Found: 18
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Analysis of 13 implementations of the software engineering management and engineering basic profile guide of ISO/IEC 29110 in very small entities using different life cycles.
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- Journal of Software: Evolution & Process, 2020, v. 32, n. 11, p. 1, doi. 10.1002/smr.2300
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- Article
Gamificación para atender los desafíos de la enseñanza Ingeniería de Software en instituciones de educación superior.
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- RISTI: Iberian Journal on Information Systems & Technologies / Revista Ibérica de Sistemas e Tecnologias de Informação, 2023, n. 49, p. 5, doi. 10.17013/risti.49.5-21
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Proposal of an assessment framework for gamified environments: a case study.
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- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 122, doi. 10.1049/iet-sen.2018.5084
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- Article
Applying gamification elements to build teams for software development.
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- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 99, doi. 10.1049/iet-sen.2018.5088
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- Article
Applying gamification elements to build teams for software development.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 99, doi. 10.1049/iet-sen.2018.5088
- By:
- Publication type:
- Article
Proposal of an assessment framework for gamified environments: a case study.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 122, doi. 10.1049/iet-sen.2018.5084
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- Publication type:
- Article
Beyond factors that motivate the adoption of the ISO/IEC 29110 in Mexico: An exploratory study of the implementation pace of this standard and the benefits observed.
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- IET Software (Wiley-Blackwell), 2021, v. 15, n. 6, p. 412, doi. 10.1049/sfw2.12041
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Design of a gamification strategy to intervene in social and human factors associated with software process improvement change resistance.
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- IET Software (Wiley-Blackwell), 2021, v. 15, n. 6, p. 428, doi. 10.1049/sfw2.12045
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- Article
Measures related to social and human factors that influence productivity in software development teams.
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- International Journal of Information Systems & Project Management, 2021, v. 9, n. 3, p. 43, doi. 10.12821/ijispm090303
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Transferencia de conocimiento en equipos de desarrollo de software usando gamificación: un cuasiexperimento.
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- INGENIARE - Revista Chilena de Ingeniería, 2022, v. 30, n. 4, p. 705
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Caracterización de métodos de evaluación de desempeño para equipos de desarrollo de software.
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- INGENIARE - Revista Chilena de Ingeniería, 2021, v. 29, n. 1, p. 129
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- Article
RISK TAXONOMY RELATED TO SOFTWARE ACQUISITION: A CASE STUDY.
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- International Journal of Software Engineering & Knowledge Engineering, 2013, v. 23, n. 9, p. 1205, doi. 10.1142/S021819401350037X
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- Article
Taxonomía de riesgos de outsourcing de software.
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- INGENIARE - Revista Chilena de Ingeniería, 2013, v. 21, n. 1, p. 41
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Assessment proposal of teaching and learning strategies in software process improvement.
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- Revista Facultad de Ingeniería Universidad de Antioquia, 2015, n. 77, p. 105, doi. 10.17533/udea.redin.n77a13
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El desarrollo de software como habilitador digital para la 4ta revolución industrial.
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- RISTI: Iberian Journal on Information Systems & Technologies / Revista Ibérica de Sistemas e Tecnologias de Informação, 2020, v. 39, p. xi, doi. 10.17013/risti.39.0
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El impacto de las Ciencias de la Computación en el mundo real.
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- RISTI: Iberian Journal on Information Systems & Technologies / Revista Ibérica de Sistemas e Tecnologias de Informação, 2018, n. 29, p. ix, doi. 10.17013/risti.29.0
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Ciencias de la Computación en el mundo real.
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- RISTI: Iberian Journal on Information Systems & Technologies / Revista Ibérica de Sistemas e Tecnologias de Informação, 2017, n. 24, p. viii, doi. 10.17013/risti.24.0
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Realidad virtual como buena práctica para trabajo en equipo con estudiantes de ingeniería.
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- RISTI: Iberian Journal on Information Systems & Technologies / Revista Ibérica de Sistemas e Tecnologias de Informação, 2015, n. 16, p. 76, doi. 10.17013/risti.16.76-91
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