Found: 20
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Subjective Temporalities at Play.
- Published in:
- Simulation & Gaming, 2016, v. 47, n. 6, p. 720, doi. 10.1177/1046878116670292
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- Article
Evaluating how extended reality delivery device and preservice teacher major impact presence in immersive learning environments.
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- British Journal of Educational Technology, 2024, v. 55, n. 5, p. 2296, doi. 10.1111/bjet.13446
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- Article
Streaming code across audiences and performers: An analysis of computer science communities of inquiry on Twitch.tv.
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- British Journal of Educational Technology, 2022, v. 53, n. 6, p. 1688, doi. 10.1111/bjet.13207
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- Article
Situating presence within extended reality for teacher training: Validation of the extended Reality Presence Scale (XRPS) in preservice teacher use of immersive 360 video.
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- British Journal of Educational Technology, 2021, v. 52, n. 2, p. 824, doi. 10.1111/bjet.13058
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- Article
Playing across the social zone: Animal Crossing, gaming communities and connectedness in a time of crisis.
- Published in:
- Academicus, 2021, n. 23, p. 41, doi. 10.7336/academicus.2021.23.03
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- Article
Taking a Stand through Digital Games: An empirical procedure among consciousness, learning and participation.
- Published in:
- Academicus, 2018, p. 62, doi. 10.7336/academicus.2018.17.05
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- Article
Gaming mirrors at play through ludic data-selves.
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- Academicus, 2017, n. 16, p. 88, doi. 10.7336/academicus.2017.16.06
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- Article
For a metaphorical tool to evoke identity: the tomen.
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- Academicus, 2013, n. 7, p. 43
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- Article
Development of a Game Communities of Inquiry Scale (GCoIS).
- Published in:
- International Journal of Gaming & Computer-Mediated Simulations, 2020, v. 12, n. 3, p. N.PAG, doi. 10.4018/IJGCMS.2020070103
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- Publication type:
- Article
Negative Experiences as Learning Trigger: A Play Experience Empirical Research on a Game for Social Change Case Study.
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- International Journal of Game-Based Learning, 2016, v. 6, n. 3, p. 50, doi. 10.4018/IJGBL.2016070104
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- Article
Exploring the relationships between teacher noticing, ambisonic audio, and variance in focus when viewing 360 video.
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- Educational Technology Research & Development, 2023, v. 71, n. 3, p. 881, doi. 10.1007/s11423-023-10215-2
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- Article
Once upon a bit: Ludic identities in Italy, from militant nostalgia to frivolous divertissement.
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- Journal of Comparative Research in Anthropology & Sociology, 2015, v. 6, n. 1, p. 115
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- Article
Exploring the Impact of Extended Reality (XR) on Spatial Reasoning of Elementary Students.
- Published in:
- TechTrends: Linking Research & Practice to Improve Learning, 2022, v. 66, n. 5, p. 825, doi. 10.1007/s11528-022-00753-6
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- Article
To watch or to play, it is in the game: The game culture on Twitch.tv among performers, plays and audiences.
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- Journal of Gaming & Virtual Worlds, 2016, v. 8, n. 1, p. 63, doi. 10.1386/jgvw.8.1.63_1
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- Article
The Use of Ambisonic Audio to Improve Presence, Focus, and Noticing While Viewing 360 Video.
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- Journal of Virtual Worlds Research, 2020, v. 13, n. 2/3, p. 1, doi. 10.4101/jvwr.v13i2-3.7422
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- Article
Beyond Evil and Good in Online Gaming An Analysis of Violence in 'Overwatch' Between Demonization and Proactive Values.
- Published in:
- Journal of Virtual Worlds Research, 2020, v. 13, n. 1, p. 1, doi. 10.4101/jvwr.v13i1.7331
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- Article
Alternative Embodied Cognitions at Play: Evaluation of Audio-Based Navigation in Virtual Settings via Interactive Sounds.
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- Journal of Virtual Worlds Research, 2018, v. 12, n. 1, p. 1
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- Article
Beyond Diagonal Sciences: Applying Roger Caillois’s Concepts of Symmetry and Dissymmetry to Journey.
- Published in:
- Games & Culture, 2017, v. 12, n. 4, p. 361, doi. 10.1177/1555412016667342
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- Article
You have got a (different) friend in me: Asymmetrical roles in gaming as potential ambassadors of computational and cooperative thinking.
- Published in:
- E-Learning & Digital Media, 2018, v. 15, n. 3, p. 128, doi. 10.1177/2042753018757757
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- Article
Playing, debugging, learning: A proposal between game and instructional designs via extended prototyping.
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- E-Learning & Digital Media, 2018, v. 15, n. 2, p. 67, doi. 10.1177/2042753018757079
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- Article