlocking the Everdoor: analyzing the serious game Spiritfarer.
- Published in:
- Educational Technology Research & Development, 2024, v. 72, n. 4, p. 1947, doi. 10.1007/s11423-024-10357-x
- By:
- Publication type:
- Article
Dose–Response of Creatine Supplementation on Cognitive Function in Healthy Young Adults.
- Published in:
- Brain Sciences (2076-3425), 2023, v. 13, n. 9, p. 1276, doi. 10.3390/brainsci13091276
- By:
- Publication type:
- Article
Learner experience and evidence of cybersickness: design tensions in a virtual reality public transportation intervention for autistic adults.
- Published in:
- Virtual Reality, 2022, v. 26, n. 4, p. 1705, doi. 10.1007/s10055-022-00661-3
- By:
- Publication type:
- Article
Detecting fluctuations in student engagement and retention during video lectures using electroencephalography.
- Published in:
- British Journal of Educational Technology, 2023, v. 54, n. 6, p. 1895, doi. 10.1111/bjet.13330
- By:
- Publication type:
- Article
Investigating Students' Learning Experiences in a Neural Engineering Integrated STEM High School Curriculum.
- Published in:
- Education Sciences, 2022, v. 12, n. 10, p. 705, doi. 10.3390/educsci12100705
- By:
- Publication type:
- Article
Theatre-based techniques for enhancing creativity in engineering education: An evaluation study of the creativity academy program.
- Published in:
- Discover Education, 2023, v. 2, n. 1, p. 1, doi. 10.1007/s44217-023-00061-y
- By:
- Publication type:
- Article
Investigating the usability and learner experience of a virtual reality adaptive skills intervention for adults with autism spectrum disorder.
- Published in:
- Educational Technology Research & Development, 2021, v. 69, n. 3, p. 1665, doi. 10.1007/s11423-021-10005-8
- By:
- Publication type:
- Article
The Museum of Instructional Design: an Examination of Learner Experiences & Usability in a Collaborative 3D Virtual Learning Environment.
- Published in:
- TechTrends: Linking Research & Practice to Improve Learning, 2024, v. 68, n. 2, p. 338, doi. 10.1007/s11528-024-00933-6
- By:
- Publication type:
- Article
The Implementation of Virtual Reality in Organizational Learning: Attitudes, challenges, side effects, and affordances.
- Published in:
- TechTrends: Linking Research & Practice to Improve Learning, 2024, v. 68, n. 1, p. 111, doi. 10.1007/s11528-023-00917-y
- By:
- Publication type:
- Article
Epilepsy Journey: A proof of concept trial of a Web‐based executive functioning intervention for adolescents with epilepsy.
- Published in:
- Epilepsia (Series 4), 2019, v. 60, n. 9, p. 1895, doi. 10.1111/epi.16317
- By:
- Publication type:
- Article
Toward a strengths-based model for designing virtual reality learning experiences for autistic users.
- Published in:
- Autism: The International Journal of Research & Practice, 2024, v. 28, n. 7, p. 1809, doi. 10.1177/13623613231208579
- By:
- Publication type:
- Article